Question of the Day, September 2, 2010

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Agayek

Ravenous Gormandizer
Oct 23, 2008
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It would work if, and only if, boss fights were drastically simpler (if not easier).

As most MMOs are now, the bosses are designed to cause groups to wipe repeatedly until most of the group understands the mechanics. Such a design philosophy would essentially make it impossible for anyone to actually get through end-game content.

I wouldn't be opposed to playing a hardcore-mode MMO, it would just require some basic design changes, and boss fights would have to be resettable without a wipe.
 

SL33TBL1ND

Elite Member
Nov 9, 2008
6,467
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It would certainly be interesting and provide a new dynamic in the way MMOs are played.
 

Engarde

New member
Jul 24, 2010
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Slycne said:
The problem, which this thread mirrors, is that most everyone is viewing perma-death in the context of World of Warcraft and that's a mistake. The systems and mechanics that are in place for WoW do not support or compliment perma-death, hence the massive turn off that everyone associates with it. The MMOs that have had various degree of perma-death or consequential loss are built from the ground up with that goal in mind.

Would it be for everyone? Certainly not, but no more or less so than asking if you like any other specific game mechanic.
You have summed this up well, Sir. I think it would be an amazing mechanic in a game designed around it, like as someone mentioned earlier, the Glory mechanic.
 

oppp7

New member
Aug 29, 2009
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Considering the Survivor title in Guild Wars, it kind of already exists.