So i was poking around on the internet, reading some reviews, going through the gaming community and i noticed something that shocked me. Now many critics/gamers etc. often complain about not having many games that are story driven, that have strong developing charters that you can identify with, or that have a story at all, yet almost never do i hear them mention Planescape: Torment as a game that did all the story business right, i mean as far as story and character go, Ps:T is a masterpiece, a one of a kind game that did it perfectly. My question is, why is that? Is it because not a lot of people played it (if you have not go play it, trust me it is worth it), is it because the people fear fan boys who will rip any one criticizing the game apart? Now im not saying the Ps:T is a perfect game, but its a great game that shows us that it's indeed possible to make a game thats driven by narrative and characters instead of exity-shooty-action and impossible graphics. Why do people talk about the FF, SH and such when planescape....well did it better (at least in my opinion, but it's a opinion that everyone i know who played the game shares) and the only complains i heard about the game are is that the combat is not so good (true) and that it's not a game to turn on and play for 30 minutes before turning it off and going to sleep (indeed true, tons of text and requires you to focus a lot, but then its a RPG done right and not a action game) can anyone solve this mystery because im baffled by this phenomenon