Poll: Your thoughts about the ME 3 ending extension.

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Mikeyfell

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erttheking said:
Mikeyfell said:
erttheking said:
Mikeyfell said:
(Except Miranda, but honestly did anyone actually let that ***** survive ME 2)
...I saved all of my squademates, even Zaeed. I have no idea why someone would go out of their way to make it so that a person that is supposed to be your ally is killed.
Asides from trying to force something in ME 3 to be different Miranda was a ***** and I never wanted to hear her voice again.

Turns out it was a good call because in ME 3 she asks you for war resources, I'm like "*****, fuck your clone. I'm trying to save the galaxy over here."
"shrugs" so you have the time to run off for everyone's else's issues but not Miranda's sister? Or did you not do anyone's loyalty mission because you were "saving the galaxy". Also by extension I assume that you didn't do ANY side quests if "saving the galaxy" was so important, otherwise you would be a hypocrite who pulled that excuse simply because you don't like the character. Whatever, I just never got how people should form such a hatred towards fictonal characters is all. Doesn't make a whole lot of sense.
The difference there is that all the random fetch quest people weren't bitchy. (I mean they were giving me resources, not trying to take them away)

And honestly trying the "Hating a fictional character doesn't make sense" argument is just, just... the kind of thing that leaves me conveniently speechless on the Escapist forums. Anyway I have 2 counterpoints.


If you're not allowed to hate a fictional character, then your equally not allowed to like a fictional character either. In fact you're not allowed to have any emotional attachment to anything that didn't actually happen in real life. Did you cure the Genophage. I don't care Krogans aren't real. All forms of escapism lose their meaning if you're not allowed to apply emotions to them. and if that is the case with you, you really don't have any business playing vidoegames, reading, or watching fiction.


My second counter point is anecdotal.
Imagine that World War 2 never happened and it was only a fictional book. You would be fine with Hitler? You wouldn't hate him because he isn't a real person?

Or what if you met a real live person who was exactly like Miranda in every way? Would you be able to have any emotion about that person?


The character herself is fiction, but the personality traits and quirks and idiosyncrasies all really exist and can be found in actual people and a person is just a personality in a fleshy sack. Applying value to the meat part and not the personality part doesn't make sense to me.
 

RJ 17

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Mikeyfell said:
Really now that I think about it, I don't think Shepard ever has the opportunity to start out a conversation pissed off and Renegade. I could be wrong, but I think every conversation in all 3 games starts with a bit of dialogue before you get to make your first conversation choice. That said, I won't deny that ME 3 had a significantly fewer amount of conversation choices than the other two.

But this kinda touches on a...I don't wanna call it "theory" but that seems to be the best choice of words. Anyways my "theory" on the mood of each game is that each one has a natural inclination towards either Paragon or Renegade.

ME 1: Paragon. You're the first human Specter, reminded by numerous people that all eyes are on you to see how you do. It's a big step up for Humanity, and you're pressured to be a shining example of the best that Humanity has to offer. That said, you can still make the choice to be a hardcore militaristic "job done at any cost" Renegade, just saying the game seems to want you to be Paragon.

ME 2: Renegade. Believed to be dead, the rest of the galaxy moves on for two years while you're being rebuilt. When you return, you're working for Cerberus, a known terrorist/extremist faction that is enemies with pretty much all known Citadel races. Your superiors don't trust you (except Anderson gives you peripheral support, saying he believes your intentions are still trustworthy), the Council wants nothing to do with you, and as such you've more or less officially and completely "gone rogue", doing whatever it takes to stop the Collectors. TIM sure as hell doesn't care WHAT you do so long as your actions fulfill his desires, and as such there's nothing holding Shepard back or giving him incentive to "obey the rules". Sure you can play through while maintaining your Paragon "honor", but the dark mood of the 2nd game - and the fact that you're working for Cerberus - makes the game feel like it wants you to be Renegade.

