Poll: Xbox handheld or Nintendo DSi

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ZetaBladeX13

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Man, you're funny XD

Who's being a fanboy? You don't see me backing a particular system or game series, do you? I do not favor one of my 17 systems over the other, as they all bring something different to the table, I'm simply stating that an Xbox handheld will be crap. That is my opinion.

btw, the original Halo was not crap. Halo 2 & 3 are. I do not see another sequel, especially if it's going to be on a handheld, as being good.
 

Moormur

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I love my DS. IMHO, I would run out and snag a DS Lite before they all sell out. I hate the DSi. They added so many features they didn't need to (an unfortunate habit of Nintendo reaching back to the NES) as opposed to keeping the things that worked. I love having a GBA slot in my DS Lite. I think some of Nintendo's best games are GBA games. Now, they got rid of it for some SmartCard slot. Seriously? It seems that with the DSi, Nintendo tried to make a cell phone with all the cool features like messaging, camera, and card expandability but without the functionality of actually making phone calls. I don't understand their decision and I will hold onto my DS Lite until the End of Days.

Maraveno said:
I think you should have added the question what good FPS'S has Nintendo made... to my knowledge that would be none...
Metroid. 'nuff said.
 

Miles Tormani

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JediMB said:
I'm sorry, but since when does it look like the market is going to be overrun with DSi-exclusive games? To my knowledge all the currently announced big titles are made for the original DS. (Oh, and did you know that the the GBC's processor had twice the speed of the classic Game Boy's? And four times as much memory?)
I was quite aware that the GBC had a faster processor, as well as higher communication speeds for the game link cable. Top Gear Pocket for instance wouldn't work on a standard Game Boy mainly because it was simply too fast. I think one of the main reason there weren't many GBC-exclusive games was because most of them (at least that I remember) were shit, especially compared to Tetris and the Pokemans.

Also, sure, all of the currently announced titles are for the DS, but judging from experience with... well, to be quite honest, every system aside from the Playstations, that isn't going to last long. Besides, how many of those are actually first party? (This isn't rhetorical. I seriously don't know.) If only a select few are, it's because all the other developers aren't able to use the SDK/GDK/whatever for the DSi yet, because they don't have it. (Speaking of which, whatever godly SDK Nintendo is using for the Wii, they need to share it better. Why are their games the only ones with workable motion sensing?)

JediMB said:
For starters, Nintendo has never claimed that the DS is a 64-bit system. Both the ARM9 and the ARM7 are 32-bit RISC CPUs. Secondly, the DS doesn't have a specialized GPU, but uses the two main CPUs for both regular calculations and graphics.

But, really, I believe that just like with the GBC, the DSi-enhancements won't be used with most of the game releases. Maybe for optional extras, while still leaving the main game compatible with the original DS. It has, after all, a much larger established user base.
Well, that's why I said allegedly. I didn't know for sure if it was 64-bit or not. I just remember a claim that the GBA is 32-bit (I think it said it on the box), that's all. Not that bits really matter. Atari Jaguar anyone? :) Also, I could've sworn the thing had a GPU for three-dimensional graphics for the sake of display on one screen, then let the CPU handle the other. (Ever notice that no DS game ever puts 3D graphics on both screens?) Suppose that would be a nice addition to the DSi. 3D on both screens...

The latter will probably depend entirely on how many people get the DSi, which looks like it's going to sell better than either the DS Phat or the DS Lite. If the Wii's any indication, if a lot of so-called "casual" (non) gamers get it for the extra gimmicks (which may I remind you are easily obtainable on most cellphones these days), then the large majority of DSi games will become the same gimmicky shovelware that the Wii is currently dealing with. "Use the camera to open this door because we think you're too retarded to press the A button!"

JediMB said:
Well, I'm sure going to take advantage of DSiWare the and Virtual Console once I decide I can afford a DSi.
That's fine. I'd rather just stick with my actual carts.

JediMB said:
This really sounds awfully familiar to what people were saying about the Wii...
Actually, I still am saying that about the Wii. My GameCube quickly became obsolete because multiplatform developers decided that they should just port their PS2 games to Wii instead, and tack on gimmicky motion controllers. Nintendo themselves basically gave the middle finger to GCN owners by changing some of their GCN titles into Wii ones for no adequate reason. (Oh, so now I have to point at the screen to reveal doors in Super Paper Mario? Great!) Twilight Princess of course gets exception to that because Nintendo did release the GameCube version of that.

