Quickscoping "Gimped" in Call of Duty: Black Ops.

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infinity_turtles

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omega 616 said:
This makes you sound like a quick scoper. If this is the way there nerfing it, it would mean you actually have to aim, thats the point of a sniper.

It is the way a sniper is meant to be, if it means it becomes the lame duck class that just means all those kiddie winks aren't "xXelite-sniperzXx" and only "hard scopers" are the real snipers.
I "hard scope" and I disagree with that. Normally you stay zoomed out until' you see a target, then you bring up your scope while facing in their general direction, adjust from the scope, and shoot. Now think about how disorienting a random zoom would be. You wouldn't know where you're looking at, so you don't know which direction you need to look towards to find your target unless their happens to be something memorable about the scenery that happened to show up in your now extremely limited field of vision. And you also have to make a much bigger adjustment to your aim before your enemy runs into another area. Two big hits to sniping that can only be avoided if you stay zoomed in all the time. Which isn't very smart to do because it limits your field of vision too much to actually notice enemies.

I'm all for nerfing quickscoping, preferably by taking time to bring up the scope while still letting you adjust your aim, but this method nerfs sniping in general.
 

omega 616

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infinity_turtles said:
I "hard scope" and I disagree with that. Normally you stay zoomed out until' you see a target, then you bring up your scope while facing in their general direction, adjust from the scope, and shoot. Now think about how disorienting a random zoom would be. You wouldn't know where you're looking at, so you don't know which direction you need to look towards to find your target unless their happens to be something memorable about the scenery that happened to show up in your now extremely limited field of vision. And you also have to make a much bigger adjustment to your aim before your enemy runs into another area. Two big hits to sniping that can only be avoided if you stay zoomed in all the time. Which isn't very smart to do because it limits your field of vision too much to actually notice enemies.

I'm all for nerfing quickscoping, preferably by taking time to bring up the scope while still letting you adjust your aim, but this method nerfs sniping in general.
No, normally you stay zoomed out till you see a target then zoom in. I get to what I think is a good sniping spot over looking a busy area and automatically go zoomed in to see who I can pick off, if there is nobody I wait for 5 or so seconds then move off.

Which means I have no problem with this nerfing and niether would anybody who chose to do this.

A set of headphones will alert you to anybody sneaking up on you, which I have.
 

Kitteh

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IBlackKiteI said:
Jeffrey Ross said:
I just hope they gimp weapons with high damage and rate of fire (i.e. g18 akimbo, anyone?)
Auto pistols are gone completely, though akimbo is available for standard pistols and some SMG's, however since there is no more stopping power and juggernaut or whatever they will probably be a lot less used, maybe in favour of the many other attachments.
Thank god, i was playin yesterday and encountered 2 akimbo glocks, 3 noob tubers (one with an rpg-7), and an aa-12.
 
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Tdc2182 said:
Glademaster said:
Em quickscoping was in CoD way before the sleight of hand perk in CoD MW2. I don't think this "gimping" of it when it was already in the game will stop it.
The way they are gimping it is by changing the way the scope zooms in. In all the other games, the scope zooms in directly in the middle of the screen, taking advantage of the auto aim which gives a little assistance for the kill.

In Black Ops, the sniper will not zoom in directly in the middle. It will zoom in randomly somewhere on your screen, meaning you have to adjust your aim to hit the player. Pretty much making it entirely luck if you manage to quick scope a player.

Quick Scoping was never exactly Over powered in the Call of Duty games, albeit annoying, the fact that Treyarch is considering it a problem means they don't have their Priorities completely straight. The sniper is now pretty much the lame duck class that you shouldn't be seeing much of anymore.
Ok well that does make it a bit annoying but I was quick scoping a bit in CoD before these boosts and we don't even have Auto Aim(which is an aimbot) on the PC. In fact on all rifles servers on CoD2 you had to know how to quick scope or die close quarters as a sniper.

They should just get rid of auto aim. I know analog is not the same accuracy as a mouse but giving someone a watered down hack is still cheating. There is a reason it does not feature in PC games anymore. So get rid of Auto Aim and get some form of sticky aim which is when you ha ve crosshair over target sensitivity is say 1/2 or 1/4 what it was.