ME 3: Paragon. I say this game leans more Paragon because you're main mission is to gather allies to help fight the Reapers. The best way to do this (obviously) is by being a Peace Maker and uniting forces that many believed could never be united. Again, you can take the other route of "Ruthless Calculus" and start weighing your options (such as a massive boost from Krogan Soldiers vs gaining the Salarian scientists and fleet), but that doesn't create a truly united front. As the only way you can create such unity is with Paragon outcomes, it seems like ME 3 wants you to be Paragon again.

Edit: Oh, and blowing up the Heretics isn't the only factor between being able to make piece between the Quarians and Geth. I'm on Playthrough 7 of ME 3 (my Insanity run) and I've been able to unite them on every playthrough (despite having a general mix of decisions regarding the Quarians and Geth). The only reason I know about the Legion death scene is because on one playthrough I made it my "odd ball" run, never picking any of the Red/Blue conversation options, and always picking an option that I normally wouldn't just so I could see what happens.
 

Lunar Templar

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RJ 17 said:
o.o??
'Diablo 3 wasn't worth it'

um, what? this confuses me, as its got nothing to do with ME3

OT though:

long as this extended cut doesn't fail to the point where i have to put up with another month of people bitching about something i don't care about, then i don't care what they do

just don't expect me to be nice if another shit storm pops up
 

RJ 17

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Lunar Templar said:
RJ 17 said:
o.o??
'Diablo 3 wasn't worth it'

um, what? this confuses me, as its got nothing to do with ME3
:p It's called a "joke option"...surely this isn't the first joke poll option you've seen on this site, I'd say there's more polls on this site that have one such silly option than there's polls that don't.
 

Lunar Templar

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RJ 17 said:
Lunar Templar said:
RJ 17 said:
o.o??
'Diablo 3 wasn't worth it'

um, what? this confuses me, as its got nothing to do with ME3
:p It's called a "joke option"...surely this isn't the first joke poll option you've seen on this site, I'd say there's more polls on this site that have one such silly option than there's polls that don't.
ah ... should been able to spot that. I'll go with, 'i've only been up an for an hour' as my excuse.

and don't call me Surely :p
 

Erttheking

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Mikeyfell said:
erttheking said:
Mikeyfell said:
erttheking said:
Mikeyfell said:
(Except Miranda, but honestly did anyone actually let that ***** survive ME 2)
...I saved all of my squademates, even Zaeed. I have no idea why someone would go out of their way to make it so that a person that is supposed to be your ally is killed.
Asides from trying to force something in ME 3 to be different Miranda was a ***** and I never wanted to hear her voice again.

Turns out it was a good call because in ME 3 she asks you for war resources, I'm like "*****, fuck your clone. I'm trying to save the galaxy over here."
"shrugs" so you have the time to run off for everyone's else's issues but not Miranda's sister? Or did you not do anyone's loyalty mission because you were "saving the galaxy". Also by extension I assume that you didn't do ANY side quests if "saving the galaxy" was so important, otherwise you would be a hypocrite who pulled that excuse simply because you don't like the character. Whatever, I just never got how people should form such a hatred towards fictonal characters is all. Doesn't make a whole lot of sense.
The difference there is that all the random fetch quest people weren't bitchy. (I mean they were giving me resources, not trying to take them away)

And honestly trying the "Hating a fictional character doesn't make sense" argument is just, just... the kind of thing that leaves me conveniently speechless on the Escapist forums. Anyway I have 2 counterpoints.


If you're not allowed to hate a fictional character, then your equally not allowed to like a fictional character either. In fact you're not allowed to have any emotional attachment to anything that didn't actually happen in real life. Did you cure the Genophage. I don't care Krogans aren't real. All forms of escapism lose their meaning if you're not allowed to apply emotions to them. and if that is the case with you, you really don't have any business playing vidoegames, reading, or watching fiction.


My second counter point is anecdotal.
Imagine that World War 2 never happened and it was only a fictional book. You would be fine with Hitler? You wouldn't hate him because he isn't a real person?

Or what if you met a real live person who was exactly like Miranda in every way? Would you be able to have any emotion about that person?


