MRMIdAS2k said:
HazukiHawkins said:
I'm not sure what kind of person comes up with a game like Postal, nor what kind of person finances a game like that, nor what kind of store actually carries it... although, well, with a little thought, I suppose I actually do.
Answer to all three: ones that know there are a number of little boys with an unhealthy fascination for hurting things out there who will pay a lot of money for it. But really, if they're so eager to give creepy kids bad ideas, why not just toss themselves off of something tall onto something very hard instead? It would save the entire game industry, including developers, publishers and of course us players, so much grief... and who knows, maybe they'll only be paralyzed afterwards, and the creepy little boys can come visit them in hospital and cruelly poke at their mangled, bandaged limbs.
ever killed anything in a game?
the answer will be yes.
so you're no worse than the people you just panned.
I believe you mean I'm no better than them? In any case, I beg to differ; yes, I have killed things in games, but depending on the presentation, I have at times either lost the will to play through that game to the end, or flung it aside in disgust. There's a difference between, say, killing cutthroat bandits who you've just seen murder a young woman so she'd be easier to rob, and killing the woman so you can rob her. See? It's all about what kind of person you're playing, WHY you're killing who or whatever you're killing, and whether it's presented as unrealistic (going "uhh" and falling over) or vivid and gratuitous (rolling around bleeding and screaming with guts poking out).
I'd say a game where (as I understand it) you use living cats as silencers for your gun, piss on dying people, pour gasoline on dying people and light it on fire, smoke drugs and any number of other unsympathetic activities, deserves to get panned, even in today's violence-happy entertainment industry. Because, fortunately, there is still such a thing as going too far.