Poll: Would you work in the Game Industry

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SturmDolch

This Title is Ironic
May 17, 2009
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Preferably designer or producer, but since I'm in Computer Sciences at my University, I want to start off in the programming area.
 

likalaruku

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Nov 29, 2008
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I live in Seattle. If I can ever graduate a college without being pulled out for financial reasons, I have a very high chance of working in games because there are so many different developers here.
 

Sleekgiant

Redlin5 made my title :c
Jan 21, 2010
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I would be a programmer, I'm not creative enough to be an artist and I seem to have an understanding with code already
 

Ziadaine_v1legacy

Flamboyant Homosexual
Apr 11, 2009
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If the Developers weren't such tight arses with who they hire, yes. Since Australia has only ONE College/University for it and there aren't any aussie game developers, that dream is insta-crushed.

EDIT:That uni is in Sydney too, which is 500$ rent a week ALONE. so unless your a pompus rich shit or relatives already living there, your stuffed.
 

The Heik

King of the Nael
Oct 12, 2008
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heyheysg said:
If so what job and why? Assuming you got a chance to get a job in game development. Here are the roles

Artist - Draws stuff, concept art, uses 3d modeling to create environments

Programmer - Programs stuff

Designer - Think about ideas, plan levels, determine stats.

Producer - Plan stuff.

So basically, long hours, average pay but working with something you love.

ALTERNATE SCENARIO

If you had to go to school for a year to train, would your answer change?
I'm going into the industry, and I'm hoping to be either an artist or a designer, as my abilities match those specific jobs.
 

Arisato-kun

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Apr 22, 2009
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Yeah. That's pretty much why I'm going to college. I'm majoring as a 3D animator so I can work on bringing the character models to life. Of course, concept artist wouldn't be bad either.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
10,312
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Would I? You mean you haven't played the Souplex series? The least popular one sold 4 billion units, if you haven't played it you're very strange.
 

inflamessoilwork

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Jul 14, 2009
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I wouldn't, simply because I don't want my video games to become work. I play them to kinda unwind from the day and have fun. If I was around them for that much of my day everyday, it would be an overload.
 

King of the Sandbox

& His Royal +4 Bucket of Doom
Jan 22, 2010
3,268
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I wanna be a conceptual artist. Maybe get into character design.

I have a modicum of skill at it, I think, but here, judge for yourself.





I literally have hundreds more of these. Probably thousands.

To get paid for it would be awesome. And I actually look for ideas from people to work on, so I'd be fine with direction from a game dev that wanted something specific.

EDIT: Oh, and I'm pretty fast at it, too, which might make some producers with tight deadlines super happy. Most of my character designs take about 10 minutes. Literally.
 

brunothepig

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May 18, 2009
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That's my plan. I enjoy programming, but I'd like to have my ideas heard... So a relatively senior position. Designing would be better for that obviously, but as I said, I like programming. But, I'm still in school, and I'll be going to a University.
 

Chamale

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Sep 9, 2009
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Designer. As boring as it would seem to most people, I would love to figure out the stats for something and whatever features it has to make balanced gameplay possible. I would also like being a producer, given the number of various ideas in different genres I have.
 

Vitor Goncalves

New member
Mar 22, 2010
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heyheysg said:
If so what job and why? Assuming you got a chance to get a job in game development. Here are the roles

Artist - Draws stuff, concept art, uses 3d modeling to create environments

Programmer - Programs stuff

Designer - Think about ideas, plan levels, determine stats.

Producer - Plan stuff.

So basically, long hours, average pay but working with something you love.

ALTERNATE SCENARIO

If you had to go to school for a year to train, would your answer change?
If I had to go to school JUST for a year even better as probably I would have to go to school for 3 to 5 years to qualify for that these days.

I would like to be a tester. :p Although they are payed shit. You forgot other roles, like marketing and management.

As for your definitions could help googling a bit about each game industry profession instead of guessing each person role.

For example, here are possible roles of the producer (as you said plans stuff, when everybody in any job plans stuff):
- Negotiating contracts, including licensing deals
- Acting as a liaison between the development staff and the upper stakeholders (publisher or executive staff)
- Developing and maintaining schedules and budgets
- Overseeing creative (art and design) and technical development (game programming) of the game
- Ensuring timely delivery of deliverables (such as milestones)
- Scheduling timely quality assurance (testing)
- Arranging for beta testing and focus groups, if applicable
- Arranging for localization.

Game designer role includes the game art: concept artwork, soundtrack composing, world designing, level designing, script as all that makes part of conceiving (designing) the whole form the game will assume, and sets the boundaries for programmers to work and make that form/mold reality (virtual one thou).