Poll: Xbox handheld or Nintendo DSi

Recommended Videos

Izakflashman

New member
Dec 18, 2008
250
0
0
Moormur said:
I love my DS. IMHO, I would run out and snag a DS Lite before they all sell out. I hate the DSi. They added so many features they didn't need to (an unfortunate habit of Nintendo reaching back to the NES) as opposed to keeping the things that worked. I love having a GBA slot in my DS Lite. I think some of Nintendo's best games are GBA games. Now, they got rid of it for some SmartCard slot. Seriously? It seems that with the DSi, Nintendo tried to make a cell phone with all the cool features like messaging, camera, and card expandability but without the functionality of actually making phone calls. I don't understand their decision and I will hold onto my DS Lite until the End of Days.

Maraveno said:
I think you should have added the question what good FPS'S has Nintendo made... to my knowledge that would be none...
Metroid. 'nuff said.
What I wanna know is how Guitar hero and tony hawk will continue to release peripherals if there isn't any GBA slot to plug it into. JUST as they were coming up with some smart ideas of things to do with the DS, they had to decide to cut out the cool part.
 
Jul 23, 2008
1,245
0
0
An xbox handheld would probably just go the same way as the PSP. I'm not a huge fan of nintendo at the moment, what with their rereleasing and rehashing shit left right and(cut her due to rantage).
I'd prefer touch screen gameplay to yet another super-powerful super-expensive piece of kit that i don't feel confident playing on my local public transport.
 

Miles Tormani

New member
Jul 30, 2008
471
0
0
JediMB said:
The DSi's been out for months in Japan, though. And the SDK was surely made available before the release of the hardware. Making DSi-exclusive retail software simply isn't a priority for most developers, since the DS Lite has a much larger user base.

The DSi will have to make do with DSiWare and the occasional casual title until it's sold more.

It's not as much about the SDK as it's about common sense. Lots of developers lack it.

The DS is perfectly capable of putting 3D graphics on both screens, but it's just not a good idea most of the time. Heck, I'm pretty sure I've seen at least one game that does it. But for gameplay it's not a good idea, as the quality of the graphics would go down considerably.

Oh, you know what game could totally be released for the DSi?

Before Crisis: Final Fantasy VII.

It's a Japan-only cellphone game that used the phone's camera to synthesize Materia. The Materia would turn out differently depending on the colors in the picture. And that's really only the beginning of what creative developers could do with a camera-oriented game. Imagine a Pokémon game where the sounds and pictures you capture and upload to Nintendo's servers would reward you with the monsters that are deemed the best matches to the content you sent.

The DS doesn't play GB and GBC games, though. And I wouldn't be surprised if they end up releasing Wonderswan and GameGear games as well.

Oh, yes. The "third pillar" thing. I didn't believe that for a second. It was clear as day from the very beginning that it was their insurance in the case of the DS failing.

It's not the same with the DSi, though. The DS was always backwards compatible with GBA games, so it had always every right to call itself the successor to the GBA. The DSi, however, both adds and removes functionality. While the original DS was always a clear upgrade, the DSi is also very clearly a sidegrade. It can't replace the DS Lite, but it offers things that the Lite doesn't.

It's not about too much "shit" going on. It's not about too many calculations. I'm talking about if a game tries to keep more than 4 MB of data in its RAM. It doesn't have any virtual memory to shuffle data to, so what it'll do is either freeze up because it can't load the data it needs, or it'll do so because it's trying to write to a memory address that doesn't exist.

Makes me wonder if the DS has some kind of a BSoD for situations like that.

Technically... Halo 2 isn't a DX10 game. It's very much DX9. It's just programmed to not allow itself to be run on a non-Vista system. There's a crack out there to take care of that.

Really, though, the main market for Game Boy on the Virtual Console will lie in the titles you're not likely to find at GameStop anymore. Classic Game Boy games. Super Mario Land and such. Hell, maybe they'll even put the unreleased DX version of Metroid 2 up there at some point. That'd be sweet.

I did want to get a DS Lite at one point, but I wasn't able to justify the purchase until around the time when the DS was announced... and at that point I realized it would just be a waste of money, what with the backwards compatibility. So in a sense, the DS was my GBA SP.

And the Game Boy micro didn't play classic Game Boy games. How silly was that? ;)

Awesome.
Looks like damn near everything I said has been refuted at this point, aside from the stuff that I agreed with in the first place. You win. :)

That Before Crisis FF7 game sounds kinda like Monster Rancher. Just with pictures instead of CDs.
 

ChromeAlchemist

New member
Aug 21, 2008
5,865
0
0
If I didn't have a DS, I would get a DSi

Otherwise, I wouldn't get either. The kind of games on it probably wouldn't appeal to me, while the games on the DS are inventive, fun, and the price is decent enough (although I got my DS for 30 quid from a friend, bargain!).

The price would most probably put me off of the console, same for PSP in the past.
 

JediMB

New member
Oct 25, 2008
3,094
0
0
Miles Tormani said:
Wait, what? >.>

...

I don't think this is how Internet debates work.

Miles Tormani said:
That Before Crisis FF7 game sounds kinda like Monster Rancher. Just with pictures instead of CDs.
I'm just gonna cross my fingers and hope for a release.

So, um... It was nice talking to you. Be cool.