Raping Female Characters Is Not Sexist

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kingthrall

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Bah why didn't red Sonja get so much attention in her rape scene in the film. No really I dont care about lara croft she is one of those characters that ceases to amaze me that gets brushed off from the dust for years and manages to still make a sale.
 

flames09

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SO.. we complain about a woman escaping rape but not about all the necks being broken, limbs being amputated and torture that occurs in any other game?

When did we get such double standards? It is a plot device, let the market it how they want, if you do not like how they have put this into the game then dont buy it and stop ruining it for other people!

All these goddamn white knights have done nothing but cause trouble.
 

Tony2077

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flames09 said:
SO.. we complain about a woman escaping rape but not about all the necks being broken, limbs being amputated and torture that occurs in any other game?

When did we get such double standards? It is a plot device, let the market it how they want, if you do not like how they have put this into the game then dont buy it and stop ruining it for other people!

All these goddamn white knights have done nothing but cause trouble.
i know that's why i chose the jerk with a heart of gold its better and not as much trouble
 

gideonkain

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To me this new "Tomb Raider" game just seems like a Torture Porn simulator anyways. Every single video I've watched has had Lara falling and hitting the ground in bone crunching agony, over and over and over.

- Climb a ladder, it breaks and she lands on her head.
- Walk passed a tree, brambles tear at her skin
- Bends over to pick up an item, the floor falls out from under her and she hits every single fucking cross beam on the way down.

Rape can be a very powerful story motivator and it actually makes sense in the context of the game: 19 year old attractive female stranded in the wilderness among pirates and murderers, Rape is a very real possibility.

But, trying to create a more well-rounded character out of someone whose only defining characteristic thus far has been "big fucking tits" is really kinda sad.

It's obvious to even a casual observer that this is just Uncharted starring a woman.
 

Jeremy Meadows

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You know why we didn't mind the ATTEMPED rape scene? Cuz he got shot in the face at the end. Yay! That's why. He got what was comming to him. This clip should be the poster for anti rape groups. Try and rape...get shot in the face.
 

lacktheknack

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Uriel-238 said:
Lara is a classically educated, privileged, athletically trained adventurer. She's used to the hazards of the bush. She's educated regarding the territories she travels (though, actually she's an antiquarian hobbyist rather than an academist). Lara has the practiced and drilled cool of a SEAL bomb-disposal expert. She doesn't do "trapped animal." She can handle herself against natural predators far bigger, stronger and more agile than human men.

Rape generally turns one crazy, man or woman. It's the kind of personal event that shapes everything that follows for the character. And through her many adventures, Lara isn't plagued by those kinds of personal demons. Granted, the new design team can change this. They could make a darker edgier adventure girl and name her Lara Croft, but I think such a character would no longer be relatable to the Tomb Raider paradigm, not as its fans know it.
I thought this was already well-established. I knew this was a giant ret-con from day one. They've never said otherwise.

They're trying something completely new, seeing how the current Tomb Raider series is kind of dead.

Let me elaborate.

Tomb Raiders 1, 2, 3: Each game has an entirely self-contained story, but you start to wonder what the point of it all is. In one, she puts together (and destroys) an artifact that unlocks the secrets of Atlantis, but leaves it all behind because it's too dangerous. In two, she tracks down a dagger that makes people become dragons. In three, she stops a horrific turn in "evolution" by collecting and recollecting four artifacts. None of these really tie together.

In 4, 5, and 6, they finally cobbled a story of sorts together, actually giving the player a real reason to buy the next game beyond "it's prettier than the last one", but it went bad... REALLY bad.

7, 8(?), 9: Crystal Dynamics adds a new dimension to the character and starts a different, less horrible storyline, but many players dislike the admittedly lukewarm quality of gameplay and story.

The spinoff game (The Guardian of Light): It's entirely self-contained, and highly acclaimed, but it doesn't sell very well last I checked.

The series is now stagnant, partly because it's so bloody hard to write a decent story for what's essentially a Mary Sue.

Tomb Raider 10: A REAL reboot, complete with new character (same name, but not the same girl), new backstory, new tone and feel, the works. We'll have to see how it turns out, but I'm not expecting another expected entry into the floundering current canon, and I'm OK with that.
 

lacktheknack

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idarkphoenixi said:
I'm suprised nobodies mad about the rape thing for the same reasons as me. I don't really care if they put it into a game as a story element but what bothers me is the fact that they are advertising the rape. They're using rape as a way to stir up useless controversy about their game.