The character herself is fiction, but the personality traits and quirks and idiosyncrasies all really exist and can be found in actual people and a person is just a personality in a fleshy sack. Applying value to the meat part and not the personality part doesn't make sense to me.
You misunderstand what I was trying to say, I can't understand the DEGREE to which some people hate some characters, to the point where you try to off them in game despite their deaths being easily avoidable. They're supposed to be on your side and you intentionally kill them because you don't like them, despite all of them going through fair amounts of character development (minus Zaeed) Maybe I'm a wuss when it comes to playing video games, but I can never bring myself to intentionally harm my allies. It's something I would expect from a bad fan fic.
 

Mikeyfell

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Aug 24, 2010
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RJ 17 said:
Mikeyfell said:
Really now that I think about it, I don't think Shepard ever has the opportunity to start out a conversation pissed off and Renegade. I could be wrong, but I think every conversation in all 3 games starts with a bit of dialogue before you get to make your first conversation choice. That said, I won't deny that ME 3 had a significantly fewer amount of conversation choices than the other two.

But this kinda touches on a...I don't wanna call it "theory" but that seems to be the best choice of words. Anyways my "theory" on the mood of each game is that each one has a natural inclination towards either Paragon or Renegade.

ME 1: Paragon. You're the first human Specter, reminded by numerous people that all eyes are on you to see how you do. It's a big step up for Humanity, and you're pressured to be a shining example of the best that Humanity has to offer. That said, you can still make the choice to be a hardcore militaristic "job done at any cost" Renegade, just saying the game seems to want you to be Paragon.

ME 2: Renegade. Believed to be dead, the rest of the galaxy moves on for two years while you're being rebuilt. When you return, you're working for Cerberus, a known terrorist/extremist faction that is enemies with pretty much all known Citadel races. Your superiors don't trust you (except Anderson gives you peripheral support, saying he believes your intentions are still trustworthy), the Council wants nothing to do with you, and as such you've more or less officially and completely "gone rogue", doing whatever it takes to stop the Collectors. TIM sure as hell doesn't care WHAT you do so long as your actions fulfill his desires, and as such there's nothing holding Shepard back or giving him incentive to "obey the rules". Sure you can play through while maintaining your Paragon "honor", but the dark mood of the 2nd game - and the fact that you're working for Cerberus - makes the game feel like it wants you to be Renegade.

ME 3: Paragon. I say this game leans more Paragon because you're main mission is to gather allies to help fight the Reapers. The best way to do this (obviously) is by being a Peace Maker and uniting forces that many believed could never be united. Again, you can take the other route of "Ruthless Calculus" and start weighing your options (such as a massive boost from Krogan Soldiers vs gaining the Salarian scientists and fleet), but that doesn't create a truly united front. As the only way you can create such unity is with Paragon outcomes, it seems like ME 3 wants you to be Paragon again.
Each of those points made in a vacuum holds up, but if you think about Mass Effect as 3 parts of one whole it sort of breaks down.

Consider some Paragon choices you make in ME 1 and how they effect ME 3
Saving the Rachnai Queen = She gets re-indoctrinated, it costs you Arlak Company to save her.
Saving the Council = They still don't trust you until you save them a second time
Making Anderson a Councilor = he's magically not on the council in ME 3 Udina orchestrates a coup.

and some Renegade decisions in ME 2
Being "nice" to the Illusive Man = He still turns on you
Turning down Spectre status = The council gives it right back to you.
Destroying the Genophage Data = Eve dies
Destroying the Heretics = actually works out pretty well for everybody.


Edit: Oh, and blowing up the Heretics isn't the only factor between being able to make piece between the Quarians and Geth. I'm on Playthrough 7 of ME 3 (my Insanity run) and I've been able to unite them on every playthrough (despite having a general mix of decisions regarding the Quarians and Geth). The only reason I know about the Legion death scene is because on one playthrough I made it my "odd ball" run, never picking any of the Red/Blue conversation options, and always picking an option that I normally wouldn't just so I could see what happens.
Really? Even if you rewrote the Heretics? So is it just if Tali and Legion both survive the suicide mission?
 