As a side note I really don't see the point in getting rid of stopping power. It was perfectly balanced in CoD4 they should just drop akimbo. Unless the premise of the game is you are a super soldier or somehow genetically augumented with super strength and muscles you should not have dual anything. I know it is only a game but to me that dual wielding is really immersion breaking. I can however, live with it if it is only pistols.
 

omega 616

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I have just played an entire domination match against nothing but quick scopers, it was ... interesting.

From random spinny random fire kills to standing near the helicopter (highrise) firing at our point. So I pulled my douche bag class runner with a difference, ump (FMJ) and g18 (FMJ, no akimbo yet).

It led to plenty of knife lunges, double and triple kills and running circles around them. The term "reckless abandon" was an understatement.

I came out 42-38 (and won the match), who says quick scoping isn't over powered?
 

archvile93

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etherlance said:
Now lets turn our attention to the noobtubers!!
There's the flak jacket, the damage of explosive damage is forbbiden from doing more than 75% of you total health so you can't be one shot killed from explosives, even direct hits.
 

Tdc2182

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omega 616 said:
This makes you sound like a quick scoper. If this is the way there nerfing it, it would mean you actually have to aim, thats the point of a sniper.

It is the way a sniper is meant to be, if it means it becomes the lame duck class that just means all those kiddie winks aren't "xXelite-sniperzXx" and only "hard scopers" are the real snipers.
That's offensive. At first I was actually rather pleased with this news that they were gimping it.

But the thing is, as soon as you bring in "What it's suppose to be like in real life" is the moment you don't get a say in it. It's a video game. You aren't suppose to have bright neon colors on your gun. A real soldier doesn't run around with dual Sub machine guns.

Yeah, it was obnoxious, but it was never game breaking. It created a false sense of elitism. But I can do with the douche bags.

The sniper is now the class that you will never use, just like the Shotguns and Light machine guns. There is a point where you it's no longer not cheap, and it becomes obsolete.
 

Tdc2182

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Glademaster said:
Ok well that does make it a bit annoying but I was quick scoping a bit in CoD before these boosts and we don't even have Auto Aim(which is an aimbot) on the PC. In fact on all rifles servers on CoD2 you had to know how to quick scope or die close quarters as a sniper.

They should just get rid of auto aim. I know analog is not the same accuracy as a mouse but giving someone a watered down hack is still cheating. There is a reason it does not feature in PC games anymore. So get rid of Auto Aim and get some form of sticky aim which is when you ha ve crosshair over target sensitivity is say 1/2 or 1/4 what it was.
Technically it is sticky aim. But I heard a good example; Every try to get a headshot on a team mate in Halo? Its next to impossible on the console. Console FPS's need it or they are boned.
As a side note I really don't see the point in getting rid of stopping power. It was perfectly balanced in CoD4 they should just drop akimbo. Unless the premise of the game is you are a super soldier or somehow genetically augumented with super strength and muscles you should not have dual anything. I know it is only a game but to me that dual wielding is really immersion breaking. I can however, live with it if it is only pistols.
Think about the amount of choices you would never usually use with out stopping power. It opens up whole new gamestyles.
 

omega 616

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Tdc2182 said:
omega 616 said:
This makes you sound like a quick scoper. If this is the way there nerfing it, it would mean you actually have to aim, thats the point of a sniper.

It is the way a sniper is meant to be, if it means it becomes the lame duck class that just means all those kiddie winks aren't "xXelite-sniperzXx" and only "hard scopers" are the real snipers.
That's offensive. At first I was actually rather pleased with this news that they were gimping it.

But the thing is, as soon as you bring in "What it's suppose to be like in real life" is the moment you don't get a say in it. It's a video game. You aren't suppose to have bright neon colors on your gun. A real soldier doesn't run around with dual Sub machine guns.

Yeah, it was obnoxious, but it was never game breaking. It created a false sense of elitism. But I can do with the douche bags.

The sniper is now the class that you will never use, just like the Shotguns and Light machine guns. There is a point where you it's no longer not cheap, and it becomes obsolete.
You are really easily offended then. I said "makes you sound like a quick scoper" not you are one. I also said "how it's meant to be", I never said anything about real life.

Shotguns are commenly used, infact I went on a rampage before and get 6 kills in as many seconds. LMG's are still used often, I have seen an increase in them on MW2 atleast.