And that is unacceptable.
They're not.

They had the whole "rape sequence" in the trailer, and no one noticed. Because it wasn't meant to stir up anything. Touching a thigh is not an edgy rape sequence.

And then the representative mentioned it, because it was right there and he thought everyone saw and had comprehended the trailer.

He was wrong.

When he mentioned the "attempt to rape", I had thought "Oh yeah, I saw that in the trailer". I was more worried about other comments. Everyone else collectively freaked out.
 

Voulan

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lacktheknack said:
They're not.

They had the whole "rape sequence" in the trailer, and no one noticed. Because it wasn't meant to stir up anything. Touching a thigh is not an edgy rape sequence.

And then the representative mentioned it, because it was right there and he thought everyone saw and had comprehended the trailer.

He was wrong.

When he mentioned the "attempt to rape", I had thought "Oh yeah, I saw that in the trailer". I was more worried about other comments. Everyone else collectively freaked out.
Exactly this. They're not advertising this at all, nor is it even the central focus of the scene. The media has blown this way out of proportion. The funny thing is, the leaked footage from E3 actually shows that scene in its entirety, and if everyone saw it they'd agree it's no big deal or a central focus of the games writing. If only they would show it so everyone would calm down.
 
Jun 23, 2008
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BloatedGuppy said:
1. Lara wasn't BORN a classically educated, athletically trained adventurer, was she? Surely at some point along the way she BECAME that? I think the game is trying to portray an origin story. I don't find characters who are as effortlessly competent and unassailable as you suggest particularly easy to relate to, on any level. They can be momentarily entertaining in a "whee, I'm such a badass" sense, but they're not very compelling.
Ah, but an origin story, while explaining particular traits of a character can inadvertently raise questions about traits that are absent. For example, I think that by dropping an unprepared girl into the bush where she suffers hardship after hardship, escaping not only the hazards of the wilds but of lawless mercenaries and dangerous aboriginals and is reduced to a cornered animal, you're not going to end up with someone who wittingly goes on adventures for the sport of it and, well, raids tombs.

After that kind of ass-kicking (whether or not she emerges victorious) you're going to end up with someone who's content to limit her adventuring to the stacks and the archives. That is unless the story somehow demonstrates some other reason why this person will be perpetually compelled by the call to adventure in the outback.

Incidentally, this also is not about sex. Men and women alike like their toilet paper, clean laundry, central air conditioning and internet access. Myself, the mosquitoes, poison oak and rattlesnakes are enough to keep me from Angeles Crest and the Sequoias, so I assume Lara gets a serious high from ancient ruins and lost cities to be driven to wander out there in search of such places.

2. As I'm sure you have, I've known women who have been raped, and rape does not "generally turn one crazy". I know a few women in particular who would be deeply offended and extremely angry at the suggestion that the trauma they suffered somehow broke them, or that it shaped everything about their life to follow. I don't have an issue with your rape/torture metaphor and I'll readily agree it's not a subject I think the industry is ready to tackle with grace and subtlety, but a blanket statement that victims of rape or near rape are generally crazy is a little off the reservation.
I'll admit that I'm a bit fast and lose with the term crazy, the way that the LGBT community is with queer, but that's because as one who struggles with major depression, I'm inclined to encourage folks to recognize that mental illness does not equate to axe-murder compulsions or countdowns to a killing spree. I call myself crazy even though I'm relatively high-functioning, and by the same standard can say that yes, violent rape, like a lot of trauma, tends to lead to PTSD and parallel pathologies, which are definitely with in the realm of crazy like me. Is this the case always? Not necessarily: there is a wide range of incidents and circumstances within the realm of sexual assault, and a wider range of reactions to such violation. But the trend in the media (outside of topical films about trauma recovery) has been to make light of sexual assault (or most traumatic events, actually, to play it for laughs, to make the victims disposable, to justify that it's okay because she asked for it or she enjoyed it or for someone to just shrug it off like a hero shrugs bullet wounds.

And this reboot is looking like exactly that. A young girl-to-become-the-Tomb-Raider is going to go through a lot of grief and will, at the end, shrug it off like a roller coaster ride and decide let's do that again!

