Poll: Your opinions on Catacylsm.

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Contun

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Isalan said:
I'm playing at the moment (not right now) and I'll probably keep playing til this comes out and I'll definitely give it a try. I'd imagine it'll make levelling alts about a billion time more interesting, maybe I'll finally make a priest/druid.

I do like the way the Worgen only transform into wolves in combat, thats very cool.
They transform into Wolf form when they enter combat and can switch in and out of Wolf and Human form when hanging around a city or something.
 

John Funk

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Dec 20, 2005
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Bhaalspawn said:
Cataclysm looks cool. I like the idea of revamping the old zones, makes levelling a new toon that much more interesting. Faster levelling from 1-60 would be nice, but I'm still waiting for that.

Flying mounts in Azeroth is a great addition. Makes me wonder why they didn't just add it with BC, or Wrath Of The Lich King. It will make levelling Trade Skills easier, and you can take a more direct route to the zones, rather than having to fly down the continent and back up to go to an adjacent zone. God the FP's in Azeroth are horrible.

The new races look nice, but their biggest failing is that once you get out of their starting zones, you're stuck in the old boring content most people have gone through several times already. Combining that with the fact that the grind from 1-60 is so fucking boring, I don't see myself playing a Worgen or Goblin very far.
The whole point of Cataclysm is that 1-60 WON'T be the same old stuff. They're going back and completely redoing leveling (Well, not 100% COMPLETELY, but a hell of a lot). The goal is to bring 1-60 up to the level of questing in BC and WotLK. Which, if you've gone back and done any of the quests for Loremaster, is sorely needed.

(Also, it should be faster. The goal is to have 1-XX take roughly the same time as original 1-60 did, where XX is the current cap. So even if the level cap is 100, it shouldn't take much more time than it originally did to hit 60).

There are other interesting things. A lot of combat stats are being removed from the game, Talent Mastery bonuses... great for 71 point Arms Warriors like myself, and the Guild Advancement system looks as intuitive as ever. And with Cross Server Dungeons coming out in the next patch, pugging raids will be all that much easier, and people will be quicker to see all the content.

One thing that worries me, though, is that Deathwing is fightable from the start. I don't think that's a wise move. I like that Blizzard has held off the Lich King encounter until now, because that makes finally fighting him all the sweeter because of the anticipation. If Deathwing is available at the start of the expansion, then he will eventually become nothing more than a farm boss after a few months of play.

The biggest thing that's drawing me to Cata, is that Haste Rating will increase Rage-Gain, so Warriors are finally getting the buff they deserve.

So i guess Cataclysm will keep me playing, if only a few months more. It looks okay, but I'm going to wait until it comes out before I judge if it's good or bad. I'm not one to judge a book by it's cover... or a game by it's box art... WHICH KICKS ASS.
Deathwing available from the start? I might have missed something, but that seems odd to me. The entire purpose of waiting on Icecrown in 3.3 was to avoid the whole "Well, we've killed the big bad. Shit, now what?" that came with releasing Black Temple and Illidan in 2.1. I'm hard-pressed to envision them ignoring that lesson...

Not saying it's not possible, but where'd you hear that? I'm curious.
 

jebus4you

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looks good cept im gunna wait till then to start playing again. I wanna play a worgen so bad
 

Blatherscythe

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in my opinion, it may just wreck the experiance for new players. On the plus side however there will be more lower levels.
 

The Madman

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CantFaketheFunk said:
And isn't that technically what every undead is? They've always had the exact same classes as Humans - minus the Paladins - and when you roll your level 1, isn't that interpreted as "oh hey, welcome back from being dead. Hope you remember what you used to be!"

Why can't there be Paladins that died and were resurrected, and then came back as Forsaken?
*Dons wizard hat and robe.*

According to Warcraft Lore undead and forsaken cannot actually channel the light, and the only reason they do so in the game is for the obvious balance reasons. Indeed there are multiple NPC in the early forsaken area which resent the light for 'abandoning' them in their times of need. In that same vein the Forsaken do not largely follow the light anymore, but instead worship 'the shadow' in the form of the forsaken's Cult of the Forgotten Shadow.

It's also worth noting that Paladins were immune to the plague, the only way for one to become undead was to be killed by the undead proper and then re-animated by a powerful necromancer. That's why they are so few and so sought after by the Lich King as servants.

There are a few examples of undead finding ways to use the light, but most take on more... nefarious methods such as the blood elves and their attempts to force the light towards their side through draining a being infused with the stuff (Torturing a god, slightly evil!). Similarly I don't believe Leonid actually uses any paladin's abilities, although his alignment remains to the paladins.