You are over reacting to this, your making out that you might aswell take foam bat instead of a sniper rifle.

Snipers will still be one hit killers and they will still be able to zoom in like no other weapon, which means there still useful and will still be used, used were they are meant to be AKA long range.

This system ensures anybody trying to use a rifle at handgun ranges will most likely miss, it will also cut out bullshit 360 jumping quick scopes entirely.

If you object to this it will just make you sound more like a quick scope supporter.
 

Tdc2182

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omega 616 said:
You are really easily offended then. I said "makes you sound like a quick scoper" not you are one. I also said "how it's meant to be", I never said anything about real life.
It was more of a joke, but seeing how someone is a little bit to literal, I will refrain from doing so.
Shotguns are commenly used, infact I went on a rampage before and get 6 kills in as many seconds. LMG's are still used often, I have seen an increase in them on MW2 atleast.

You are over reacting to this, your making out that you might aswell take foam bat instead of a sniper rifle.
From the sounds of it you don't play much CoD 4, or at least haven't done so in some time. This game will be nothing like Modern Warfare 2, it won't even be using the same exact engine. It is going to be using an advanced version of the CoD4's engine. If you haven't ever played CoD 4, you would no that the sacrifice for using a LMG was to much to bear. It was so much easier to use any other gun.

The Shotguns in Modern Warfare 2 were also much much more powerful than they were in the previous game. It was also a secondary in MW2, pretty much meaning there was no reason for you to even use the pistols. So obviously you are going to see them alot. Ever put on the Shotgun in Call of Duty 4? If you didn't have stopping power on it you are guaranteed to not get a one hit kill, even at close range. The statistics of actually managing to get a kill with one of those things were entirely random. And that is how they are going to be in Black Ops.

I assure you, there is no more sniper shotguns.

And yes, from the sounds of it I am going to have a much easier time getting kills with the new ballistic knife as opposed to using a sniper.
Snipers will still be one hit killers and they will still be able to zoom in like no other weapon, which means there still useful and will still be used, used were they are meant to be AKA long range.

This system ensures anybody trying to use a rifle at handgun ranges will most likely miss, it will also cut out bullshit 360 jumping quick scopes entirely.

If you object to this it will just make you sound more like a quick scope supporter.
The thing about the CoD series is you can be an aggressive player if you pick up the sniper. Sniping is something the CoD series has done amazingly and now they are now getting rid of that. If you honestly had a serious problem with getting killed in one on ones by snipers more so than actually winning them, you are not a good player.

Sure, I support quick scoping now more than I have done. I think they should take out the Sleight of Hand Pro so it doesn't give super cheap kills, but taking it out entirely?

That is ridiculous.

No one is gonna snipe anymore. Because taking people out from long range will never catch on.
 

MetallicaRulez0

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Tdc2182 said:
Sure, I support quick scoping now more than I have done. I think they should take out the Sleight of Hand Pro so it doesn't give super cheap kills, but taking it out entirely?

That is ridiculous.

No one is gonna snipe anymore. Because taking people out from long range will never catch on.
Exactly. If they follow through with this plan, Snipers will be completely obsolete, even more-so than they are now. You already put yourself at a fairly big disadvantage just using a Sniper in the first place, no matter how good you are with it. Taking away your only option in close and medium range is a travesty. It makes Sniping impossible. I'm pretty sure that wasn't Treyarch's goal when they set about fixing quick scoping. If this remains in the shipped game, ARs and SMGs will be the only weapon options, and that sucks ass.

Yes, before you say something, the people who "use the gun properly" (ie: sit in a corner or on a balcony with their scope up waiting for people) aren't affected too much by this change, but those people aren't very good at the game, so I really don't care what they think.
 

omega 616

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Tdc2182 said:
And yes, from the sounds of it I am going to have a much easier time getting kills with the new ballistic knife as opposed to using a sniper.

omega 616 said:
Snipers will still be one hit killers and they will still be able to zoom in like no other weapon, which means there still useful and will still be used, used were they are meant to be AKA long range.

This system ensures anybody trying to use a rifle at handgun ranges will most likely miss, it will also cut out bullshit 360 jumping quick scopes entirely.