Mikeyfell

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erttheking said:
You misunderstand what I was trying to say, I can't understand the DEGREE to which some people hate some characters, to the point where you try to off them in game despite their deaths being easily avoidable. They're supposed to be on your side and you intentionally kill them because you don't like them, despite all of them going through fair amounts of character development (minus Zaeed) Maybe I'm a wuss when it comes to playing video games, but I can never bring myself to intentionally harm my allies. It's something I would expect from a bad fan fic.
I get what you're saying if we were talking about a different game like Skyrim, where their personalities don't matter so much. But this is Bioware we're talking about where writing is the reason you play the game. When all the characters have deep and varied personalities not feeling anything towards them is weird.

Personally I don't make a distinction between a fictional character and a real person (Read into that what you will) Watching a how fictional character deals with a fictional situation gives me the exact same information about them that watching a real person deal with a real situation does (Depending on how good the writing is)

Maybe you can detach your self from fictional stories, but that seems like it would make them harder to enjoy.
 

RJ 17

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Mikeyfell said:
Really? Even if you rewrote the Heretics? So is it just if Tali and Legion both survive the suicide mission?
I'm not certain if that's the ONLY factor, but it certainly adds to it. I'm also pretty certain that you have to resolve their argument in ME 2 without picking sides (so a red or blue conversation choice). I'd also imagine it's important that you save the admiral that's stranded rather than going after his crew like he asks.

Now I don't think it matters whether or not you told them to go to war at the end of Tali's loyalty mission. As far as Rewriting vs Destroying, that decision effects the strength of the Quarian fleet vs the Geth fleet. Rewrite = Stronger Geth fleet than Quarians, Destroy = stronger Quarian fleet than Geth. So ideally if you're picking sides, you pick the side you gave the advantage to. If you're making peace, they essentially balance out and compensate.
 

Mikeyfell

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RJ 17 said:
Mikeyfell said:
Really? Even if you rewrote the Heretics? So is it just if Tali and Legion both survive the suicide mission?
I'm not certain if that's the ONLY factor, but it certainly adds to it. I'm also pretty certain that you have to resolve their argument in ME 2 without picking sides (so a red or blue conversation choice). I'd also imagine it's important that you save the admiral that's stranded rather than going after his crew like he asks.

Now I don't think it matters whether or not you told them to go to war at the end of Tali's loyalty mission. As far as Rewriting vs Destroying, that decision effects the strength of the Quarian fleet vs the Geth fleet. Rewrite = Stronger Geth fleet than Quarians, Destroy = stronger Quarian fleet than Geth. So ideally if you're picking sides, you pick the side you gave the advantage to. If you're making peace, they essentially balance out and compensate.
A friend of mine thinks it's a "Points" thing.

Giving Tali the Pilgrimage data is 1 point
Telling the admirals not to go to war is 1
Not getting Tali exiled is 1
Saving Tali's 1
Saving Legion's 1
Destroying the Heretics is 1
Resolving the conflict is 1
Not punching Han' Garral in the gut is 1
Saving Koris's 1
Etc, etc.

and you need a certain amount of points to get the option for peace (He thinks it's 4)
The explanation works for me because I haven't heard a better one.
 

RJ 17

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Nov 27, 2011
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Mikeyfell said:
RJ 17 said:
Mikeyfell said:
Really? Even if you rewrote the Heretics? So is it just if Tali and Legion both survive the suicide mission?
I'm not certain if that's the ONLY factor, but it certainly adds to it. I'm also pretty certain that you have to resolve their argument in ME 2 without picking sides (so a red or blue conversation choice). I'd also imagine it's important that you save the admiral that's stranded rather than going after his crew like he asks.

Now I don't think it matters whether or not you told them to go to war at the end of Tali's loyalty mission. As far as Rewriting vs Destroying, that decision effects the strength of the Quarian fleet vs the Geth fleet. Rewrite = Stronger Geth fleet than Quarians, Destroy = stronger Quarian fleet than Geth. So ideally if you're picking sides, you pick the side you gave the advantage to. If you're making peace, they essentially balance out and compensate.
A friend of mine thinks it's a "Points" thing.

