To do a permanent death MMO, you have to imagine breaking the paradigm a bit.
Consider, for instance, a Beowulf-themed MMO. You go into it knowing that your character is going to die. The only question is how long he's going to live. You have a "Glory" score that accumulates as you face epic foes and don't die. When your character does finally die, Valkyries flie in and take him off to Valhalla, and you can go play him in PvP arenas with other dead heroes in Valhalla. Every six months or so, a special event occurs where the highest-Glory heroes in Valhalla have to do some sort of special PvE raid against giants or something.
Meanwhile, based on your Glory score of the character who just died, you unlock new some powers/equipment/feats for your next character that you roll up. (Similar to Dead Rising's mechanics, actually). There might be certian bad guys that, if they kill you, award massive posthumous glory for the glorious death. So if you make it all the way through the raid but die to the Giant King, you get +500 Glory.
Each of your individual character is just part of an overall meta-game of accumulating long-term Glory. You might go through a dozen characters over the course of your subscription, each time inching upward in Glory.
Anyway, that's off the top of my head. The point is that you could do an awesome permanent death MMO.
Consider, for instance, a Beowulf-themed MMO. You go into it knowing that your character is going to die. The only question is how long he's going to live. You have a "Glory" score that accumulates as you face epic foes and don't die. When your character does finally die, Valkyries flie in and take him off to Valhalla, and you can go play him in PvP arenas with other dead heroes in Valhalla. Every six months or so, a special event occurs where the highest-Glory heroes in Valhalla have to do some sort of special PvE raid against giants or something.
Meanwhile, based on your Glory score of the character who just died, you unlock new some powers/equipment/feats for your next character that you roll up. (Similar to Dead Rising's mechanics, actually). There might be certian bad guys that, if they kill you, award massive posthumous glory for the glorious death. So if you make it all the way through the raid but die to the Giant King, you get +500 Glory.
Each of your individual character is just part of an overall meta-game of accumulating long-term Glory. You might go through a dozen characters over the course of your subscription, each time inching upward in Glory.
Anyway, that's off the top of my head. The point is that you could do an awesome permanent death MMO.