Protagonist's death.

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Jan 27, 2011
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There is one instance in an RPG made by sega on the DS that came out about a year ago...

Sands of Destruction.

The whole game, we see that the main hero is a goody two shoes and a nice guy to an almost ridiculous degree. He is also the one who is destined to destroy the world, and anytime he tries to deviate from that path, his powers activate and he (unwillingly) blows up everything around him and turns it into sand.

So where does Protagonist death come in? Well, upon finding out that there is no way to be rid of his power, his party is attacked by someone who has been chasing them the whole damn game. And the hero demands/taunts the guy to kill him (so the world will be saved from his powers). That one act took a cliched goody two shoes hero, and made him way more interesting.

...Of course, they revive him later and find a way to use his powers to create, rather than destroy, but oh well...
 

JWRosser

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Is it Jackson? In Call of Duty 4. I thought that scene was amazing; very powerful. Not so much when they killed off Ghost and Roach in MW2 though.

Marston's death was good, but I think avoidable.
 

GundamSentinel

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Other than RDR, I liked the 'Time Paradox' in Metal Gear Solid 3. It was a nice touch.
 

The Rookie Gamer

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Vrex360 said:
The death of Noble 6 in Halo: Reach.
Because you live the last moments as the last soldier fighting on the doomed planet Reach, surrounded by ever growing forces as your visor cracks and enemies crowd around you and you finally get to watch Noble 6 meet his/her death, fighting pathetically against the unstoppable wrath of the Covenant and dying alone and forgotten.
A grim time to be a human.

On the upside, a pretty cool time to be an Elite.
Damn you, Vrex, first you have to go watching Firefly, and then you ninja me? Salt in the wound. I do agree, and it's very sad that Noble 6's life and death are basically The Greatest Story Never Told trope(if someone could link it, I would appreciate it.).

RDR Spoilers
John Marston dying was also extremely sad, and the fact his son became the very thing he was fighting to prevent made it even worse.
 

Rhymenoceros

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Cridhe said:
Rhymenoceros said:
I think the way Marston dies in Red Dead Redemption was done really well. The inevitability of it and the way they portrayed it was really good.

I didn't bother spoilering that as it was described in this weeks magazine, but feel free to yell at me if you think I deserve it. Plus I don't think I would spoil it too badly with that statement anyway
*sighs* I hadn't finished it yet...
In that case I'm really sorry. Plus I take it that you don't read the articles either? As the first one spoils it more than I do. However I will spoiler y post as I've already ruined it for one person and don't want to ruin it for anyone else
 

NinjaDeathSlap

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Feb 20, 2011
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Vrex360 said:
The death of Noble 6 in Halo: Reach.
Because you live the last moments as the last soldier fighting on the doomed planet Reach, surrounded by ever growing forces as your visor cracks and enemies crowd around you and you finally get to watch Noble 6 meet his/her death, fighting pathetically against the unstoppable wrath of the Covenant and dying alone and forgotten.
A grim time to be a human.

On the upside, a pretty cool time to be an Elite.
^This.

For all the people who say that Halo is the epitome of the 'brainless' fps with no story. This is certainly one of the best presented and most moving death of a character in any game.
 

NinjaDeathSlap

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JWRosser said:
Is it Jackson? In Call of Duty 4. I thought that scene was amazing; very powerful. Not so much when they killed off Ghost and Roach in MW2 though.

Marston's death was good, but I think avoidable.
The Call of Duty 4 ones were very good. Jacksons death was special because it actually had a point, whereas Ghost and Roach's death in MW2 was just so the game could say, "Oh, btw Shepard's the new bad guy now kthnxbye". Also right at the end of CoD4 when you see Gaz, Griggs, and your other squad mates get executed right in front of you by Zhakaev and you just have to sit there, wounded and watch, thinking that you're next.
 

plugav

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There's a hillarious way to die at the end of Vampire: the Masquerade - Bloodlines, but it's a massive spoiler to reveal it.
I'll tell you one thing: don't open it! ("It" being the Ankaran Sarcophagus, a major MacGuffin.)
 