Giving Tali the Pilgrimage data is 1 point
Telling the admirals not to go to war is 1
Not getting Tali exiled is 1
Saving Tali's 1
Saving Legion's 1
Destroying the Heretics is 1
Resolving the conflict is 1
Not punching Han' Garral in the gut is 1
Saving Koris's 1
Etc, etc.

and you need a certain amount of points to get the option for peace (He thinks it's 4)
The explanation works for me because I haven't heard a better one.
Yea, sounds about right to me. Really I've never gotten into a situation where I WASN'T able to resolve the war without taking sides. My first 2 playthroughs were with a pure never-chose-renegade Paragon, and the other was with a pure never-chose-paragon Renegade. So I basically had both extremes as far as decision making, and really the only decision I was forced to pick a nonred/blue option was the final check against TIM at the end, but I believe that's because I only had an EMS of 4500.
 

Erttheking

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Mikeyfell said:
erttheking said:
You misunderstand what I was trying to say, I can't understand the DEGREE to which some people hate some characters, to the point where you try to off them in game despite their deaths being easily avoidable. They're supposed to be on your side and you intentionally kill them because you don't like them, despite all of them going through fair amounts of character development (minus Zaeed) Maybe I'm a wuss when it comes to playing video games, but I can never bring myself to intentionally harm my allies. It's something I would expect from a bad fan fic.
I get what you're saying if we were talking about a different game like Skyrim, where their personalities don't matter so much. But this is Bioware we're talking about where writing is the reason you play the game. When all the characters have deep and varied personalities not feeling anything towards them is weird.

Personally I don't make a distinction between a fictional character and a real person (Read into that what you will) Watching a how fictional character deals with a fictional situation gives me the exact same information about them that watching a real person deal with a real situation does (Depending on how good the writing is)

Maybe you can detach your self from fictional stories, but that seems like it would make them harder to enjoy.
I understand you feeling something towards them, I'm just don't understand why that something is murderous hatred. Hatred I can understand, but murderous hatred? I dunno, maybe it's because I'm a goody goody Paragon but I just don't see the point or the purpose or intentionally killing people on the suicide mission, I've heard plenty of stories of people doing that to other characters and it genuinely creeps me out.

It's kind of like this

http://tvtropes.org/pmwiki/pmwiki.php/Main/DieForOurShip

And a bit of this
http://tvtropes.org/pmwiki/pmwiki.php/Main/RonTheDeathEater

Also I don't make a distinction between a fictional character or a real person either...which is why every time I play ME2 I go out of my way to make sure that everyone makes it, even Zaeed (whom I hate on account of being a physcopath). They're my squad and they're under my command, and I'll be damned before I sacrifice them to satisfy my own petty hatred.
 

Jynthor

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Mikeyfell said:
pure.Wasted said:
Mikeyfell said:
Shepard's personality is hardly even up to you anymore. 90% of your dialog choices come down to whether you want to continue the conversation in a happy or angry way. Renegade Shepard isn't even an Asshole any more because Shep treats anyone who survived the suicide mission like his/her BFF (Except Miranda, but honestly did anyone actually let that ***** survive ME 2)
A lot of people let "that *****" survive ME 2. In fact, she was the second most popular male romance option in the game, out of four. This really makes me question how in touch with the fanbase's wishes you really are.
Personally I think Miranda's ass was the second most popular romance option for Male Shepard.
A pretty sizable portion of the male gender would choose looks over personality, that statistic isn't surprising to me. I'd also hazard a guess that most people who romanced her would agree that she's a schizophrenic, condescending, narcissistic *****.
I romanced Miranda because I liked her personality. I didn't find her to be a ***** at all. Still, it's nice being forced into the "dat ass" group whenever I mention I romanced her.
 

zumbledum

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Extended cut isnt going to help anything, what it needs is a re write of everything that happens after you land in London
 

JediMB

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zumbledum said:
Extended cut isnt going to help anything, what it needs is a re write of everything that happens after you land in London
Try a rewrite of everything after your stab Kai Leng.

