Predictions For GW2's Future?

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SajuukKhar

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Saviordd1 said:
Neither Planetside or Darkage of Camelot were large MMOs, so way to totally not pay attention to what I typed, and I will admit that I forgot EVE was 3 way........ but then again it is a spaceship economy sim and not a typical MMO.


Also I don't think you know what grind is.... because GW2 doesn't have it.
 

Saviordd1

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SajuukKhar said:
Saviordd1 said:
Neither Planetside or Darkage of Camelot were large MMOs, so way to totally not pay attention to what I typed, and I will admit that I forgot EVE was 3 way........ but then again it is a spaceship economy sim and not a typical MMO.


Also I don't think you know what grind is.... because GW2 doesn't have it.
Planetside was huge, maybe not as huge as WoW, but still huge. If you don't think it was big or good, your an idiot.

Grind is exactly what it is, you'll be doing quests over and over with the ability to either kill the boars, pick the plants, or kill the boars and pick the plants! Oh jesus that is so damn grindy I think I hear rave music.
 

Scow2

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Saviordd1 said:
SajuukKhar said:
Saviordd1 said:
Neither Planetside or Darkage of Camelot were large MMOs, so way to totally not pay attention to what I typed, and I will admit that I forgot EVE was 3 way........ but then again it is a spaceship economy sim and not a typical MMO.


Also I don't think you know what grind is.... because GW2 doesn't have it.
Planetside was huge, maybe not as huge as WoW, but still huge. If you don't think it was big or good, your an idiot.

Grind is exactly what it is, you'll be doing quests over and over with the ability to either kill the boars, pick the plants, or kill the boars and pick the plants! Oh jesus that is so damn grindy I think I hear rave music.
You're only doing the quests "over and over" if you're playing it wrong. It's always an option to come back to a quest, but if you get bored, you can choose instead to go have a fight in a bar, explore the world, see how many high-level enemies you can take on at once before going down, or go try to see how much a difference you can make in the massive world-vs.-world conflicts. You don't even have to finish what you start. You don't really have to do ANYTHING "over and over again."

Captcha: Believe Me
 

SajuukKhar

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Saviordd1 said:
Planetside was huge, maybe not as huge as WoW, but still huge. If you don't think it was big or good, your an idiot.

Grind is exactly what it is, you'll be doing quests over and over with the ability to either kill the boars, pick the plants, or kill the boars and pick the plants! Oh jesus that is so damn grindy I think I hear rave music.
Planetside really wasn't that large..... also I never made commnets on how good they were, just their size.
.
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Actually grind is participating in boring repetitive tasks that are not connected to the story of the game. Going out and killing random animals, to get EXP so you can access new content, is grind.

Fighting off centaurs who regularly invade X place, then counter attacking a centaur camp to drive them off, then killing the centaur champion to throw their forces into disarray, as part of an over-arching storyline, is not grind.

Furthermore there's enough content to where you dont have to do the same things over and over to level, if you are doing the same events over and over, you are playing the game wrong.
 

EmperorSubcutaneous

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Saviordd1 said:
Grind is exactly what it is, you'll be doing quests over and over with the ability to either kill the boars, pick the plants, or kill the boars and pick the plants! Oh jesus that is so damn grindy I think I hear rave music.
Grind is subjective. If you think it's fun, it's not grind.

Tell me, what MMOs do you like?
 

Berenzen

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Saviordd1 said:

Arenanet never has said that they were completely overhauling the genre. Whoever says that is talking out of their ass. However, the things that they are doing can be called evolutions of MMO mechanics.

Evolution: Dynamic Events: Essentially public quests done well. There are failure states that affect the game world and what other events are available. e.g. Go kill some centaurs preparing to attack a township. If you wait too long, the centaurs will invade said township and make their vendors/waypoints/NPCs unavailable to you.

-Old system: Pick up quest to kill centaurs that are going to attack a township. However, no matter how long that quest is in your log, they will always be in a field until you kill them. Upon completion there is no change in the game world. A very static system.

Evolution: Fast Paced action: Dodging, constant moving, telegraphed attacks that can do metric tonnes of damage that you should be avoiding. If you do take damage, make sure you pop your heal don't expect someone to heal you to full. Make use of your allies fields, marks and symbols to combo with to maximize potential.

-Old system: DPS: Spam 12345 Heal?: Spam 1 on tank, maybe on a DPS every once and a while. Tank? Stand there and take the hits. Stay out of the green stuff. Rinse repeat.

