Druss the Legend said:
Yopaz said:
Druss the Legend said:
I think you missed the point of what I was getting at, but I appreciate the lesson in car economy.
Actually, I think of 5 years of support as a thing they remove when they sell you a used car, so this is spot on. Just like the sewers on Rage the support is something extra. The sewers are an extra area added to purchase of a new one. 5 years of support is an extra service added with the purchase of a new one.
The sewers can be unlocked as an extra area by paying a little extra if you buy it used. Repairs can be bought as an extra service if you bought the car used.
I might miss your point here, but I render your statement invalid in any case. Car dealers DO remove something from those who sell it used.
We are straying off topic. I understand what your getting at. But I was merely using cars as a way of showing how stupid this idea is in the physical world, and you completely ignored my movie (digital) example.
My point is that the action taken by ID realms may escalate further into other things(digital and/or physical worlds) and people believe this needs to be stopped now.
Perhaps the developers of Rage could have instead said:
"We are adding content for players who buy new."
Rather than...
"We are taking content away from players who buy used."
I would also like to see your credentials for invalidating my statement(also saying that you might not understand it but are ignoring anyway is a bit ignorant and self-righteous), last I checked there was no such thing as the opinion police.
OK, so you seem to miss the whole point with Rage. There is an extra area involving sewers. It is not on the disc. It is not connected to the story. It is not unobtainable for those who buy it used. It is just like Alan Wake's extra chapter The Signal except it will be released at the same time as the game. This is just like The Sims 3 giving you a $10 gift certificate when you purchase a new copy of The Sims 3. They do not cut anything out of the game. You have to download it even if you buy a new game. You can buy it and download it if you buy a used game.
What you don't understand is that The Escapist made an article that stated they remove things, but this is all apples and oranges. Seeing as this was never on the disc and you need to download it and you can buy it, they are in fact giving those who buy it new extra content.
Before I move on to why I didn't answer the part about movies. Repeat this:
The Sewers are not on the disc and can be purchased as dlc for those who buy used.
When I quoted your post I had already made quite a lenghty post about used books, used movies and used CDs so I didn't feel like going into that to the same extent.
Movies pull in most of their money with their cinemas and deals with TV companies that broadcast movies on TV. They don't need everyone to buy new because that's not where they earn their money. Some movies also earn money because certain products appear in the movies and work as commercial.
Music pulls in a lot of money when it's broad-casted on radio and TV, both as pure music and as music videos (where music videos can also pull in extra money by advertising). There's also a lot of money to be earned on selling concert tickets and merchandise on concerts pull in loads of money.
This is just a brief part of my original point, but it all builds up to this: A game brings in money only when a new copy is sold. Music and movies bring in almost no money on new copies being sold, but brings in money in several other ways. That is if they don't have dlc, such as Rage, Fallout, Mass Effect, Alan Wake, Tales of Vesperia, Beautiful Katamari, Blue Dragon, Call of Duty, Guitar Hero and the list goes on into eternity.
Books on the other hand does not earn money on second hand sales, do not remove anything when it comes to second hand sales and rarely offers something for a new sale. What is the difference from books and games? The amount of persons involved in making it and the money needed to make it.
To publish a book you need writing utensils (typewriter, computer or pen and paper), Usually 1 author (though some books are written by more than one), 1 editor (more will give mixed signals and confusion which makes the combined effort useless) and lastly one publishing company. The "developer" usually starts doing this in his spare time while working a full time job. When the work is finished (so far no expenses) it gets sent to various publishers who determine if it's good. If it is they contact an editor who helps out making the book ready to be released.
A game on the other hand takes huge crews and an average of 10 millions in development costs.
Now forget the name of the article that is currently the most commented and tell me why what Rage is doing is so bad.