Poll: Would Fallout make a good Co-op Free Roam like RDR or Borderlands?

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Platypusbill101

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[quote="Pirakahunter788" post="9.267530.102292102. As Zaik listed, having a whole bunch of people running around would ruin the atmosphere that Fallout specifically offers. Loneliness. The fact the whole world has been nuked adds an eerie feel to everything. With tons of people running around, it makes the game feel more silly and occupied. The Guild Wars card has been brought up many times, so it could have deal with this problem.

quote] One way of solving the problem would be that players can encounter each other in hubs like towns, and then go out on quests together from there, players only being outside of cities alone or in a party, or, say, having a few groups of players outside at the same time on the same server. But I´m not sure about technical limitations, though.
 

UnderCoverGuest

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CO-OP IS ALL OBLIVION AND FALLOUT 3 NEED TO MAKE THEM GODLIKE.

Really, honestly. Get some friends, and those two games would be ten times their worth. Really.
 

Zaik

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Ultratwinkie said:
Zaik said:
The survival in a nuclear apocalypse feel would be totally gone if you saw people in power armor every time you looked around.
I said this before and i will say it again:

Civilization has taken hold, and has returned to normal for centuries ( if not decades. Hell, in fallout 2 NCR had around 3-5 thousand citizens with a freshly built city with all the effects of a pre-war city. Hell, they even went so far as to have force field walls. Did you also know the NCR has factories? and doesn't rely on what they can scrounge up but can make weapons by themselves?

Only in fallout 3 did they refuse to get with the times.

Because the NCR can apparently produce Powered Armor, right? That was my point.

Besides, a Fallout game in the middle of NCR territory would be boring as shit. What would you do? Get a job on a farm?
 

bam13302

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mmo would be fun, i would be thrilled if it had just 2 player co-op, that would be the ****
lots of tactical advantages
 

Kramcake2516

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I would have to say no from a story point of view the lone wanderer kind of loses its meaning if theres a whole heep of you running about helping each other out.
But if you were to make a story of maybe a community of people in that are stuck in the wasteland and you have to help each other maybe it would work .... maybe. i like muliplayer games where you can explore with a friend so i would like to see a game like this.
Isnt there a fallout MMO coming out soon? or is that just rumor?
 

Kramcake2516

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I would have to say no from a story point of view the lone wanderer kind of loses its meaning if theres a whole heep of you running about helping each other out.
But if you were to make a story of maybe a community of people in that are stuck in the wasteland and you have to help each other maybe it would work .... maybe. i like muliplayer games where you can explore with a friend so i would like to see a game like this.
Isnt there a fallout MMO coming out soon? or is that just rumor?
 

Whoolpurse

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I'd rather just have borderlands like coop. Drop in/out, and then the game should of course adapt to that, increasing lvl's of enemies, add more etc. I have a nerdgasm.
 

Pirakahunter788

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Kramcake2516 said:
I would have to say no from a story point of view the lone wanderer kind of loses its meaning if theres a whole heep of you running about helping each other out.
But if you were to make a story of maybe a community of people in that are stuck in the wasteland and you have to help each other maybe it would work .... maybe. i like muliplayer games where you can explore with a friend so i would like to see a game like this.
Isnt there a fallout MMO coming out soon? or is that just rumor?
Did you even read my first post?
"I understand there's a Fallout Online (Project V13) in the works, but the legal battles between Interplay and Bethesda keep it from moving anywhere."
I mean cmon. It was the second sentence for crying out loud.
 

Zaik

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Ultratwinkie said:
Zaik said:
Ultratwinkie said:
Zaik said:
The survival in a nuclear apocalypse feel would be totally gone if you saw people in power armor every time you looked around.
I said this before and i will say it again:

Civilization has taken hold, and has returned to normal for centuries ( if not decades. Hell, in fallout 2 NCR had around 3-5 thousand citizens with a freshly built city with all the effects of a pre-war city. Hell, they even went so far as to have force field walls. Did you also know the NCR has factories? and doesn't rely on what they can scrounge up but can make weapons by themselves?

Only in fallout 3 did they refuse to get with the times.

Because the NCR can apparently produce Powered Armor, right? That was my point.