Structured PvP I can't really say anything on, I spent the vast majority playing PvE, and a couple hours of WvW. However, from the way that combat works, and from the videos, it looks like it will be simulateously easy and difficult to balance. Easy for high-end, as they will know what to utilize when, however low-end people might get slaughtered if they don't know what they're doing.

Evolution: Exploration: MMOs never really encouraged a lot of exploration before. Sure you can find the odd little thing here and there, maybe a little easter egg. But GW2 has a hell of a lot more little things for people to explore, and can reward people with it with mini-dungeons, chests, and cool little lore related things.

Grinding, well, the very base of a lot of MMO mechanics is grinding by your definitions. There really isn't much that they can do to make it not grindy and still available for a general audience. However, the personal story has no grinding whatsoever, and plays much more like a single-person non-exploratory RPG.

WvWvW: They fully admitted that it was based off of DAoC. They iterated upon it, and while DAoC is a popular game, 3-faction combat is still not very familiar to many MMO players- most that have it aren't really all that widespread.

The thing is, the very core of MMORPG mechanics are fairly solid, however, how they're presented is getting a little stale, and now that the technology is available, devs can improve on how the mechanics work, which is what Arenanet is doing. TSW is doing a similar thing, they're using a more classical questing system, but over massive quest chains rather than a massive hub of quests, but it will still be based in the same core mechanic. A total overhaul of the mechanics is frankly stupid, as what would it be replaced for their PvE segments?

I think you expected something else from this game. However, it still doesn't warrant the hostility that you've been coming off in this thread. Granted, they shouldn't have reacted the way that they did, but the tone in your opening post and many of your posts thereafter seemed to be written to provoke a hostile response.

In the end, I suggest that you actually try it again in another BWE event, they'll probably be sending codes to websites sometime in the next couple of months in order to try and promote the game. But if you don't like it, oh well, but don't openly attempt to bait people who like the game with poor information.
 

SajuukKhar

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CriticKitten said:
ON-TOPIC NOW: I'd like to see what their plans are for fighting with the other Elder Dragons. Zhaitan is the only one we'll be allowed to fight on release. Will the others be paid-for expansions, or free content updates ala GW1?
It will probably be like Factions, Nightfall, and Eye of the North for Guild Wars 1, you pay for it.

Only a small amount of content for GW1 was released for free, and all of that was GW1 -> GW2 story bridging stuff.
 

Orks da best

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EmperorSubcutaneous said:
Orks da best said:
"sips tea"

I hope it crashs and burns, and then get burns by a flamethrower.

Sorry but i hate that it getting overhyped its liek valve games, but valve made portal 2 so eh I like valve, though its fanbase needs to stop praising them to high hevan.

It not the matter of praise, its that it endless with no hate. thats whats annoys me.

Also swtor>>>>>>>>QW2 will ever be, from what I know GW2 will have nothing but world pvp and 5 man dungon for endgame, that does not sound exiting at all, mostly because I hate pvp unless I have flamethrowers, to purge cowardly sneaking gits.

"contuines siping his tea."
Hey, weren't you the guy a while back who was saying you should keep an open mind and not judge a game until you've played it?

I guess that only applies to SWTOR though.

Also, it's a proven fact that you can only ever enjoy one MMO in your life. Liking SWTOR completely precludes you from liking GW2. Clearly.

PS: I also hate PvP, but I'm very excited for GW2. And I loved playing my Imperial Agent. So. And if you haven't heard any hate, then you haven't been paying much attention. A lot of people hate the fact that it has a cash shop, even though their cash shop is one of the fairest ones I've seen. (But since you think GW2 has nothing but PvP and 5-man dungeons for endgame, it's pretty clear that you haven't been paying attention. But just keep being a hipster, that's fine.)
I played wow about a year ago for 3 years, I enjoyed it, and swtor for about 6 months now, and I will enjoy it till my in game friends log of forever, never to return.

And let me be stright, I do not hate GW2 as the game, I do like the races like charr, brutal storng warriors with the move advance techknology? Awesome change for a fanstsy setting now which nowadays copy lotr, elves, dawrfs, orcs, humans being the best, etc. Some nice changes to the races help, but can't hide the setting under.

Also back a few months ago when i was intered in GW2 but before swtor came out I did hear of some freatures for the game, such as a cash shop for skins, outfits, and dyes etc. cosmetic items, but when you have the likes of smuffville around, its understandable that most people would have a little bit of hate for microtransactions. Honesty I am fine with the concept, after all I play spiral knights and lol too. it can just be easily abused for major cash gain.