So what were my choices? Either constantly check stores for the consistently out of stock Wii, or get a PS2. I went with the former, and found maybe five games that I liked for the system that were either exclusive or superior to the PS2 version due to tasteful motion controls. DBZ Budokai 3 and Resident Evil 4 in particular are a lot easier to control with a Wiimote and nunchuck in my opinion, and Budokai 3 had online play only on the Wii version.

Other than that, I found myself using my PS2 a hell of a lot more, and I used to never think some of my favorite games would work well with that controller.

JediMB said:
But, really, no. You don't have to upgrade. Or rather, sidegrade. I thought Nintendo made it fairly clear that the DSi isn't a replacement for the DS Lite, but a sort of complement.
Another thing I want to point out. Nintendo said the same thing about the DS not being intended to replace the Game Boy line. It did anyway. I predict something similar with the DSi.

JediMB said:
It's mostly for people who either want a more Wii-like handheld experience, or who don't already have a DS Lite and don't care about the GBA slot. That's why if someone decides to get his first DS in the near future, and doesn't care about the GBA slot, s-/he should definitely get the DSi despite the slightly higher price tag.

As for people who already own a DS Lite? (I don't. I still have my original DS.) Wait and see if something interesting comes up later on. But don't entirely dismiss the machine because you're grumpy about the changes to the hardware.
Okay, good point, though like I said, I'm dismissing it because playing a good chunk of my games on DSi means I actually lose features.

JediMB said:
...Or entirely freeze the game when the DS Lite runs out of memory. This isn't like with a PC, where it can shuffle data over to the virtual memory on the harddrive.
I thought that would only happen with a memory leak, and quite honestly I've never seen console game freeze from too much shit going on. Just slow down a lot. Whatever. I'll concede the point because I really don't know enough.

JediMB said:
No, the larger screen isn't a factor. But would you expect to be able to play Super Mario Galaxy on a Gamecube? I mean, if the 'cube could read DVDs.
I'm going to assume that overall, Wii and GCN games use the same format (not media), and I think Nintendo said so anyway. I'm also going to assume the 'Cube can read DVDs as you offered hypothetically. That said, no. Super Mario Galaxy uses graphics power on the Wii that the GameCube lacks. It's like trying to play Halo 2 PC without a DirectX 10 compatible GPU in your computer. (Or DX10 itself for that matter, but that's just an install away.)

JediMB said:
The real main reason to get rid of the GBA slot? Piracy. It's way too easy to make flash carts based on the old GBA cartridges. Making room for the SD-card slot is just an excuse so they don't have to talk about the piracy issue.
We can also claim the real main reason is because they don't want you buying the games used at GameStop so they can profit more, but that's an argument for another day.

JediMB said:
Now, personally I don't own any of the GBA slot expansion packs for the DS. And, like I said, I don't have a DS Lite. Nor did I ever get a GBA SP or a Game Boy Micro. Isn't it funny, though, that I never traded up with my GBA, yet here I am representing the DSi? My point? Well, I suppose I don't have one, but I am getting a DSi, and I'm keeping my DS Phat just in case I'd ever want to play GBA games on it.
I got a GBA SP because I like my lithium ion batteries and I got sick of finding proper lighting to play a portable system. It bugged me back with the Game Boy for that matter. Game Boy micro (yes, it is officially spelled with a lowercase m) is a waste of money because it's identical to the GBA SP, except smaller, to try to look 'stylish' as if it were a cellphone or something. I don't really have a point for this either. :)

(Huh. I used the cellphone example for two different arguments. That's entirely a coincidence due to my inability to think hard on examples, sorry.)

JediMB said:
Personally I'd consider a trade-in to be the true waste of money. But that's coming from someone who's only sold one single console ever, and it was his Game Boy Pocket as a trade-in for the Game Boy Color.

But as I mentioned before, the DS Lite to the DSi is a sidegrade, not an upgrade. My personal recommendation is that new consumers go straight for the DSi, while anyone who owns a DS Lite waits with the sidegrade until the DSi-exclusive software library makes it worth either replacing or complementing your Lite with a DSi.

DS Phat users, like me, could probably also benefit from complementing their DS with a DSi relatively soon.
No argument here. :)
 

Archaon6044

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i can't see why you'd need an xbox handheld as there's really no need. there really aren't many, if ANY games on this current generation that deserve to be there
 

itsmeyouidiot

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Microsoft said that the DS is a legitimate platform. Hell, they even released Viva Pinata on the DS.