If you object to this it will just make you sound more like a quick scope supporter.
The thing about the CoD series is you can be an aggressive player if you pick up the sniper. Sniping is something the CoD series has done amazingly and now they are now getting rid of that. If you honestly had a serious problem with getting killed in one on ones by snipers more so than actually winning them, you are not a good player.

Sure, I support quick scoping now more than I have done. I think they should take out the Sleight of Hand Pro so it doesn't give super cheap kills, but taking it out entirely?

That is ridiculous.

No one is gonna snipe anymore. Because taking people out from long range will never catch on.
Thats the thing in real life or not the sniper is a support role, for maps like wasteland and the outter edge of fuel for example.

To use a sniper as the BFG of hanguns or a super FAL is as silly as running akimbo UMP's. Thats not what the devs intended for the sniper, you never saw sniper wolf in MGS running at you, did you?

If you want to be an agressive player, why are you picking a sniper? It makes no sense, other than the fact it's so easy to abuse the aiming features.

Treyarch looks like they want snipers to hunker down, set up a little tent, put the BBQ on, slap a claymore down and wait. To me this is a good thing, you know were they are then.

It's not so much the slight of hand pro, I posted a vid a week or two ago were the shooter blantenty missed his target, by 2 or 3 inches on the screen yet he still got the kill. The massive reticule wasn't over the target either.

I have instances were I would be aiming down somewhere, (I don't camp, I just randomly stop, crouch, turn around and aim for 3 or 4 seconds) and my gun would stray a 1 CM or so as an enemy would walk past my sights, it doesn't happen very often but it does happen. If you have it on console go into a private game with a friend and test it.

Slight of hand pro never gave super cheap kills, it gave quicker kills. It's the aiming features on consoles and now treyarch are making the zooming in random it will eliminate quick scoping.

Taking out people at range doesn't need to catch on, proper snipers do it already. Over grown is amazing for sniping like that, from one end of the wooden bridge to the other, From near the three concrete barracades to the fuel tank, from bridge to bridge, on top of the house to the concrete barracades, from the barn to the broken wall near the stone bridge.

Derail is another good "hard" scoping map, for example. Granted on rust and other maps there is no place for snipers but is that such a big deal?

The less quick scoping there is, the better.

MetallicaRulez0 said:
Tdc2182 said:
Sure, I support quick scoping now more than I have done. I think they should take out the Sleight of Hand Pro so it doesn't give super cheap kills, but taking it out entirely?

That is ridiculous.

No one is gonna snipe anymore. Because taking people out from long range will never catch on.
Exactly. If they follow through with this plan, Snipers will be completely obsolete, even more-so than they are now. You already put yourself at a fairly big disadvantage just using a Sniper in the first place, no matter how good you are with it. Taking away your only option in close and medium range is a travesty. It makes Sniping impossible. I'm pretty sure that wasn't Treyarch's goal when they set about fixing quick scoping. If this remains in the shipped game, ARs and SMGs will be the only weapon options, and that sucks ass.

Yes, before you say something, the people who "use the gun properly" (ie: sit in a corner or on a balcony with their scope up waiting for people) aren't affected too much by this change, but those people aren't very good at the game, so I really don't care what they think.
No, I am pretty sure they wanted to totaly rid the game of quick scoping.

You shouldn't be using a sniper in close to medium range, you have a secondary for that very reason.

It makes sniping what it should be.

People who run round with a sniper rifle can't play the game properly and are just lashing out at people who do use them properly. Snipers zoom in for a reason, to take people out at long range, not just so you can shoot the hairs off his nipples.

Which means you stand back and take people out at range, not run up to them and cheap kill them 'cos by the time I have landed even half the amount of damage to kill you (3 or 4 shots), you have ADS faster than me and shot me once and at close range, which is all you need.
 

Levi93

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OK this is looking pretty good, when i first saw black ops i thought "oh god, yet another bucket of milk from the oh so average call of duty cow" but i guess theyre starting to prove me wrong, I mean when a sniper rifle is more effective at close range than a shotgun somthing is broken and unbalance.

its looking even better now that theyre removing not just juggernaut but stopping power also.

But then again with the removal of stopping power they may have nerfed sniping in general a little bit too much.