NinjaDeathSlap

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Vault101 said:
GrayJester said:
The title speaks for itself. What is the most interesting and/or dramatic way to die in videogames? This could be either standard death animation (Kain turning into a swarm of bats) or plot-driven death (Vault Dweller being subjected to FEV)

P.S. Sorry for my crappy English, I'm not a native speaker..
no no no no no the Vault dweller didnt die in the end of fallout 3...didnt happen (seriously it was too much for me)

anyway I hope to GOD they dont pull that with Mass effect 3, I mean Im sure it will be a valid option..but I dont want it to be the ultimate Paragon ending, liek fallout 3 thats just really slapping you in the face for being good
Everyone's expecting Shepard to have the option of sacrificing himself at the end of ME3, but if I'm honest I think it will be much more effective if you're asked to say, either sacrifice The Normandy, with Joker and your team on board, OR sacrifice several other warships full of soldiers. I reckon that'll be the biggest choice, entirely down to what you personally would do with no real 'right' answer, since Ashley/Kaidan in ME1. Who do you hand a death sentence to? The many who you don't know but have fought by you just the same, or the few who you know and care about?
 

Jandau

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Most recently, in Witcher 2. Failing the QTE with Loredo's mother results in a scene where the repulsive old hag stabs you in the gut with a rusty knife and tosses you to the floor. The view changes to first person as Geralt desperately tries to grab his sword and the old hag rushes in to stab you in the face one last time. There was just something disturbing in the whole scene, can't quite put my finger on it...
 

Micky_PX

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I don't know whether it counts as a proper protagonist "death" per say, but I loved the twist at the end of Silent Hill: Shattered Memories:
where it's revealed that Harry Mason has been dead all along. It was very 6th Sense.
 

Neverhoodian

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I don't know if it's particularly interesting or dramatic, but the Neverhood takes my pick for the funniest death:

 

Anachronism

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It's kind of an awkward question to ask, because even mentioning a game counts as a spoiler, regardless of whether or not you put it in spoiler tags. In any case:
The protagonist's death at the hands of their master. You've just beaten the person you thought was the main villain and rescued your master from his imprisonment. He walks up to you and says something along the lines of,
I am glad to see that you have remembered the basics of what I taught you. Even the flaws.
At which point he takes you by surprise and kills you with a few punches. Hell of a moment, and no way did I see it coming.
 

Cheesus333

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Micky_PX said:
I don't know whether it counts as a proper protagonist "death" per say, but I loved the twist at the end of Silent Hill: Shattered Memories:
Ooft, I loved that twist. I thought the story, if not the gameplay, of Shattered Memories was actually done REALLY well. I'd like to see more like it, to be honest - I'd definitely buy a remake of SH2 in the same sort of fashion.
 

fates_puppet13

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JourneyThroughHell said:
Rhymenoceros said:
I think the way Marston dies in Red Dead Redemption was done really well. The inevitability of it and the way they portrayed it was really good.

I didn't bother spoilering that as it was described in this weeks magazine, but feel free to yell at me if you think I deserve it. Plus I don't think I would spoil it too badly with that statement anyway
You have no idea how much more insultingly inane you made your post with that last paragraph, do you?

OT: The Batman death cutscenes from Arkham Asylum were really, really cool.
both are really good death scenes
and i did like the loading screen after "use middle analogue stick to avoid jokers shots"
 

Thespian

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Chell's death in Portal 2 was interesting. And shut up, yes she did die. GlaDOS left her in the middle of god-damn nowhere while she was exhausted and starving with zero food or shelter. Unless she was going to eat the companion cube and trek to find survivors in whatever post-apocalyptic cataclysm-struck world was left of Earth, she sure as hell didn't survive. Stupid game had so many plot holes.

I agree that a Protagonist death should be done through a battle where you can't win and have to fight off hordes of enemies. That way you feel the hopeless struggle of it all. Games are meant to be interactive, why make the most important moment a cutscene?
 

Drizzitdude

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I don't know about emotional or anything but I think I watched every death scene in both dead space games and those kept me entertained
 

emeraldrafael

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I always liked persona 3 fes. The sacrifice, and then the chance at a redemption was uplifting. hopefully in Persona 5 well get a reference that elizabeth accomplished her goal.