And for your first statement, I think I do recall that, but let me tell you this, The game, as a game itself I have no big problem with it. The only game i really hate is cod 4, which I played for a few hours and found it dull and boring, i don't play many new games each year so can not comment on the games actually good/badness. However, its the fans and people wityh their never ending praise to GW2, and them going like "eh screw swtor, wait a bit for GW2" attiude, which I bet is only because of EA and thats its an mmo of a well loved game fanchise.

Its not the game, its the people who support the game. Whenever a swtor relate post comes up and they take a cheap shot at swtor and quickly praise GW2. It was ok the first few times, but now its freaking annoying.

I do not hate GW2. They seems awesome,nice graphics, new combat style I haven't seen before, its just the people that make me mad.
 

EmperorSubcutaneous

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Orks da best said:
I played wow about a year ago for 3 years, I enjoyed it, and swtor for about 6 months now, and I will enjoy it till my in game friends log of forever, never to return.

And let me be stright, I do not hate GW2 as the game, I do like the races like charr, brutal storng warriors with the move advance techknology? Awesome change for a fanstsy setting now which nowadays copy lotr, elves, dawrfs, orcs, humans being the best, etc. Some nice changes to the races help, but can't hide the setting under.

Also back a few months ago when i was intered in GW2 but before swtor came out I did hear of some freatures for the game, such as a cash shop for skins, outfits, and dyes etc. cosmetic items, but when you have the likes of smuffville around, its understandable that most people would have a little bit of hate for microtransactions. Honesty I am fine with the concept, after all I play spiral knights and lol too. it can just be easily abused for major cash gain.

And for your first statement, I think I do recall that, but let me tell you this, The game, as a game itself I have no big problem with it. The only game i really hate is cod 4, which I played for a few hours and found it dull and boring, i don't play many new games each year so can not comment on the games actually good/badness. However, its the fans and people wityh their never ending praise to GW2, and them going like "eh screw swtor, wait a bit for GW2" attiude, which I bet is only because of EA and thats its an mmo of a well loved game fanchise.

Its not the game, its the people who support the game. Whenever a swtor relate post comes up and they take a cheap shot at swtor and quickly praise GW2. It was ok the first few times, but now its freaking annoying.

I do not hate GW2. They seems awesome,nice graphics, new combat style I haven't seen before, its just the people that make me mad.
If that's the case, why do you want the game to fail?

As to fanboyism, though, it's all a matter of perspective. I've spent time on plenty of forums devoted toward GW2, and I've seen a lot of hate there from fans of other games (SWTOR, TERA, ArcheAge...). The hate isn't as unidirectional as you might think.

Just let people like what they like, dude. If someone makes a post saying that a game you like is bad while another game is good, ignore it. Don't make statements about how you hope the other game will crash and burn, because you're just furthering the ridiculous war between fans of those two games.
 

9thRequiem

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SajuukKhar said:
CriticKitten said:
ON-TOPIC NOW: I'd like to see what their plans are for fighting with the other Elder Dragons. Zhaitan is the only one we'll be allowed to fight on release. Will the others be paid-for expansions, or free content updates ala GW1?
It will probably be like Factions, Nightfall, and Eye of the North for Guild Wars 1, you pay for it.

Only a small amount of content for GW1 was released for free, and all of that was GW1 -> GW2 story bridging stuff.
Well, there was also a lot of early free content in GW1, eg Sorrow's Furnace, the PvE version of TotPK, etc.
Although I think you're right in that the other dragons will be in large expansions: perhaps there'll be an expansion featuring the crystal desert, in which we'll get to take on Kralkatorrik. No idea where Primordius has flown off to, but given his nature it'd not be surprising if he's hanging out in the ring of fire. Both locations were in GW1 but aren't in release GW2, so ...

Orks da best said:
I do not hate GW2. They seems awesome,nice graphics, new combat style I haven't seen before, its just the people that make me mad.
Coming from someone who's been pretty much obsessed with this from the start, I can see where you're coming from - there's no need to hate another game just because you personally prefer one; so, sorry about those guys. We're just as annoyed as you are.
 

BloatedGuppy

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Berenzen said:
Arenanet never has said that they were completely overhauling the genre. Whoever says that is talking out of their ass. However, the things that they are doing can be called evolutions of MMO mechanics.
Well, that's not entirely true. Arena.net has been pretty breathless when talking about how their game was going to turn the MMO on its ear, when as you say, it is in fact an evolution and not a revolution. However, there's two things to be considered. One is that even an evolution, however slight, is a breath of fresh air, because the genre has stagnated badly in terms of mechanics and game play innovations. The second is that of COURSE they got breathless talking about their game. It's THEIR GAME. They're just marketing it. The same was true of Bioware insisting TOR was going to blow everyone's pants off and redefine the MMO, or Rift boldly proclaiming "You're not in Azeroth anymore!", or any game in the history of time, right back to John Romero promising to make us his ***** with Daikatana. And he did, kind of. Just not in the way anyone was hoping.