Besides, a Fallout game in the middle of NCR territory would be boring as shit. What would you do? Get a job on a farm?
NCR doesn't own all of California. It only owns a couple cities like Vault city, Redding, New Reno, Vault 15, and Los Angeles.
Er, I said NCR territory, not necessarily California. Also wtf are they doing trying to take over Nevada and parts of Mexico if they don't even properly control California.
 

Pirakahunter788

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Mimsofthedawg said:
Pirakahunter788 said:
(Fixed the title as it was a bit misleading.)
I understand there's a Fallout Online (Project V13) in the works, but the legal battles between Interplay and Bethesda keep it from moving anywhere.
The thought has been bouncing around for a while, so I figured I'd ask.

Some details as to why or why not it'll work would help.

Here's how I look at it.
The world of Fallout wouldn't be have bad as an MMO adaption. The large landscape helps ease the game genre in place. The only problems are Fallout's unique aspects.

1. VATS is used to slow down time to get some well placed shots in, similar to what Red Dead Redemption has. However, in RDR multiplayer, instead of slowing down time, you can mark spots on an enemy where you want, plus you can shoot faster than the gun's normal firecap to negate the loss of time being slowed down.

2. As Zaik listed, having a whole bunch of people running around would ruin the atmosphere that Fallout specifically offers. Loneliness. The fact the whole world has been nuked adds an eerie feel to everything. With tons of people running around, it makes the game feel more silly and occupied. The Guild Wars card has been brought up many times, so it could have deal with this problem.

3. Quests. Since the quests are built around the player's presence, your impacts on the people around you are more felt than if you had 100,000 people do that exact same quest.

4. PVP would be a large issue. You could have level based areas, like what Mazza stated, not to mention areas built for PVP or arenas, but I'm not sure.
But RDR and Borderlands, etc. are not MMO's. They just have multiplayer components, and yes the distiction is very important. It's not entirely comparable.

As to VATS, that was something implimented with Fallout 3 and is likely not going to have anything to do with Fallout Online. In fact, Interplay's Fallout Online will likely have little to do with Bethesda's fallout since Bethesda has been uncooperative and Interplay created the original fallouts. I'd suspect they'd be more like the original two rather than the last two.

If I'm correct, combat would be more like WOW than any shooter game. Everything would likely focus on traditional RPGs.

And that's the key thing you're forgetting. Fallout's not really a shooter at all - it's an RPG that currently has shooter mechanics, but didn't always. It used to have more things in common with turn based strategy than current fallout design, and that's the likely approach a new game would take.

To make fallout work the way it sounds like you're invisioning it, it would require a new engine and new mechanics. But to put it simply, using the previous fallout engine and game design, it would epically fail.
Alright, granted. I'm going to ignore the whole MMO bit due to the fact that we're not even talking about it from an MMO standpoint anymore.
Having it along the lines of the first two would make more sense, due to F3/NV actually being adaptions into more shooter/rpgs. But having a 3D engine like in 3/NV wouldn't hurt.
 

C2Ultima

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Nov 6, 2010
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It'd be cool for the campaign to be co-op. Say in Fallout 3, you and your friend escape from the vault together, rather than just on your own.
 

Pirakahunter788

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Feb 4, 2011
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C2Ultima said:
It'd be cool for the campaign to be co-op. Say in Fallout 3, you and your friend escape from the vault together, rather than just on your own.
This actually isn't a bad idea.
The ability to co-op with a friend or two still follows the same basis, without all the confusion. Having a Fallout Free Roam can still come into play as well.
 

Iwana Humpalot

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Jan 22, 2011
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Yeah, it would be really awesome. As long as the max amount of players doesn't go above 32. For an mmo it would suck but i would really enjoy the way that RDR handled it.
 

Westaway

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Nov 9, 2009
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The old fallout style could be a mmo, hell, the way people talk outside of dialogue already looks like one.
 

gamefreakbsp

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Sep 27, 2009
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I think it would make a fine co-op freeroam. However, not quite something on the level of Red Dead Redemption.
 

Continuity

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May 20, 2010
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I voted no. I mean yes of course it would work in the sense that it would be a playable and coherent game, but it just wouldn't be a good use of the fallout IP.
Though I guess it would make fallout the first IP to span the full spectrum of a genre, from hardcore CRPG > to FPS-RPG > Online coop shooter with RPG like bits... presumably the next stage in the process would be > Halo.

yay. Another step in the relentless march of all gaming IP becoming one glorious hole (sic).