Im not sure where you get this artificial change idea from, what I am making is pondering a scenario, where the market does push for the crash of the Industry either because of over saturation, or consumer dissatisfaction forcing them to abandon the market in droves. Both which are natural occurrences. You cannot artificially initiate a market crash.Lilani said:But those examples of duress you gave were caused by natural shifts and happenings in the market. That sort of thing happens all the time when the demands of the market change. Kodak nearly went out of business because they were a bit late in catching onto the digital trend. But when they did finally go digital they made damn sure they kept up from then on. Good comes from those types of market peril because it's the market forcing the industry to catch up with its demands.boag said:I do agree it would be tragic from a human perspective because the amount of lives that would be screwed up is surprisingly high.
Yet at the same time I want it because during the times of extreme duress is when most of the best innovations come out.
If Atari, Magnavox and Mattel hadnt crumble at the same time, I seriously doubt the gaming industry would have developed beyond the expensive toy market.
If The console gaming industry hadnt crashed, the arcades would have never proliferated as they did and there would have been no SEGA, Konami or Tecmo.
I do not believe that the crash would hinder the job market for long though, most of the people just starting out, would either focus on creating their own companies and projects, if there is too much of a surplus in labor for this industry then that is also an issue that the crash might alleviate, because the surplus right now is not doing people any favors, specially if you can just fire a whole development team, knowing full well that there are enough people already slobbering at the chance to take their place.
But what you are talking about here is an artificial change, fake peril. The reason such changes haven't happened in the games industry yet is because the market hasn't pushed the industry to that point. It is beginning to happen with digital distribution and gamer's increasing resentment for DRM, but these changes and frustrations haven't reached their climax yet. Without that true and honest do-or-die moment, nothing will change. No lessons will be learned. All forcing them to shut down would do is cause their CEOs to dip into their rainy day funds and vacation at some tropical destination for a few years, then come back and pick up right where they left off. They wouldn't roll with the changes that occurred in those last 10 years, they'd just throw their weight and money around until they're back where they were before.
The reason change hasn't occurred is because things haven't gotten bad enough for them to make them do it. We'll get there, just give it some time.
Lastly your final statements about CEOs dipping into rainy day funds is incredibly flawed, whenever a CEO fucks up royally he doesnt shift to another CEO job, at least not in the same Industry.