BloatedGuppy said:
1. Lara wasn't BORN a classically educated, athletically trained adventurer, was she? Surely at some point along the way she BECAME that? I think the game is trying to portray an origin story. I don't find characters who are as effortlessly competent and unassailable as you suggest particularly easy to relate to, on any level. They can be momentarily entertaining in a "whee, I'm such a badass" sense, but they're not very compelling.
Ah, but an origin story, while explaining particular traits of a character can inadvertently raise questions about traits that are absent. For example, I think that by dropping an unprepared girl into the bush where she suffers hardship after hardship, escaping not only the hazards of the wilds but of lawless mercenaries and dangerous aboriginals and is
reduced to a cornered animal, you're not going to end up with someone who wittingly goes on adventures for the sport of it and, well, raids tombs.
After that kind of ass-kicking (whether or not she emerges victorious) you're going to end up with someone who's content to limit her adventuring to the stacks and the archives. That is unless the story somehow demonstrates some other reason why this person will be perpetually compelled by the call to adventure in the outback.
Incidentally, this also is not about sex. Men and women alike like their toilet paper, clean laundry, central air conditioning and internet access. Myself, the mosquitoes, poison oak and rattlesnakes are enough to keep me from Angeles Crest and the Sequoias, so I assume Lara gets a serious high from ancient ruins and lost cities to be driven to wander out there in search of such places.
2. As I'm sure you have, I've known women who have been raped, and rape does not "generally turn one crazy". I know a few women in particular who would be deeply offended and extremely angry at the suggestion that the trauma they suffered somehow broke them, or that it shaped everything about their life to follow. I don't have an issue with your rape/torture metaphor and I'll readily agree it's not a subject I think the industry is ready to tackle with grace and subtlety, but a blanket statement that victims of rape or near rape are generally crazy is a little off the reservation.
I'll admit that I'm a bit fast and lose with the term
crazy, the way that the LGBT community is with
queer, but that's because as one who struggles with major depression, I'm inclined to encourage folks to recognize that mental illness does not equate to axe-murder compulsions or countdowns to a killing spree. I call myself
crazy even though I'm relatively high-functioning, and by the same standard can say that yes, violent rape, like a lot of trauma, tends to lead to PTSD and parallel pathologies, which are definitely with in the realm of
crazy like me. Is this the case always? Not necessarily: there is a wide range of incidents and circumstances within the realm of sexual assault, and a wider range of reactions to such violation. But the trend in the media (outside of topical films about trauma recovery) has been to make light of sexual assault (or most traumatic events, actually, to play it for laughs, to make the victims disposable, to justify that it's okay because she asked for it or she enjoyed it or for someone to just shrug it off like a hero shrugs bullet wounds.
And this reboot is looking like exactly that. A young girl-to-become-the-Tomb-Raider is going to go through a lot of grief and will, at the end, shrug it off like a roller coaster ride and decide
let's do that again!
3. The "Tomb Raider paradigm" was a dull, relentless action serial about an affluent adventurer with short shorts and a comically over sized and strangely conical bosom. It was always breathlessly stupid, and rode the thin edge of insulting more than once. I'm not sure I'm prepared to cry hot tears at the thought of it being changed into something its dwindling fan base can no longer relate to.
Then I wonder why cling to the IP? Ah right, because it's financially safer to exploit franchises already in place, and to shoehorn them in when they don't fit, than to risk investment in something newer and creative. The gaming sector could certainly use to have more solid female characters than fewer, especially to offset the ones that are used as examples of how games are sexist or stereotyped.
I'm not going to get into the history of Lara's appearance, which was defined more by technical constraints than artistic choices, unless I have to, since Lara is generally regarded as a feminist-positive character despite her improbable build, fashion and fanbase demographic. But if need be, I can offer an explanation. Again a reason for a new IP than the reboot of an old one.
But if we're really looking to make a more realistic Lara Croft, there are ways to go about it. And Rosenburg's description doesn't sound like it. It's not Lara becoming a
cornered animal that the
player must protect. It's hardship and adversary and Lara discovering
I am stronger than I thought I was. That involves room to breathe. That involves a chance now and again to notice
Crap, I just escaped an airplane crash... I just fought off a fucking tiger... I figured out how to sustain myself in this jungle...Holy shit, I like sustaining myself in this jungle.[footnote]This actually raises a potential game design idea in which one learns to survive the jungle and
then search for and find lost cities and loot them for fabulous treasures. A different approach to
Tomb Raider, and not necessarily appropriate to the franchise, but if well done the kind of game I'd want to play.[/footnote]
Of course, this raises the question of
why would you care? If you are so offended by the
Tomb Raider paradigm, I can't imagine that you are so starved for platformers that you'd bother worrying about a reboot of this particular franchise until it was solidified long after release that it was any good.
238U[footnote]Sadly, I am suddenly mid-project and behind deadline, so my ability to respond in this thread will be limited.[/footnote]