Vault101 said:
Starke said:
Okay, here's some meat for thought, when you played Mass Effect 2, why didn't you tell the Vermire survivor you weren't working for Cerberus? For that matter, why are you working for Cerberus? You can swing by the council, and say "Hi." Why didn't you, while you were there, say "fuck Cerberus, I want to work for you guys again"?
shepard had the illusives mans backing (money rescources, people) weather that counts as "working for" or not is up to how you see it.What WAS clear was that shepard had connections to cerberus, he/she couln't have just outright denied that to the virmire survivor, doing that would have confirmed what ashley/Kaiden were rambling on about
shepard actually did pretty much say that it was like he/she had "joined" cerberus out of belivng in their "cause" it was out of nessecity, and that Kaiden/ash should know that Shepard would never join a terrorist group without and damn good reason...and even they would never belive their bullshit
Right, so we're going to have to take a step back now. Go look up the word "rhetoric", it's your vocabulary word of the day. Then look up the phrase "rhetorical question".
You've done that? No? Then do it, I'll wait.
...
...
Back? Okay, so, what was the original question I asked? Oh, right, why can't you sign back on with the council after coming back from Cerberus filling you with half a Terminator? Because shitty writing and a plot that is so glued to the rails it doesn't move the entire game.
Vault101 said:
Kaiden/ash did overeact, which sucked. you would think after all you've been through with those charachters...however you could argue that Kaiden/ash are VERY loyal to the Alliance...to see somone they care about run off and join "the enemy" would be a real shock, also if they did come back from the dead then (as kaiden kind of said) who's to say its really shepard? or that shepard isnt being controlled be cerberus (I actually think "killing" shepard was a bit extreme)
Killing Shepard at the beginning of 2 is a flat out pacing failure. The time jump is fine, the ship being destroyed is fine, but starting 2 off by killing Shepard basically negates the value of the "suicide mission" at the end, we've already seen that death is irrelevant, and it makes the end of 3 utterly meaningless because we've already killed off and resurrected Shepard once, and if leaks are to be believed, will do so again.
Vault101 said:
second point
[i/]ah yes.."reapers"...we have dismissed that claim[/i] <- thats pretty much why, the council doesn't want to know about it, as far as they concerned the Geth are the problem (because as they said, theres no evidence to suggest otherwise..and giant space "reapers" thats too far fetched), I think even in the opening scene Miranda comments on how the council "sent comander shepard after Geth". I guess you could say that makes the council really really strupid..but then again thease days you have climate change skeptics, and from their perspective why WOULD it be giant space mosnters? as opoased to the geth?
I'm sorry, you seem to have a hard time, "ah yes, logic, you have dismissed that claim", but let's
try to stay in the same zip code as the issue.
The question was, why not sign on with the Council again. The Council doesn't have a huge issue with Shepard's obsession with the reapers, or they would have benched him a long time ago, because he gets results. They don't have a problem with him chasing after the colony abductions. The colony abductions have
nothing to do with Shepard's belief in the reapers. Just like the Turian Councilor's comment in ME2 has
nothing to do with his belief that the reapers exist at the end of ME1.
This is, by the way a hallmark of really fuck-awful writing: Characters randomly changing what they know/believe to suit the plot.
Characters or plot elements who change randomly in ways that cannot be accounted for by the setting Mass Effect: Shepard (Cerberus), Kaiden/Ashley (Shepard), Udina (Cerberus), Turian Councilor (Reapers), assari (sex, biology, genetics), Genophage, Quantum Entanglement Communications, geth, quarian (history & biology), Joker (medical condition), Tali, Liara, Timmy, Jack (though, technically this is mostly internally in ME2), Mass Relays (damage capacity), and so on.
Vault101 said:
Now had Shepard not died, I don't really know what assignments the council would have sent him/her on...but if it was anything Reaper related I doubt they would have indulged shepards "ideas"....I don't know how much input the council has in SPECTRE missions, so mabye shepard could have gone off on his/her own to invesitgate reaper related stuff (as in Collectors) however if you have a rouge spectre running around chasing bogey men....mabye they would have even shut shepard up themselves...like kicking him/her out of the spectres or having him/her commited
And the relevance to your own daydreaming to what pops up in the actual text of the games? Oh, yes, none at all. Please, continue to pretend it's relevant, and I'll pretend to actually care about how you would have
improved this pile of shit.
Vault101 said:
also in ME2 shepard is working in the terminus systms..thats outside the council duristriction, not sure if they send spectres there or not but thats somthing to consider
Except, they can and do. Also, it's "jurisdiction". One of those pesky things the Spectres tend to ignore.
Vault101 said:
now the Alliance...I don't know what the Alliance was doing or thourght about reapers, again, the collectors was a terminus systm issue, aslo perhaps it would be best for the Alliance not to piss off the council...just speculating there
And
wrong. The Alliance was already investigating the colony attacks.
