If only they would have acting "police" and safety nets like hospitals, and losing in combat made you "stunned" and you have a chance to reach safety.
It all depends on how much people are ready to invest in the game as well as their intellect. I can't see any sort of organized work happening in Runescape, but I would be curious to see it attempted in Eve.OTOH, it's also a matter of self-preservation. Sooner or later, you're likely to be their next target if the problem isn't dealt with. The threat is more pronounced when you stand to lose days/weeks/months of character development to these people. People coming together for mutual protection is pretty natural.
The players are the variable, as well as the game world, design and even usability or marketing.I imagine that if vigilante groups or gangs don't form for mutual protection, then this game system would empty itself out in no time. The whole project might prove to be an interesting study in anarchy theory, in fact.
Infact it would probably be more time consuming, i know i'd certainly play differently, i'd make sure i was always fully healed and mana'd up before every fight and i wouldn't even dare attempting an elite or groups of mobs let alone a dungeon or a raid, not to mention starting all over again when you die.Cassita said:It would make them far less... time consuming.
Edit: Wait, I guess that would kill the point of MMO's and loose the devs money...