Poll: Would you work in the Game Industry

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Thaius

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Mar 5, 2008
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Any freaking day, but not as any of that stuff. I'd be story designer. Not necessarily scriptwriter, but the one who develops the world, the story, and figured out how the gameplay and story can integrate for a great interactive storytelling experience.
 

-Samurai-

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Oct 8, 2009
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I'm actually a self taught 3D modeler. I was about to go to school to learn to do it professionally, but the thought of working on some mediocre, "been there-done that" kind of game stopped me from going.

Vitor Goncalves said:
If I had to go to school JUST for a year even better as probably I would have to go to school for 3 to 5 years to qualify for that these days.
Actually, you'd be surprised how easy some of it is. I've been in modding communities with people that submitted portfolios to various companies, and got hired to do 3D modeling/texturing/"skinning" for some [then] upcoming games. I knew a guy that did modeling work for the "Spiderman: Web of Shadows" game, where he met people that did the character work for "Star Wars: The Force Unleashed". No schooling needed. They were all self taught. Its rare, but it does happen. Going to school for it only gives you a better chance at getting that job.

End of big post.
 

ldbmikey86

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Feb 11, 2009
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I'd say Artist or Designer, but I'm gonna say producer just to try and weed out the crap from gaming and actually put out something decent (in my eyes, at least).
 

Sonic Doctor

Time Lord / Whack-A-Newbie!
Jan 9, 2010
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heyheysg said:
If so what job and why? Assuming you got a chance to get a job in game development. Here are the roles

Artist - Draws stuff, concept art, uses 3d modeling to create environments

Programmer - Programs stuff

Designer - Think about ideas, plan levels, determine stats.

Producer - Plan stuff.

So basically, long hours, average pay but working with something you love.

ALTERNATE SCENARIO

If you had to go to school for a year to train, would your answer change?
I guess I would be a designer, because I'm a writer and I would write the story for a game and plan levels around the story.

I've been going to college since 2004 because I've been taken it slow. I should graduate next Fall 2010, with a B.S. in Rhetoric and Writing.(I only have 7 credits left of electives to take, so basically I am done with heart of the degree, I just have to finish up a few more classes that won't really mean anything to me.) I really wanted to get a B.A. in Creative Writing, but there is a bullshit requirement that all B.A. degrees have to take two semesters of a basic foreign language and two semesters of advanced foreign language. I would easily be able to do the basic stuff, but I barely passed German 3 in high school, so I know I would never pass two semesters of the advanced stuff.

I would definitely go to school for a year to learn to be a game designer, if I knew that all the class actually had to do with the degree. In all seriousness, college is a money draining waste of time for the most part. My major is English, and I had to waste so much precious time on Math, Science, Social Science, History, and Physical Eduction classes that if I hadn't had to take them, I would have graduated three years ago and known just as much as I do today.

I seriously believe that the only reason that colleges have a core curriculum is so people have to go to college longer and the colleges get more money out of them, plus the professors have more classes to teach. A lot of my professors teach maybe only 4 or 5 classes, if the core curriculum was removed from my college, those professors would only have 2 or 3 classes to teach. I think that the core curriculum should be there only for general studies students, which are the people that don't have a real major yet, because they don't know what they want to do. Other than that, if a student picks a specific major like English, they should be able to skip all the extra core crap, because it has nothing to do with English.
All the core curriculum is, is a repeat step after grade-school. If a person did poor in Math and Science in high-school but did great in English, then it's going to be the same in college, just because you force the same stuff down a person's throat the second time doesn't mean he or she is going to do any better.

Sorry about the rant, I just wish I had control over all colleges, because under my organization, it would take an average college student half the time to get their degree and they would be more versed and knowledgeable in their field because they wouldn't have had all those unnecessary classes to fill their heads with unneeded information that would make them forget about stuff they learned in their important chosen field classes.
 

Manji187

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Jan 29, 2009
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If great ideas won't be used because they are "risky" from a business perspective...then f*ck it...I wouldn't want to work in the industry. Innovation & originality is key, constantly "playing it safe" will get you right where we are now: more of the same with prettier visuals.
 

ManiacEskimo

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Mar 31, 2009
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I like designing things and coming up with new ideas more than creating the art or coding. I have no plans to enter the industry though, plus I don't know of any good game developers in British Columbia, or at least any who make games I'm interested in.

EDIT: Apparently according to this thing: http://www.candevs.ca/bc.html

Nintendo Canada, Ironclad Games and Relic are all in Vancouver too.
 

Pegghead

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Aug 4, 2009
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I actually have my eyes set on being a level designer in the future for a game company due to the fun and God-like feeling I get whenever I attempt something on programs like sdk.
 

Comte de Frou Frou

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Apr 9, 2010
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I get loads of good ideas (thats why i'm learning how to do XNA so I can implement them) but I don't know if I would go any further than amateur schtuff. My friend's brother worked for Codemasters and he hated it :S

If I was it would probably be a designer though :)
 

Erja_Perttu

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May 6, 2009
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I already do, but I suffer from a case of dreary reality, working in the retail section of the games industry. This is both frustrating and stressful.

I still said yes ^_^
 

Soxafloppin

Coxa no longer floppin'
Jun 22, 2009
7,918
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No i would not!

First of all i hate using computers for work! There play-things dammit!

and the industry seems it can be a little unstable at times in terms of jobs, (R.I.P Midway).
 

StarofAzura

Lady Nerevarine
Mar 22, 2010
171
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As good writing is essential to an enjoyable video game in the eyes of a lot of people, you should probably include writers. And that I would do in a heartbeat.
 

PAGEToap44

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Jul 16, 2008
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I'm seriously considering that as a carrer choice. Working in the Art Department. But I am more likely now to go for the film industry, I'd find that much more fulfilling.
 

Ldude893

Elite Member
Apr 2, 2010
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I'd be a writer, I'm not into all that technical stuff. To me, using the a level designer like the Hammer Engine is like trying to fly a plane without proper training.