Vault101 said:
anyway, my point is cerberus was gvivng shepard a ship and everything he/she needed, the amount of redtape and sutff he/she would have had to go through to get council/alliance help would have wasted valuable time (I mean for crying out loud in ME3 the comander is locked in a room for 6 months for being a bad boy/girl)...colonies were getting abducted and a little bad PR wasnt going to stop comander shepard
I mean did you play ME2?
Yes, six or eight times. Did you ever play the first one?
Here's something you should consider. In the original game, Shepard ran into Cerberus in a couple mission strings, or dealt with the aftermath of their actions.
Without fail, every single Cerberus mission involves Cerberus inflicting atrocities on civilians or Alliance personnel in the name of "progress". Moreover if the player takes the default backgrounds, they get Sole Survivor, where Shepard was victimized by Cerberus as well.
Something which might be somewhat relevant when Timmy pops up and says "I'm going to make you an offer you can't refuse, because I bribed the writers."
Vault101 said:
[quote/]The problem with the giant space terminator baby is it is stupid. Really stupid. No, that's too intelligent, it's way dumber than even that.
Ever play Alan Wake? He makes a comment once, in-between some really gawd-awful prose, and some narration that sounds like Raphael Sabarge just downed a gallon of Valium, he blithers that a story must have consistency. You can't end your story by saying "and then a walrus, and they all lived happily ever after." But, that is, in a nutshell exactly how Mass Effect 2 ends. And then a space terminator walrus baby of stupid.
The problem with the Reaper Baby isn't even that it's stupid. As you said, it's not too irredeemably stupid on it's face. The problem is, it is fairly stupid and comes out of nowhere, with no explanation. It's a sloppy form of deus ex machina, that Tropes dubs the Space Flea from Nowhere, if I remember correctly. In other words, bad writing.
I thourght it was suposed to be a surprise/twist....."what are they doing with human juice?"..SURPRIZE human reaper, I dont see any issue with how its set up, I would have thourght the main issue was with is apearance/execution [/quote]
No, the main issue with the Giant Space Terminator Baby is that it is stupid. Surprise only gets you so far. If they'd been turning the colonists into a new strand of collector, that would have been a surprise, suitably horrifying, and in the tone for the game. That they had to go back and retcon the reapers into cybernetic organisms instead of "inorganic" was a mistake, compounded by the sheer stupidity of fighting something that looks that damn stupid.
Vault101 said:
and I don't think that counts as deus ex machina the reapinator doesnt come in out of nowhere to rescue or solves or our heros problems, its just there to be destroyed, that whole last act was about "go in, destroy collectors" thats what happned, the Reapinator does not help them in anyway
Yes, oddly enough I do understand some Greek, and do know what the term means. I even know how to pronounce it, "DAI-us", not "duce". In this case the problem "the machine god on a string solves" is not the characters' but the writers'. In point of fact, the term is certainly applicable simply because the image in question is far too damn close to the original application of the term.
Vault101 said:
(better example of deus ex machina would be the cuicible wouldnt it? even though it is introduced at the start of ME3....and I even think a better example of giant space flea from nowhere would be the yahg in lair of the shadow broker...I think they obviously wanted to have a big cool monster for you to fight, so they add this species in and make up some thing on how they are restricted to their home planet (in fact the story there seems like anotehr example of the council retardedness) anyway the fact that the yahg are nevermentioned before is kind of noticable)
The Shadow Broker is
another example of that trope.
Vault101 said:
[quote/] The problem with the Starchild is this, it wasn't written by their writers. All the incoherent rambling bullshit that follows stems from this single issue. Hudson wrote it. Hudson, as we have learned, cannot write his way out of a paper bag. Hudson chucks everything off the deep end to create, what he believes is a genuinely intelligent thought provoking piece of art. Sort of like every David Lynch fanfic writer out there (honestly, I hope such a thing doesn't exist, but this is the internet, it must).
the starchild seauquence is stupid..no one is denying that
however...I actually don't have a problem with the starchild itself, I'm not 100% sure what the catalyst is, but ok I can get the Idea that this super AI thing "scans" shepards mind and takes the form of the thing thats been haunting him/her since earth
what I do take issue with (as peopel have said a million times) is the fact that the starchild is obviously bullshting shepard and he/she eats that up no questions...completly uncharachterstic...and everthing that follows after shepard makes his/her choice [/quote]
"Why hello Timmy, you want me to go jump down that well over there? Okay."
Vault101 said:
[quote/] Oddly enough, no. Scientific accuracy in the background I could care less about. That's just part of the setting, and like it or not, part of the general conceit of some flavors of Science Fiction, Mass Effect included.
The problem is when those scientific details are plot points. Sit on this one and think for a while, see if it comes to you.
.
the Cruicible?....the whole thing with the ending? in that if you know about the world then you know how truly fucked everyone is after whatever choice you made?(that is if youre taking the ending at face value) Im not sure what you mean[/quote]No, you're thinking ME3, go back and think about ME2, when it hits, you'll shit bricks... though, I'm not holding out a lot of hope on that front.