GoaThief said:
Video games are not film. And a game in which it is possible to do everything there is possible to do in the game, in 10 minutes, is not a good game.
GoaThief said:
Stop being dramatic while making wild, irrelevant comparisons.
Remember how in all those piracy topics people talked of how games were supply and demand and paying the creator for their work, and all that? Sure, they can make games however they like. I can still suggest they make good games instead of games with realistic graphics. And a lot of us fans of video games have stopped buying most AAA titles and started buying more indie titles in the meantime because of that.
And you, stop being myopic about game design and making good games. And strawmanning people who disagree with you. Not to mention outright insulting them.
In multiple areas, whether some people like Minecraft or not, does have better gameplay design than a game such as Heavy Rain, in that...
1. The game is played and learned though gameplay and does not require constant explanation
2. The game does not rely on non-gameplay elements, such as cutscenes, to pad time
3. The game allows one to interact with as many objects in the environment as possible
The point in making a good game is to make a good interactive experience. While people have different tastes, generally, the way to achieve this, is making proper use of the interactive qualities of the genre. If you are unable to interact with most objects in the game, the possibilities of interaction are severely limited.
One of the things you can pretty objectively judge a game on is programming and gameplay
depth. If you throw together a few FMVs, the game does not have depth and it is not a very multifaceted interactive experience. A good game, however, notes how multiple strings of things come together and affect the player. The more depth it has, the better. It's certainly possible to have more depth than Minecraft. But Minecraft does show a degree of complication to events. There are thousands of objects that are all possible to interact with, and all have ways that they interact with each other. Complexity. Something Dwarf Fortress, too, has more of than most AAA titles.
If you'll not what makes Chess such a good game that is still relevant today, it is that the game holds thousands of moves and strategies and possibilities. And this complexity leaves it a better game than tic tac toe.
And it is these various strategy games, whether Chess or some other cultural variety, that has lead to the genres of video game, the Real Time Strategy game, and the Tactical Role Playing game.