Hmm. I find this to be a fascinating thread. As a woman, I'm not very "feminine", certainly. I do wish that, growing up, I'd found more females to idolize; all of the people that I learned from as I grew were men. In the stories I've read I've seen strong female characters, by they never influenced me or related to me like the male characters did. Same goes for video games. And yet I never question being female, nor having feminine traits, albeit not terribly obvious ones.
Well, there was one woman I really did like. I really did idolize Samus, once upon a time. That makes Metroid: Other M so much worse in my eyes.
There was a time when I really liked Lara Croft, too, but that was when I was too young to know she was just a whore with a hard on for old stuff. >_<
But I don't think there's any piece of art that can be completely inoffensive, or it loses it's value as art, unless it's being inoffensive as a rhetorical point (hmm...), in which case it'll still probably be offensive to some extent. I'm not saying it's necessarily a good thing, and I'd certainly take issue with something saying, oh say, women belong in the kitchen barefoot and pregnant, but I wouldn't say it wasn't art. Just not good art.
Anyways...even if I made a game from scratch, being female, some feminists would probably still take issue with how I portray my female characters, as some males would probably take issue with the way I portray my male characters. I will always wish that Sir Sakamoto had made Samus an actual character who knew what it was like to have an understanding paternal relationship instead of an abusive one, but she is now who she is. But no matter how awful it is as a game, it's still art.
Eheh...so...on video games as art and offensiveness...heh...