It being longer will just hurt me more, with IB exams in May...
Either way, looking forward to it!
Either way, looking forward to it!
In one of the interviews they said that the reason the ad campaign is so focused on the co-op is so that they can show off the new gameplay mechanics without showing too much of the single player storyline. They're not sacrificing the single player mode for the sake of multi-player.Jordi said:I have concerns, but they are not the same as the OP's. I don't think it is going to be just a cash-in. It seems to me like they are putting a lot of effort into the advertising campaign, and I really like the humor displayed in that.
Also, I really wouldn't mind if it was longer than Portal. The only thing to watch out for when you make a longer game is that it doesn't get too thinly spread.
The thing that I'm concerned about is that it seems really centered on co-op, and I will definitely be playing the game alone.
This is exactly what Shamus was talking about in Experienced Points. We're dumbing our games down and not even noticing. Sure if anyone was asked how they liked a game overall they'll say they loved it but there were one or two bits that got really frustrating. So the developer goes off to make a game without these frustrating bits. But no one considers that the intense feeling of satisfaction when finally passing these frustrating bits added to the overall enjoyment.Woodsey said:Fair enough, but:tzimize said:http://greyviper.com/2865/valve-comments-portal-2-puzzles-differ-game.htmlWoodsey said:Link please.tzimize said:Consoles: Valve has already stated that the twitch gaming from the original will not be found anywhere. They say this is because gamers should not be disallowed to finish a game just because they are not fast enough with a mouse/gamepad, or something of the sort. This is just PR speak for: If we make the game as fast as the original only 5% if any of the console crowd will be able to finish it.
This is my biggest gripe, they make compromises in gameplay to sell the game to 3 platforms. The fast gameplay (at least in the later levels, and especially in the challenges) was one of the things I enjoyed in Portal 1. Finishing a chain throwing of myself through several portals and aiming that portal in the correct part of the floor/wall just as I was about to land...priceless. Now the game will be slowed down. This makes me a sad panda.
Disclaimer: This post is not meant to start a concole vs PC war, I own an xbox360, a PS3 and a gaming PC and I use them all. I am simply sad Valve will "nerf" the gameplay to sell to more platforms, even though its perfectly understandable that they want more money.
I can hardly remember any twitch stuff in the original anyway - stuff that was based on timing, yes, but not twitch.
And considering I've never seen anyone on consoles complain about it being overtly hard with the restrictions of a gamepad, I find it hard to believe that's exactly what they've said.
There you go, straight from the horses mouth. Or however that saying goes![]()
Like he says, there were only a couple of truly twitch-based puzzles - and in a puzzle game, thinking and logic should take precedent over how fast you can move the crosshair, which is what they're promoting. I don't really see much of an issue.
No he doesn't.CardinalPiggles said:you make some good points
The game is being made more complex - that's not a dumbing down. Its not even being made slower, they're just eliminating the very few instances from the first where you were required to be twitchier for the sake of it.Blend said:This is exactly what Shamus was talking about in Experienced Points. We're dumbing our games down and not even noticing. Sure if anyone was asked how they liked a game overall they'll say they loved it but there were one or two bits that got really frustrating. So the developer goes off to make a game without these frustrating bits. But no one considers that the intense feeling of satisfaction when finally passing these frustrating bits added to the overall enjoyment.Woodsey said:Fair enough, but:tzimize said:http://greyviper.com/2865/valve-comments-portal-2-puzzles-differ-game.htmlWoodsey said:Link please.tzimize said:Consoles: Valve has already stated that the twitch gaming from the original will not be found anywhere. They say this is because gamers should not be disallowed to finish a game just because they are not fast enough with a mouse/gamepad, or something of the sort. This is just PR speak for: If we make the game as fast as the original only 5% if any of the console crowd will be able to finish it.
This is my biggest gripe, they make compromises in gameplay to sell the game to 3 platforms. The fast gameplay (at least in the later levels, and especially in the challenges) was one of the things I enjoyed in Portal 1. Finishing a chain throwing of myself through several portals and aiming that portal in the correct part of the floor/wall just as I was about to land...priceless. Now the game will be slowed down. This makes me a sad panda.
Disclaimer: This post is not meant to start a concole vs PC war, I own an xbox360, a PS3 and a gaming PC and I use them all. I am simply sad Valve will "nerf" the gameplay to sell to more platforms, even though its perfectly understandable that they want more money.
I can hardly remember any twitch stuff in the original anyway - stuff that was based on timing, yes, but not twitch.
And considering I've never seen anyone on consoles complain about it being overtly hard with the restrictions of a gamepad, I find it hard to believe that's exactly what they've said.
There you go, straight from the horses mouth. Or however that saying goes![]()
Like he says, there were only a couple of truly twitch-based puzzles - and in a puzzle game, thinking and logic should take precedent over how fast you can move the crosshair, which is what they're promoting. I don't really see much of an issue.
So we end up with simpler but still fun games with zero challenge and ultimately far less rewarding.
I sincerely hope this won't be Portal 2 and from what I've seen it still looks rock hard. So fingers crossed.
In terms of first-person shooters (and many other games besides) I don't think you could pick a game less suited to becoming a book then Half-Life.Ephraim J. Witchwood said:(if I could read a book of the story of Gordon Freeman, I'd be happy. I think it's suited much better for non-interactive media).
Oh, you don't need to worry about that, Wheatley...DBlackny said:Personally, the thing that worries me most about Portal 2 the most at the moment is actually Wheatley...
Woodsey said:" and if it is funny it will start another annoying internet meme ("The cake is a lie" is fucking annoying and everyone knows it)."
What does that have to do with the game? I'm quite sure people don't write things with the intention of them becoming memes (for the most part). There is actually a design reason behind the whole companion cube thing too.
"Another concern is about length of the game. Portal 1 was about a 2-4 hours long game which like Yahtzee said is a good length, it prevents it form outstaying its welcome. So How will making Portal longer be to its benefit?"
There are more gameplay elements. Portal extended to 8 hours is outstaying its welcome, Portal with other actual features and a more weighty narrative is why its longer.
Not really sure why people seem to think its only these forums that so intensely love them.Daystar Clarion said:I'm not really excited about it. But then again, I seem to be immune to the Valve infatuation that sorrounds these forums.
The answer to this is the gameplay. At it's heart Portal is basically a puzzle game, with a fairly interesting mechanic. If your one of those players who really got into the "Still Alive" expansion, and wanted more puzzles to solve, your probably going to get into Portal 2. If you were primarily attracted to Portal due to the writing and humor, well, then without the surprise inherant in the first game it's unlikely your going to find this one as appealing since it's not new anymore.ANImaniac89 said:I love the original Portal, but I don't think Portal 2 is going to be as good.
In fact I think Portal 2 is going to turn out like Bio-Shock 2 being a mediocre cash in at best.
I don't think it can live up to the original. I'm afraid the humor will be forced and if it is funny it will start another annoying internet meme ("The cake is a lie" is fucking annoying and everyone knows it).
Another concern is about length of the game. Portal 1 was about a 2-4 hours long game which like Yahtzee said is a good length, it prevents it form outstaying its welcome. So How will making Portal longer be to its benefit?
I honestly want to know if others share my concerns. I brought my concerns up to a good friend and he struck me upside the head and told me to NEVER blaspheme against Portal again.
Edited for Spelling, I had just woken up when I first posted this, Sorry.