Saviordd1 said:
Arenanet never has said that they were completely overhauling the genre. Whoever says that is talking out of their ass. However, the things that they are doing can be called
evolutions of MMO mechanics.
Evolution: Dynamic Events: Essentially public quests done well. There are failure states that affect the game world and what other events are available. e.g. Go kill some centaurs preparing to attack a township. If you wait too long, the centaurs will invade said township and make their vendors/waypoints/NPCs unavailable to you.
-Old system: Pick up quest to kill centaurs that are going to attack a township. However, no matter how long that quest is in your log, they will always be in a field until you kill them. Upon completion there is no change in the game world. A very static system.
Evolution: Fast Paced action: Dodging, constant moving, telegraphed attacks that can do metric tonnes of damage that you should be avoiding. If you do take damage, make sure you pop your heal don't expect someone to heal you to full. Make use of your allies fields, marks and symbols to combo with to maximize potential.
-Old system: DPS: Spam 12345 Heal?: Spam 1 on tank, maybe on a DPS every once and a while. Tank? Stand there and take the hits. Stay out of the green stuff. Rinse repeat.
Structured PvP I can't really say anything on, I spent the vast majority playing PvE, and a couple hours of WvW. However, from the way that combat works, and from the videos, it looks like it will be simulateously easy and difficult to balance. Easy for high-end, as they will know what to utilize when, however low-end people might get slaughtered if they don't know what they're doing.
Evolution: Exploration: MMOs never really encouraged a lot of exploration before. Sure you can find the odd little thing here and there, maybe a little easter egg. But GW2 has a hell of a lot more little things for people to explore, and can reward people with it with mini-dungeons, chests, and cool little lore related things.
Grinding, well, the very base of a lot of MMO mechanics is grinding by your definitions. There really isn't much that they can do to make it not grindy and still available for a general audience. However, the personal story has no grinding whatsoever, and plays much more like a single-person non-exploratory RPG.
WvWvW: They fully admitted that it was based off of DAoC. They iterated upon it, and while DAoC is a popular game, 3-faction combat is still not very familiar to many MMO players- most that have it aren't really all that widespread.
The thing is, the very core of MMORPG mechanics are fairly solid, however, how they're presented is getting a little stale, and now that the technology is available, devs can improve on how the mechanics work, which is what Arenanet is doing. TSW is doing a similar thing, they're using a more classical questing system, but over massive quest chains rather than a massive hub of quests, but it will still be based in the same core mechanic. A total overhaul of the mechanics is frankly stupid, as what would it be replaced for their PvE segments?
I think you expected something else from this game. However, it still doesn't warrant the hostility that you've been coming off in this thread. Granted, they shouldn't have reacted the way that they did, but the tone in your opening post and many of your posts thereafter seemed to be written to provoke a hostile response.
In the end, I suggest that you actually try it again in another BWE event, they'll probably be sending codes to websites sometime in the next couple of months in order to try and promote the game. But if you don't like it, oh well, but don't openly attempt to bait people who like the game with poor information.