I'd replace "fear" with "extreme annoyance"Cassita said:Some people like real danger and to think of the bosses as an actual threat? It is extremely unsatisfying to know that for all the hype and lore behind the Lich King, he can't kill you. Period. There is no fear there. This is meant to be one of the big bad guys in the Warcraft lore and all he is to you is a drop...iLikeHippos said:What's the point of putting down time and progress on a character if it can just die by a group/cheap shot?
Utterly motherfucking pointless. The idea is worse than super realism.
Let's say you actually got up to level 80 (some way without getting ganked along the way, having to start over every time a rogue sneaks up on you) and certain other individuals did. Congrats, you guys are epic. But you wouldn't face a boss. Not ever!
Why? Because, after putting up hours and hours into your character which could replace weeks, and possibly months...
You don't want to risk losing that. It's just unreasonable. So, what good are the bosses if no one's ever going to meet them?
Now, this can be solved two ways.
1) Use the current resurrection system. If you didn't learn, you will after you die. So no harm done.
2) Make the game much easier for your character to survive. This will probably reduce the difficulty greatly, and maybe the fear. But because death is permanent, you need a substitute for it. Otherwise there's no freaking way.
But that's just my theory. What's yours, may I ask?