I'll never understand holding developers feet to the fire for getting excited and talking a bunch of rubbish about their game. If it was our game we'd talk rubbish about it too. People need to learn to moderate their expectations.
 

if_then_else

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I was going to start quoting, but... I guess haters gonna hate...


What I hope future expansions/patches will bring:

- Bigger world, the current world map it's pretty big, but not as massive as I would like.

- Races: PLEASE, bring back the Dwarves! I love them too much to not be able to play them :(. Also, I haven't seen the Tengu too much, but the Kodan would be really awesome.

- Classes: A shaman/witch doctor would be cool, a combination between Elementalist and Warrior/Thief perhaps?

Also, I hope they don't make a whole underwater zone as some say. The underwater combat is an improvement from other games I've played, but I still don't enjoy it.


I'm not well versed on the Guild Wars lore, so I might be missing something.
 

Emiscary

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if_then_else said:
I was going to start quoting, but... I guess haters gonna hate...


What I hope future expansions/patches will bring:

- Bigger world, the current world map it's pretty big, but not as massive as I would like.

- Races: PLEASE, bring back the Dwarves! I love them too much to not be able to play them :(. Also, I haven't seen the Tengu too much, but the Kodan would be really awesome.

- Classes: A shaman/witch doctor would be cool, a combination between Elementalist and Warrior/Thief perhaps?

Also, I hope they don't make a whole underwater zone as some say. The underwater combat is an improvement from other games I've played, but I still don't enjoy it.


I'm not well versed on the Guild Wars lore, so I might be missing something.
The Dwarves are extinct. Their remaining numbers are likely in the single digits, and they can't reproduce. Sorry dude :( (I'm not actually sad, I hate Dwarves lol)

And from what I hear they're probably not going to implement new classes.
 

Scow2

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Emiscary said:
if_then_else said:
I was going to start quoting, but... I guess haters gonna hate...


What I hope future expansions/patches will bring:

- Bigger world, the current world map it's pretty big, but not as massive as I would like.

- Races: PLEASE, bring back the Dwarves! I love them too much to not be able to play them :(. Also, I haven't seen the Tengu too much, but the Kodan would be really awesome.

- Classes: A shaman/witch doctor would be cool, a combination between Elementalist and Warrior/Thief perhaps?

Also, I hope they don't make a whole underwater zone as some say. The underwater combat is an improvement from other games I've played, but I still don't enjoy it.


I'm not well versed on the Guild Wars lore, so I might be missing something.
The Dwarves are extinct. Their remaining numbers are likely in the single digits, and they can't reproduce. Sorry dude :( (I'm not actually sad, I hate Dwarves lol)

And from what I hear they're probably not going to implement new classes.
I hope they don't leave the number of classes with just the 5 at launch... There's no reason they can't add new classes with new expansions. Right now, they have the least class diversity I've seen in an MMO. Even the original Guild Wars had the Dual-profession mechanic to let people have greater diversity (Even if it didn't always result in viable characters). Also, the original Guild Wars introduced a whole new set of classes with each Expansion, which they might choose to do with GW 2.
 

if_then_else

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Scow2 said:
Emiscary said:
if_then_else said:
I was going to start quoting, but... I guess haters gonna hate...


What I hope future expansions/patches will bring:

- Bigger world, the current world map it's pretty big, but not as massive as I would like.

- Races: PLEASE, bring back the Dwarves! I love them too much to not be able to play them :(. Also, I haven't seen the Tengu too much, but the Kodan would be really awesome.

- Classes: A shaman/witch doctor would be cool, a combination between Elementalist and Warrior/Thief perhaps?

Also, I hope they don't make a whole underwater zone as some say. The underwater combat is an improvement from other games I've played, but I still don't enjoy it.


I'm not well versed on the Guild Wars lore, so I might be missing something.
The Dwarves are extinct. Their remaining numbers are likely in the single digits, and they can't reproduce. Sorry dude :( (I'm not actually sad, I hate Dwarves lol)

And from what I hear they're probably not going to implement new classes.
I hope they don't leave the number of classes with just the 5 at launch... There's no reason they can't add new classes with new expansions. Right now, they have the least class diversity I've seen in an MMO. Even the original Guild Wars had the Dual-profession mechanic to let people have greater diversity (Even if it didn't always result in viable characters). Also, the original Guild Wars introduced a whole new set of classes with each Expansion, which they might choose to do with GW 2.
Wait, you mean classes or races?