Now how about a Banjo-Kazooie DS game, Rare? Please?
 

Vern

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My general feelings on handhelds are that if I'm out doing something where I don't have access to a computer or a console, then I'm doing something else and I don't need to be playing videogames. So personally I'd buy neither of them.
 

gunluva

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ZetaBladeX13 said:
gunluva said:
ZetaBladeX13 said:
gunluva said:
Xbox Portable, because there's already been two iterations of the DS, but not one official handheld Xbox.
and for good reason.
What reason is that?
Because Microsoft would just make a piece of shit and release a new Halo game for it to try and boost sales.

Besides, the last thing we need is another system with a bunch of crappy FPS on it.
And do you really want your Xbox Handheld to get the RROD when you're playing on a plane or something?
Oh, so they shouldn't make it because you don't want it. Okay, that makes perfect sense.
 

RAWKSTAR

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Moormur said:
Maraveno said:
I think you should have added the question what good FPS'S has Nintendo made... to my knowledge that would be none...
Metroid. 'nuff said.
You are so right you need a big sticker saying 'I am right!'
Its in the post.
 

Moormur

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RAWKSTAR said:
You are so right you need a big sticker saying 'I am right!'
Its in the post.
I don't get it... What's in the post?

http://www.stickergiant.com/Merchant2/imgs/250/zxs447.gif
 

guardian001

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Yes, let's take the system that doesn't work at it's full size and make it SMALLER! I'm sure that won't crash 10 seconds after you turn it on. Go for the DSi, if only because it's more likely to work. And it already has a large library.
 

JediMB

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Miles Tormani said:
Also, sure, all of the currently announced titles are for the DS, but judging from experience with... well, to be quite honest, every system aside from the Playstations, that isn't going to last long. Besides, how many of those are actually first party? (This isn't rhetorical. I seriously don't know.) If only a select few are, it's because all the other developers aren't able to use the SDK/GDK/whatever for the DSi yet, because they don't have it.
The DSi's been out for months in Japan, though. And the SDK was surely made available before the release of the hardware. Making DSi-exclusive retail software simply isn't a priority for most developers, since the DS Lite has a much larger user base.

The DSi will have to make do with DSiWare and the occasional casual title until it's sold more.

Miles Tormani said:
(Speaking of which, whatever godly SDK Nintendo is using for the Wii, they need to share it better. Why are their games the only ones with workable motion sensing?)
It's not as much about the SDK as it's about common sense. Lots of developers lack it.

Miles Tormani said:
Well, that's why I said allegedly. I didn't know for sure if it was 64-bit or not. I just remember a claim that the GBA is 32-bit (I think it said it on the box), that's all. Not that bits really matter. Atari Jaguar anyone? :) Also, I could've sworn the thing had a GPU for three-dimensional graphics for the sake of display on one screen, then let the CPU handle the other. (Ever notice that no DS game ever puts 3D graphics on both screens?) Suppose that would be a nice addition to the DSi. 3D on both screens...
The DS is perfectly capable of putting 3D graphics on both screens, but it's just not a good idea most of the time. Heck, I'm pretty sure I've seen at least one game that does it. But for gameplay it's not a good idea, as the quality of the graphics would go down considerably.

Miles Tormani said:
The latter will probably depend entirely on how many people get the DSi, which looks like it's going to sell better than either the DS Phat or the DS Lite. If the Wii's any indication, if a lot of so-called "casual" (non) gamers get it for the extra gimmicks (which may I remind you are easily obtainable on most cellphones these days), then the large majority of DSi games will become the same gimmicky shovelware that the Wii is currently dealing with. "Use the camera to open this door because we think you're too retarded to press the A button!"
Oh, you know what game could totally be released for the DSi?

Before Crisis: Final Fantasy VII.

It's a Japan-only cellphone game that used the phone's camera to synthesize Materia. The Materia would turn out differently depending on the colors in the picture. And that's really only the beginning of what creative developers could do with a camera-oriented game. Imagine a Pokémon game where the sounds and pictures you capture and upload to Nintendo's servers would reward you with the monsters that are deemed the best matches to the content you sent.

Miles Tormani said:
That's fine. I'd rather just stick with my actual carts.
The DS doesn't play GB and GBC games, though. And I wouldn't be surprised if they end up releasing Wonderswan and GameGear games as well.

