i only do it to try out. no lie. ill play a game's intro, and if i like it, i may just get the real game. otherwise, the download goes out the window.
However, it costs much, much more than that to develop, program, voice, debug, playtest, package, market, and sell the game. It doesn't cost pennies to produce a video game.FungTheDestroy said:It's not a question of right and wrong, legal or illegal (two completely different subjects, that have absolutely nothing to do with each other when it comes to non-human issues, like copyright). It's called capitalism, a system based on spending as little as possible, and getting maximum product and profit. A system based on exploiting the weak and stupid.
In this case, you are the stupid, who are paying $30-$80 for pressed plastic that cost pennies to produce, and dollars to ship.
This is their job. These big companies exist to publish and promote video games. You could argue that games would still sell without all that advertisement, that word of mouth is good enough in the gaming community, and you're right. The problem is that they would sell worse outside the closest- knit groups of the gaming community. Lots of people who buy video games don't follow the gaming scene, and lots of people who make video games can't advertise on their own.FungTheDestroy said:And you do this because you think you are supporting the people who created the product, when really so much of that money is going to the big companies who publish it.
Your heroes are being exploited, and you are supported the injustice. Some say, "but at least some of it goes to them", yes, but by the time they get enough money to live for a year, the massive companies have gotten exponentially stronger. I won't support that.
Twat. Yeah nice one.. a totally called for insult.razer17 said:Hmmm. Record profits every year. Which industries am I describing? The film industry, you twat. Christ, if you're going to start spouting off, please make sure you have you're facts straight before you do. Anyhow, do you know how ridiculously stupid it is to claim that music and film would be doomed? Music and films will never dissapear. There is also research that suggests that pirates buy more music than most people.kampori said:I have never, and will NEVER EVER partake in piracy of movies, video games, music, tv shows.. nothing. Piracy is wrong, illegal and RIDICULOUSLY STUPID. Because of people who do piracy.. the music industry & especially films, are doomed.
Anyway, yes, I do pirate. I used to download games and such, but I don't do that anymore, mainly because I don't want to mod my 360. I have quite a few pirated PS2 games, but I can only find them second hand now anyway, so that isn't hurting the industry. As for music, I usually only buy compilation CD's, they are generally more value for money. I do own some normal albums legally though.
I'd say piracy as trial works as, "I'll play the first two hours, and if I want to continue I'll buy the game. If the first twenty minutes are unplayable then I'll delete". What you described is some jackass claiming to pirate-to-trial.Regiment said:The piracy- as- trial strikes me as the weirdest. It's got to be incredibly hard to access a full game, play it, and decide "once I'm done with this, I'll give $60 to the company if it's worth it". I cannot imagine anything so good that the majority of the populace couldn't rationalize not spending money on.
I'd make the short argument that piracy is wrong, that it involves gaining access to a thing against the wishes of its creators and those who own it. If you want to own a thing, or access to a thing, in this world, you have to buy it, whether it's a car, a book, admittance to a museum, or a video game.
However, it costs much, much more than that to develop, program, voice, debug, playtest, package, market, and sell the game. It doesn't cost pennies to produce a video game.FungTheDestroy said:It's not a question of right and wrong, legal or illegal (two completely different subjects, that have absolutely nothing to do with each other when it comes to non-human issues, like copyright). It's called capitalism, a system based on spending as little as possible, and getting maximum product and profit. A system based on exploiting the weak and stupid.
In this case, you are the stupid, who are paying $30-$80 for pressed plastic that cost pennies to produce, and dollars to ship.
This is their job. These big companies exist to publish and promote video games. You could argue that games would still sell without all that advertisement, that word of mouth is good enough in the gaming community, and you're right. The problem is that they would sell worse outside the closest- knit groups of the gaming community. Lots of people who buy video games don't follow the gaming scene, and lots of people who make video games can't advertise on their own.FungTheDestroy said:And you do this because you think you are supporting the people who created the product, when really so much of that money is going to the big companies who publish it.
Your heroes are being exploited, and you are supported the injustice. Some say, "but at least some of it goes to them", yes, but by the time they get enough money to live for a year, the massive companies have gotten exponentially stronger. I won't support that.
Also: The "heroes" that write these games may be exploited by Big Business, but they make some profit when their games are sold. When their games are stolen they get nothing.
D-d-d-don't copy, that floppy!Xaryn Mar said:Just a nitpick. Pirating has been around much much longer than filesharing on the internet. Copying the old C64 tapes og Amiga 500 disk was THE way to get new games at the time (unless you where rich and lived in a large city where you might be lucky enough to actually find the games in stores). Copyparties where big events.
To be blunt, if they didn't want to make money, they wouldn't sell the game; they'd offer it for a free download. I'm not claiming anyone's motivated solely by money, but it must play some part.FungTheDestroy said:I take the ironic route and ask, is this really the only way? Can't it be done differently? Is money the only way you can show support to the creators? Did they really put in all this effort just to make money? Are you sure they didn't want to create a world for us to live in, or convey some sort of message?
I'm not entirely sure what systematic change you aim to affect. I understand that these big companies may be hurting the little guy, but the little guy works for them voluntarily, and stealing his work doesn't make the system better- it shows a certain degree of disrespect for the little guy's work.FungTheDestroy said:Do I care that I'm hurting people? Trick question: They were already suffering, and they will continue to until the system changes. I care about people who legitimately work hard, but shoveling money towards them won't help, only strengthen their masters who keep them on chain, desperate to keep their job. The video game industry is deadly. Everyone wants a job in it, so a publisher won't hesitate to hire someone willing to work at half your wage, doing twice the work.
Who's suffering when people pirate games? It's not the people pirating the games- they get what they want, and don't have to pay for it. It's the people who earn a livelihood making and selling the games- the (arguably corrupt) big businesses and the (admired) game designers.FungTheDestroy said:This is all on the assumption that the current system is false, and needs to change. to change things, some people will have to suffer and fight the good fight. But if you think everything is good the way it is, and people should keep quiet and make the best out of it, then continue to think that money is important, and is the only way to get what you want, and help those you think you are helping.