Just so the Citadel doesn't magically get conquered and moved to Earth, effectively rendering all your attempts to fortify it pointless.
 

Mikeyfell

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erttheking said:
I understand you feeling something towards them, I'm just don't understand why that something is murderous hatred. Hatred I can understand, but murderous hatred? I dunno, maybe it's because I'm a goody goody Paragon but I just don't see the point or the purpose or intentionally killing people on the suicide mission, I've heard plenty of stories of people doing that to other characters and it genuinely creeps me out.

It's kind of like this

http://tvtropes.org/pmwiki/pmwiki.php/Main/DieForOurShip

And a bit of this
http://tvtropes.org/pmwiki/pmwiki.php/Main/RonTheDeathEater

Also I don't make a distinction between a fictional character or a real person either...which is why every time I play ME2 I go out of my way to make sure that everyone makes it, even Zaeed (whom I hate on account of being a physcopath). They're my squad and they're under my command, and I'll be damned before I sacrifice them to satisfy my own petty hatred.
That is a bit weird.
I don't get that invested in "my vision" of what the narrative "should be" (Which is weird because my biggest problem with Mass Effect 3 is that the narrative doesn't follow the path that I think it should. ME 3 might be a special case, because being able to shape the narrative is a selling point of Mass Effect. But I digress)


I don't think my hatred for Miranda takes that form. I hate her because of her personality, and if I was in a confined space with someone who acted just like her for a long period of time I would rip her heart out of her chest with my bare hands.

I have unbridled dislike for a lot of characters but Miranda is the only one that inspires murderous mouth foaming rage every time she opens her **** mouth. It's not for any of those reasons on the TVtropes page.
 

Mikeyfell

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I love how this thread was supposed to be about the Extended Cut DLC.
Jynthor said:
Mikeyfell said:
pure.Wasted said:
Mikeyfell said:
Shepard's personality is hardly even up to you anymore. 90% of your dialog choices come down to whether you want to continue the conversation in a happy or angry way. Renegade Shepard isn't even an Asshole any more because Shep treats anyone who survived the suicide mission like his/her BFF (Except Miranda, but honestly did anyone actually let that ***** survive ME 2)
A lot of people let "that *****" survive ME 2. In fact, she was the second most popular male romance option in the game, out of four. This really makes me question how in touch with the fanbase's wishes you really are.
Personally I think Miranda's ass was the second most popular romance option for Male Shepard.
A pretty sizable portion of the male gender would choose looks over personality, that statistic isn't surprising to me. I'd also hazard a guess that most people who romanced her would agree that she's a schizophrenic, condescending, narcissistic *****.
I romanced Miranda because I liked her personality. I didn't find her to be a ***** at all. Still, it's nice being forced into the "dat ass" group whenever I mention I romanced her.
I would like to know what about her personality you liked.
I'm not being sarcastic I'm genuinely interested to find out what you find appealing about her.
 

Erttheking

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Mikeyfell said:
erttheking said:
I understand you feeling something towards them, I'm just don't understand why that something is murderous hatred. Hatred I can understand, but murderous hatred? I dunno, maybe it's because I'm a goody goody Paragon but I just don't see the point or the purpose or intentionally killing people on the suicide mission, I've heard plenty of stories of people doing that to other characters and it genuinely creeps me out.