The only proven example that I know of for a Paladin to keep his power beyond death is Sir Zeliek, and he's a particularly special case since his mind is still his own and it's only his body which is being controlled, like a puppets, by the Lich King. That's why he begs you to flee and thanks you right before he's been killed.

I should also note that the order of the Paladin was specifically created for purpose of fighting the Horde after they slaughtered the priests of Northshire abbey (Human starting area, go figure.) and the bishop created a new order to defend against something like that ever happening again. Paladins were also almost single-handedly responsible for the victory of the second war against the Orcs. So it's a bit of a slap in the face, lore wise, for Horde to be getting Paladin. Blood Elves had an excuse, what with the mentioned torturing of divine beings... but Tauren? Tauren are druidic, they didn't even have priests, that makes about as much sense as a gnome priest...

oh wait, they get those now too? Nevermind...
 

Contun

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Doctor Glocktor said:
Hell yes.

Worgen? Yes please.

Suck it, Horde.
You dare insult the Horde?
LOK TAR OGAR! FOR THE HORDE!

Honestly though, I actually think the Goblins are cooler. The whole werewolf thing is cool, but has been done many times before. Goblins have also been done many times in the past but not nearly as much as Wolf people, which is why I think they look more interesting.

Despite this, I look forward to each race, I can tell they're going to be awesome.
 

John Funk

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Dec 20, 2005
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The Madman said:
CantFaketheFunk said:
And isn't that technically what every undead is? They've always had the exact same classes as Humans - minus the Paladins - and when you roll your level 1, isn't that interpreted as "oh hey, welcome back from being dead. Hope you remember what you used to be!"

Why can't there be Paladins that died and were resurrected, and then came back as Forsaken?
*Dons wizard hat and robe.*

According to Warcraft Lore undead and forsaken cannot actually channel the light, and the only reason they do so in the game is for the obvious balance reasons. Indeed there are multiple NPC in the early forsaken area which resent the light for 'abandoning' them in their times of need. In that same vein the Forsaken do not largely follow the light anymore, but instead worship 'the shadow' in the form of the forsaken's Cult of the Forgotten Shadow.

It's also worth noting that Paladins were immune to the plague, the only way for one to become undead was to be killed by the undead proper and then re-animated by a powerful necromancer. That's why they are so few and so sought after by the Lich King as servants.

There are a few examples of undead finding ways to use the light, but most take on more... nefarious methods such as the blood elves and their attempts to force the light towards their side through draining a being infused with the stuff (Torturing a god, slightly evil!). Similarly I don't believe Leonid actually uses any paladin's abilities, although his alignment remains to the paladins.

The only proven example that I know of for a Paladin to keep his power beyond death is Sir Zeliek, and he's a particularly special case since his mind is still his own and it's only his body which is being controlled, like a puppets, by the Lich King. That's why he begs you to flee and thanks you right before he's been killed.

I should also note that the order of the Paladin was specifically created for purpose of fighting the Horde after they slaughtered the priests of Northshire abbey (Human starting area, go figure.) and the bishop created a new order to defend against something like that ever happening again. Paladins were also almost single-handedly responsible for the victory of the second war against the Orcs. So it's a bit of a slap in the face, lore wise, for Horde to be getting Paladin. Blood Elves had an excuse, what with the mentioned torturing of divine beings... but Tauren? Tauren are druidic, they didn't even have priests, that makes about as much sense as a gnome priest...

oh wait, they get those now too? Nevermind...
Huh. Well there you go - the more you know ;)

I can swallow Tauren Priests/Pallies if they properly support it. After all, Elune is considered mostly Druidic and yet she still has Light-based powers if the Nelf priests are any indication, no? (Granted, the Tauren aren't all about Elune like the Nelves are, but I digress)

It seems feasible to me that after 3-some-odd years of fighting alongside these people, some of the Tauren might go "Hey, look at the mad DPS that Ret Pally is putting out the force at which our comrades do battle! I wonder where they get that power...?" As long as it's portrayed as a gradual awakening and not "BING! LIGHT POWERS NOW BITCHES" I can deal.
 

Doctor Glocktor

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CantFaketheFunk said:
The Madman said:
CantFaketheFunk said:
And isn't that technically what every undead is? They've always had the exact same classes as Humans - minus the Paladins - and when you roll your level 1, isn't that interpreted as "oh hey, welcome back from being dead. Hope you remember what you used to be!"

Why can't there be Paladins that died and were resurrected, and then came back as Forsaken?
*Dons wizard hat and robe.*

According to Warcraft Lore undead and forsaken cannot actually channel the light, and the only reason they do so in the game is for the obvious balance reasons. Indeed there are multiple NPC in the early forsaken area which resent the light for 'abandoning' them in their times of need. In that same vein the Forsaken do not largely follow the light anymore, but instead worship 'the shadow' in the form of the forsaken's Cult of the Forgotten Shadow.