There are 10 8 classes (called professions, actualy), unless you mean races, whitch there are 5.

I too don't see a solid reason for not releasing both new classes and races. The only problem I see with new classes is that they will need to balace it just right and the devs have said that balancing is really important in structured PvP, so they might not want to messed that up. I heard that GW1 had some balancing problems because of the same dual-class mechanic you're talking about. (I might be wrong though, I've never really played GW1)


Also, I still have hope for the big Dwarves comeback. :(
 

Scow2

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if_then_else said:
Scow2 said:
Emiscary said:
if_then_else said:
I was going to start quoting, but... I guess haters gonna hate...


What I hope future expansions/patches will bring:

- Bigger world, the current world map it's pretty big, but not as massive as I would like.

- Races: PLEASE, bring back the Dwarves! I love them too much to not be able to play them :(. Also, I haven't seen the Tengu too much, but the Kodan would be really awesome.

- Classes: A shaman/witch doctor would be cool, a combination between Elementalist and Warrior/Thief perhaps?

Also, I hope they don't make a whole underwater zone as some say. The underwater combat is an improvement from other games I've played, but I still don't enjoy it.


I'm not well versed on the Guild Wars lore, so I might be missing something.
The Dwarves are extinct. Their remaining numbers are likely in the single digits, and they can't reproduce. Sorry dude :( (I'm not actually sad, I hate Dwarves lol)

And from what I hear they're probably not going to implement new classes.
I hope they don't leave the number of classes with just the 5 at launch... There's no reason they can't add new classes with new expansions. Right now, they have the least class diversity I've seen in an MMO. Even the original Guild Wars had the Dual-profession mechanic to let people have greater diversity (Even if it didn't always result in viable characters). Also, the original Guild Wars introduced a whole new set of classes with each Expansion, which they might choose to do with GW 2.
Wait, you mean classes or races?

There are 10 classes (called professions, actualy), unless you mean races, whitch there are 5.

I too don't see a solid reason for not releasing both new classes and races. The only problem I see with new classes is that they will need to balace it just right and the devs have said that balancing is really important in structured PvP, so they might not want to messed that up. I heard that GW1 had some balancing problems because of the same dual-class mechanic you're talking about. (I might be wrong though, I've never really played GW1)


Also, I still have hope for the big Dwarves comeback. :(
I must have miscounted, then, the same way I keep thinking Team Fortress only has 5 classes at times(And it's never the same 5)
 

Hagi

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I think it will do a few things very well. I also think it'll do a few things less well.

I believe it'll be great for exploration and roaming due to the dynamic events mechanic.
Likewise there's a good chance it's structured PvP will be good based off GW1's PvP.

I also think it will lack raiding appeal due to the lack of structure in classes and combat. Likely there won't be any real raiding progression to speak of.
World PvP I believe will also be less than stellar due to the same lack of structure as well as the fact that you'll always be there with random players and most people simply don't use coherent group tactics but do their own thing (which is perfectly fine, but leads to zerging).

It'll be a good MMO. It likely won't be the greatest MMO since the dawn of mankind.
 

GrandmaFunk

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on the topic of race/profession diversity:

I think they are more likely to add new races with expansions as it involves creating a new home city and at least one new starting zone, as well as a new personal story tree.

it doesn't really modify any existing system in and of itself so it can easily be inserted into the game, the challenge is simply the sheer amount of content that needs to go in with it to be done properly.

as for the professions(of which there are 8 now)...it's a lot more complicated to insert new ones because the game, when released, will be balanced for the existing 8. throwing a new one into the system will require adjustments to a lot of the other professions' skills to maintain a functional pvp metagame.
 

Korten12

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Hagi said:
I think it will do a few things very well. I also think it'll do a few things less well.

I believe it'll be great for exploration and roaming due to the dynamic events mechanic.
Likewise there's a good chance it's structured PvP will be good based off GW1's PvP.

I also think it will lack raiding appeal due to the lack of structure in classes and combat. Likely there won't be any real raiding progression to speak of.
World PvP I believe will also be less than stellar due to the same lack of structure as well as the fact that you'll always be there with random players and most people simply don't use coherent group tactics but do their own thing (which is perfectly fine, but leads to zerging).

It'll be a good MMO. It likely won't be the greatest MMO since the dawn of mankind.
Well there is no raiding anyway. XD