It's kind of like this

http://tvtropes.org/pmwiki/pmwiki.php/Main/DieForOurShip

And a bit of this
http://tvtropes.org/pmwiki/pmwiki.php/Main/RonTheDeathEater

Also I don't make a distinction between a fictional character or a real person either...which is why every time I play ME2 I go out of my way to make sure that everyone makes it, even Zaeed (whom I hate on account of being a physcopath). They're my squad and they're under my command, and I'll be damned before I sacrifice them to satisfy my own petty hatred.
That is a bit weird.
I don't get that invested in "my vision" of what the narrative "should be" (Which is weird because my biggest problem with Mass Effect 3 is that the narrative doesn't follow the path that I think it should. ME 3 might be a special case, because being able to shape the narrative is a selling point of Mass Effect. But I digress)


I don't think my hatred for Miranda takes that form. I hate her because of her personality, and if I was in a confined space with someone who acted just like her for a long period of time I would rip her heart out of her chest with my bare hands.

I have unbridled dislike for a lot of characters but Miranda is the only one that inspires murderous mouth foaming rage every time she opens her **** mouth. It's not for any of those reasons on the TVtropes page.
I dunno, it still sounds like you're offing a person that you don't like specifically because of their personality, seems like a major overreaction if you ask me, especially considering that she goes through quite a bit of character development and softens up and then flat out tells TIM to go screw himself if you take her with you at the end of ME2...but you wouldn't know that now would you? Hell, at some points she's a freaking saint compared to Renegade Shep, at least she doesn't punch random civilians in the face and shoot people with little to no provocation.

Also that comment you made in another post about "heh, I thought that this thread was supposed to be about the DLC) yeah to don't have any right to criticize considering your significant contribution to the derailment of this thread. It takes two to argue.
 

Starke

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Vault101 said:
1. best case scenario Indoctrination theory is true (BEFORE you get down my throat about that it doesnt have to be "indoctriantion theory" in particular..I just a feeling somthings up here) and we all have a good laugh about how Bioware was trolling us and skip off into the sunset
That'd be great... well, shitty, but, whatever, right up to the point you remember their comment that they're not rewriting the ending. They're simply slapping in more content. Their attitude hasn't been "oh, damn, we fucked up", it's been "pfff, you peons do not understand our genius, here let us show it to you using smaller words that you can understand."

Additionally, and this is on the indoctrination theory, indirectly. The problem is, using any actual metric that applies in the real world, Bioware's writing is bad. I'm talking so bad it makes Robert Ludlum look like a competent author.

They have a lot of fans that will burble on about how awesome their writing is, but then again, so does Dan Brown, and honest to god, in any other industry they'd be laughed out the door.

Their writers don't have the skill or ability to pull off the indoctrination theory (I say this, knowing full well that the scene's original context was basically exactly that). Remember, these are the same people, more or less... well, mostly less, but under the guidance of the same person that thought a non-interactive sequence was the perfect closure to a choose your own adventure trilogy, and honestly believes that, not only is the ending not pants-on-head, but is genuinely intelligent and thought provoking.
 

nightwolf667

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I didn't like the ending on a thematic level and since they aren't changing that part of it, I don't expect I'll like it.

Mikeyfell said:
Really? Even if you rewrote the Heretics? So is it just if Tali and Legion both survive the suicide mission?
I don't know if anyone answered this one with exactly what you need to do yet, but it goes like this:

You can make peace with the Quarians and the Geth IF:

ME1: This is the only one I'm not sure of
Tali Recruited: Yes
Tali Loyalty Mission (Got the Pilgrimage data?): Yes

Tali's loyalty mission: successful, Tali is NOT exiled (As far as I'm aware, you can't achieve a successful conclusion in 3 if Tali was exiled.)
Legion's loyalty mission: successful, doesn't matter what you do
Tali and Legion Crisis Moment: Successfully resolved losing the loyalty of neither
Tali and Legion both survive the suicide mission

ME3: You must do ALL the missions pertaining to the Geth and the Quarians. You cannot skip any of them. Admiral Koris(sp? Yes it was wrong, it's been a bit >.>) of the Civilian Fleet must be rescued (you cannot leave him and save his crew instead), the Geth Primes must be freed and recruited. You must do both the Quarian and the Geth main missions.

Being Geth positive probably doesn't hurt, but I don't think it's exactly necessary. Basically: if you want to resolve the Quarians and the Geth resulting in neither side's genocide, you have to do every step in each game exactly right or it's not going to happen.