I suppose thats one thing that off the list of things that preventing me from buying his game though, the others being:

Marathon, light weight and commando.
Noob tube/ pro pipe.
The majority of people using the same goddamn guns(UMP, intervention, SCAR).
Expanding on the previous point; UMP, marathon, lightwieght/stopping power. There is always sombody every single game.
The perk allowing you to change your class at any time (the name evades me for some reason)
+ RPG's/ noob tubes.
Akimbo shotguns (yeah i know its nerfed now but its still broken if used with bling pro with FMJ).
The fact they showed no evidence of public/beta testing or concerns for gamplay balancing.

thats alls i can think of for now.
 

alucards1hell

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Kryzantine said:
MetallicaRulez0 said:
Unless you're sitting in a corner staring down your sights (which means you're basically an idiot), then sniping is no longer possible.
I'm sorry, uh, do you know how snipers work in RL?

Sniping in gaming in general has gone sour the last few years. Traditional counter sniping methods - smoke, flanking, armor, etc - have been excluded from games and sniper rifles have become overpowered on mobility alone (as in, you can somehow fire a sniper rifle from your shoulder, take 1.3 seconds to aim at someone's head from a few hundred yards away and fire, then keep moving). Hopefully, this will actually make snipers in Black Ops similar in skill type to the spy in TF2 - you have to know your enemy, you have to know the map or you're going to be a miserable player, but if you do know all of that and you have the skill and team support, you can be an absolutely devastating force on the field, strangling entire corridors by yourself and maybe a spotter or a guard to keep off close ranged foes.

Sure, you'll get a ton of people saying, WTF is this shit? I thought this was CoD, not ArmA. But you'll get a ton of shit no matter what the game will turn out like, and people will get used to it.
Too true, in RL , you must re-center your aim on the target after every shot (speaking from experience firing the L85) otherwise that you waste ammo and almost certainly f*ck up your groupings.
 

omega 616

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leviwoollven said:
OK this is looking pretty good, when i first saw black ops i thought "oh god, yet another bucket of milk from the oh so average call of duty cow" but i guess theyre starting to prove me wrong, I mean when a sniper rifle is more effective at close range than a shotgun somthing is broken and unbalance.

its looking even better now that theyre removing not just juggernaut but stopping power also.

But then again with the removal of stopping power they may have nerfed sniping in general a little bit too much.

I suppose thats one thing that off the list of things that preventing me from buying his game though, the others being:

Marathon, light weight and commando.
Noob tube/ pro pipe.
The majority of people using the same goddamn guns(UMP, intervention, SCAR).
Expanding on the previous point; UMP, marathon, lightwieght/stopping power. There is always sombody every single game.
The perk allowing you to change your class at any time (the name evades me for some reason)
+ RPG's/ noob tubes.
Akimbo shotguns (yeah i know its nerfed now but its still broken if used with bling pro with FMJ).
The fact they showed no evidence of public/beta testing or concerns for gamplay balancing.

thats alls i can think of for now.
Marathon only works for a little bit, no non stop running.

Commando is gone.

Noob tube is there but the only way to get more nades for it is to die.

There will always be an OP gun, just a fact of gaming life.

OMA (one man army) is gone, although if used correctly it is a great perk.

I don't think there is any akimbo, I could be wrong.

Hope I helpped.
 

WaywardHaymaker

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lax4life said:
WaywardHaymaker said:
Arrgh! Damn you, Treyarch! You continue to earn the slightest nods of admiration from me that will all add up to making me buy your game and regretting it!

More zombies, no quickscoping, no Marathon/Lightweight, Customization in droves... Fie and damnation! You can't make me buy it! YOU CAN'T!
I don't really what's wrong with no marathon/lightweight, or the fact that you have to actually purchase upgrades instead of just "Oh, you hit lvl 20, here's 4 new guns, and 2 new perks. Have at 'em." I really do like what Treyarch has been trying to do with this game. Whether it's going to work or not, I have no idea. (Don't really care about quickscoping as I've never encountered any. :p)
There's nothing wrong with any of it. In fact, there's a hell of a lot right with it. I love all of those ideas! I just don't want to buy the game because I know it'll have the same CoD gameplay that I just don't want anymore of. It's just that all of these changes (Along with fucking JOHN F. KENNEDY BEING A PLAYABLE ZOMBIES CHARACTER) make me want to give it a chance.