It's also worth noting that Paladins were immune to the plague, the only way for one to become undead was to be killed by the undead proper and then re-animated by a powerful necromancer. That's why they are so few and so sought after by the Lich King as servants.

There are a few examples of undead finding ways to use the light, but most take on more... nefarious methods such as the blood elves and their attempts to force the light towards their side through draining a being infused with the stuff (Torturing a god, slightly evil!). Similarly I don't believe Leonid actually uses any paladin's abilities, although his alignment remains to the paladins.

The only proven example that I know of for a Paladin to keep his power beyond death is Sir Zeliek, and he's a particularly special case since his mind is still his own and it's only his body which is being controlled, like a puppets, by the Lich King. That's why he begs you to flee and thanks you right before he's been killed.

I should also note that the order of the Paladin was specifically created for purpose of fighting the Horde after they slaughtered the priests of Northshire abbey (Human starting area, go figure.) and the bishop created a new order to defend against something like that ever happening again. Paladins were also almost single-handedly responsible for the victory of the second war against the Orcs. So it's a bit of a slap in the face, lore wise, for Horde to be getting Paladin. Blood Elves had an excuse, what with the mentioned torturing of divine beings... but Tauren? Tauren are druidic, they didn't even have priests, that makes about as much sense as a gnome priest...

oh wait, they get those now too? Nevermind...
Huh. Well there you go - the more you know ;)

I can swallow Tauren Priests/Pallies if they properly support it. After all, Elune is considered mostly Druidic and yet she still has Light-based powers if the Nelf priests are any indication, no? (Granted, the Tauren aren't all about Elune like the Nelves are, but I digress)

It seems feasible to me that after 3-some-odd years of fighting alongside these people, some of the Tauren might go "Hey, look at the mad DPS that Ret Pally is putting out the force at which our comrades do battle! I wonder where they get that power...?" As long as it's portrayed as a gradual awakening and not "BING! LIGHT POWERS NOW BITCHES" I can deal.
Tauren paladins are called "Sunwalkers" in lore.
 

Charli

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Excelcior said:
Yeah, I can say I'm pretty excited. Particularly the guild advancement system, and the way water is gonna look is QUITE an improvement.

Also, anyone knows what will happen to the Barrens chat? I don't know whether I should expect it to be doubled or halved...
I know I want to be there on the first week, just to have my eyes bled of Mankriks wife jokes...


Ontopic it looks good, finally after teetering around they're advancing the plot further than what had been foreshadowed in the original Warcraft games. About time.

All the nostalgic lore and story in WotLK was nice but I'm now prepped for somthing more refreshing. Tearing up the world in flame should do it. :)
 

Sven und EIN HUND

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Tauren paladins is a skidmark on what I'm sure will be a great release. I stopped playing a few months before wotlk and had played for about 3 and a half years before that (or so); I'll never go back though, no surrey bob. Also, werewolves for alliance makes NO sense.
 

Doctor Glocktor

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Contun said:
Doctor Glocktor said:
Hell yes.

Worgen? Yes please.

Suck it, Horde.
You dare insult the Horde?
LOK TAR OGAR! FOR THE HORDE!

Honestly though, I actually think the Goblins are cooler. The whole werewolf thing is cool, but has been done many times before. Goblins have also been done many times in the past but not nearly as much as Wolf people, which is why I think they look more interesting.

Despite this, I look forward to each race, I can tell they're going to be awesome.
The Horde were alright, until they thought it would be a grand ol time to drop a bunch of plague carriers on the Alliance at the wrathgate then stab em in the back in Icecrown.

(Putress was part of the Royal Apothecary society, which was Horde funded, btw)
 

SpectreSnake

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Oct 7, 2009
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eh. i have a hunter as my main and im really not liking the whole focus system... just seems like theyre making it a long range rouge that doesnt have combo points or stealth.
 

Contun

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Doctor Glocktor said:
(Putress was part of the Royal Apothecary society, which was Horde funded, btw)
Yeah, it was Horde funded...until they doped plague carriers on Alliance AND Horde forces at the Wrathgate. Why would the Horde kill of their own troops?! And that wasn't even all of the Royal Apothecary; The rebels were lead by Grand Apothecary Putress (Who sided with Varimathras), while the Horde-loyal side is lead by Master Apothecary Faranell.
 

Contun

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Charli said:
I know I want to be there on the first week, just to have my eyes bled of Mankriks wife jokes...
I wouldn't be surprised if I come across a charred corpse of a Female Orc next to a pool of magma.