Miles Tormani said:
Another thing I want to point out. Nintendo said the same thing about the DS not being intended to replace the Game Boy line. It did anyway. I predict something similar with the DSi.
Oh, yes. The "third pillar" thing. I didn't believe that for a second. It was clear as day from the very beginning that it was their insurance in the case of the DS failing.

It's not the same with the DSi, though. The DS was always backwards compatible with GBA games, so it had always every right to call itself the successor to the GBA. The DSi, however, both adds and removes functionality. While the original DS was always a clear upgrade, the DSi is also very clearly a sidegrade. It can't replace the DS Lite, but it offers things that the Lite doesn't.

Miles Tormani said:
I thought that would only happen with a memory leak, and quite honestly I've never seen console game freeze from too much shit going on. Just slow down a lot. Whatever. I'll concede the point because I really don't know enough.
It's not about too much "shit" going on. It's not about too many calculations. I'm talking about if a game tries to keep more than 4 MB of data in its RAM. It doesn't have any virtual memory to shuffle data to, so what it'll do is either freeze up because it can't load the data it needs, or it'll do so because it's trying to write to a memory address that doesn't exist.

Makes me wonder if the DS has some kind of a BSoD for situations like that.

Miles Tormani said:
I'm going to assume that overall, Wii and GCN games use the same format (not media), and I think Nintendo said so anyway. I'm also going to assume the 'Cube can read DVDs as you offered hypothetically. That said, no. Super Mario Galaxy uses graphics power on the Wii that the GameCube lacks. It's like trying to play Halo 2 PC without a DirectX 10 compatible GPU in your computer. (Or DX10 itself for that matter, but that's just an install away.)
Technically... Halo 2 isn't a DX10 game. It's very much DX9. It's just programmed to not allow itself to be run on a non-Vista system. There's a crack out there to take care of that.

Miles Tormani said:
We can also claim the real main reason is because they don't want you buying the games used at GameStop so they can profit more, but that's an argument for another day.
Really, though, the main market for Game Boy on the Virtual Console will lie in the titles you're not likely to find at GameStop anymore. Classic Game Boy games. Super Mario Land and such. Hell, maybe they'll even put the unreleased DX version of Metroid 2 up there at some point. That'd be sweet.

Miles Tormani said:
I got a GBA SP because I like my lithium ion batteries and I got sick of finding proper lighting to play a portable system. It bugged me back with the Game Boy for that matter. Game Boy micro (yes, it is officially spelled with a lowercase m) is a waste of money because it's identical to the GBA SP, except smaller, to try to look 'stylish' as if it were a cellphone or something. I don't really have a point for this either. :)

(Huh. I used the cellphone example for two different arguments. That's entirely a coincidence due to my inability to think hard on examples, sorry.)
I did want to get a DS Lite at one point, but I wasn't able to justify the purchase until around the time when the DS was announced... and at that point I realized it would just be a waste of money, what with the backwards compatibility. So in a sense, the DS was my GBA SP.

And the Game Boy micro didn't play classic Game Boy games. How silly was that? ;)

Miles Tormani said:
No argument here. :)
Awesome.
 

-Seraph-

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blood77 said:
So which one of the Xbox hand-helds are we talking about?

A:


B:


C:


D:


Or E:
A and C are awesome designs. Just make the analog sticks stick out less...sorta like how the PSP has it. hey shut up the nub works fine!!
 

ZetaBladeX13

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gunluva said:
ZetaBladeX13 said:
gunluva said:
ZetaBladeX13 said:
gunluva said:
Xbox Portable, because there's already been two iterations of the DS, but not one official handheld Xbox.
and for good reason.
What reason is that?
Because Microsoft would just make a piece of shit and release a new Halo game for it to try and boost sales.

Besides, the last thing we need is another system with a bunch of crappy FPS on it.
And do you really want your Xbox Handheld to get the RROD when you're playing on a plane or something?
Oh, so they shouldn't make it because you don't want it. Okay, that makes perfect sense.
No, because Microsoft has never been good with hardware ;)
 

RAWKSTAR

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Moormur said:
I don't get it... What's in the post?

http://www.stickergiant.com/Merchant2/imgs/250/zxs447.gif
Your sticker and coupons for free hugs of anyone in the world any time ever.... Which is sweet.
 

Izakflashman

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Uh. Hasn't the DSI already come out in japan and stuff. Im pretty sure its not just in "development"

But yea, dsi all the way, gotta love the two cameras that are gonna suck your batteries life like crazy.