AAA really just means they're tossing a lot of money and an established studio behind it. Neither are a big deal for me. "AAA" in no way means quality.
Speak for yourself. I could certainly live without any of those games. (Though I would argue that, while Mass Effect 2 was certainly AAA, Mass Effect 1 wasn't so much, and I much much much preferred ME1. ME2 was decidedly non-Scottish.)xSKULLY said:no no no no no i love AAA games pretty much everyone here does we love put bio shocks, our fallout's, our skyrim's,our mass effects i could go on and on listing AAA games we all love on this site for ever
You do realise how contradictory that statement is. Developers aren't giving people what they want because they're so focused on... giving people what they want?AnythingOutstanding said:But because they are so glued to the demographics charts, AAA gaming companies never grasped that this is what people might want.
I genuinely do not understand what you are saying. Those 'charts' you're dismissing are done by market researchers who are paid to find out what people want, and they're very good at it.AnythingOutstanding said:Personally, I believe you'll never give people what they want through charts.FateOrFatality said:You do realise how contradictory that statement is. Developers aren't giving people what they want because they're so focused on... giving people what they want?AnythingOutstanding said:But because they are so glued to the demographics charts, AAA gaming companies never grasped that this is what people might want.
What I'm saying is, AAA developers are giving people what they want, it just isn't what YOU want. They're appealing to the lowest common demoninator, which is far from your average Escapist member. That's why we call it the gaming 'industry' - because at the end of the day, these are businesses trying to make money. And risking millions of dollars on your creative ideas and innovations isn't feasible for AAA companies, unlike the much cheaper productions of indie games.
This is what results in movies like The Smurfs and games like The Old Republic.
The best thing you can do is just make a game that you want to play. Not what your charts say that people want to play. Then at least you will avoid repeating tired trends.
You're proving my point. CoD is a success - it makes billions of dollars in a couple of weeks. The market researchers are right, and people are buying the game because they like it.AnythingOutstanding said:Well those "market researchers" are wrong.FateOrFatality said:I genuinely do not understand what you are saying. Those 'charts' you're dismissing are done by market researchers who are paid to find out what people want, and they're very good at it.
I confess, I don't know much about the Smurfs, nor ToR, but I'm sure they would have done some very thorough market research there before deciding to make them. EA invested (or, its rumoured they invested) billions of dollars into ToR, and they wouldn't have done that without researching that people like Star Wars, MMOs and Bioware, and aspects of those things they like.
Basically, yes those charts are what tells developers what people want.
How else do we get tired CoD clone after CoD clone?
Maybe it is the way they're reading it or whatever. The industry needs creativity, not CEOs thinking that they can replicate success by copying ideas.