3. The "Tomb Raider paradigm" was a dull, relentless action serial about an affluent adventurer with short shorts and a comically over sized and strangely conical bosom. It was always breathlessly stupid, and rode the thin edge of insulting more than once. I'm not sure I'm prepared to cry hot tears at the thought of it being changed into something its dwindling fan base can no longer relate to.
Then I wonder why cling to the IP? Ah right, because it's financially safer to exploit franchises already in place, and to shoehorn them in when they don't fit, than to risk investment in something newer and creative. The gaming sector could certainly use to have more solid female characters than fewer, especially to offset the ones that are used as examples of how games are sexist or stereotyped.

I'm not going to get into the history of Lara's appearance, which was defined more by technical constraints than artistic choices, unless I have to, since Lara is generally regarded as a feminist-positive character despite her improbable build, fashion and fanbase demographic. But if need be, I can offer an explanation. Again a reason for a new IP than the reboot of an old one.

But if we're really looking to make a more realistic Lara Croft, there are ways to go about it. And Rosenburg's description doesn't sound like it. It's not Lara becoming a cornered animal that the player must protect. It's hardship and adversary and Lara discovering I am stronger than I thought I was. That involves room to breathe. That involves a chance now and again to notice Crap, I just escaped an airplane crash... I just fought off a fucking tiger... I figured out how to sustain myself in this jungle...Holy shit, I like sustaining myself in this jungle.[footnote]This actually raises a potential game design idea in which one learns to survive the jungle and then search for and find lost cities and loot them for fabulous treasures. A different approach to Tomb Raider, and not necessarily appropriate to the franchise, but if well done the kind of game I'd want to play.[/footnote]

Of course, this raises the question of why would you care? If you are so offended by the Tomb Raider paradigm, I can't imagine that you are so starved for platformers that you'd bother worrying about a reboot of this particular franchise until it was solidified long after release that it was any good.

238U[footnote]Sadly, I am suddenly mid-project and behind deadline, so my ability to respond in this thread will be limited.[/footnote]
 

sethisjimmy

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It's not exactly sexist, but it does seem lazy and unoriginal. It seems that these days media feels that to appeal to the feminist crowd they must include a rape scene in every piece of work where the main character is female so she can look like a strong person for having overcome it.

It's becoming dangerously cliche imo.
 

DarkRyter

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idarkphoenixi said:
I'm suprised nobodies mad about the rape thing for the same reasons as me. I don't really care if they put it into a game as a story element but what bothers me is the fact that they are advertising the rape. They're using rape as a way to stir up useless controversy about their game.

And that is unacceptable.
I doubt causing controversy was their intention. I imagine they're surprised by the controversy it's getting in the first place. Viewing the trailer, more emphasis seems to be placed one "Lara Croft shoots a guy! She's covered in blood! Check out those high def textures!" then "Lara Croft almost gets raped!"
 

Meight08

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idarkphoenixi said:
I'm suprised nobodies mad about the rape thing for the same reasons as me. I don't really care if they put it into a game as a story element but what bothers me is the fact that they are advertising the rape. They're using rape as a way to stir up useless controversy about their game.

And that is unacceptable.
They are not stiring up controversy KOTAKU! took his quotes out of context and made it look like that.
 

LostAlone

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DarkRyter said:
idarkphoenixi said:
I'm suprised nobodies mad about the rape thing for the same reasons as me. I don't really care if they put it into a game as a story element but what bothers me is the fact that they are advertising the rape. They're using rape as a way to stir up useless controversy about their game.

And that is unacceptable.
I doubt causing controversy was their intention. I imagine they're surprised by the controversy it's getting in the first place. Viewing the trailer, more emphasis seems to be placed one "Lara Croft shoots a guy! She's covered in blood! Check out those high def textures!" then "Lara Croft almost gets raped!"
Then you sir do not understand this industry.

Controversy is by FAR the best way to promote any game, because it means non-gamers know of it. Remember how much controversy (and how many more sales) that GTA got back in the day ? A whole lot. It wasn't even really a good game. It was fun because you could run down school children in a police car. And that caused some comment. It also had a boss soundtrack.

Anyway, if you want your 'meh' quality game to become huge, controversy is a game designers best friend. It doesn't matter what's in the trailer, people who write the real news pay attention to people who pay attention to the gaming press. One article on the front page of Wired or Gizmodo, and I guarantee that this shit turns into a straight up moral panic.

While you could be forgiven for thinking that everything has been done, thats mainly because no-ones looking hard at those rape-themed japanese games (probably wisely). Something hasn't been done until someone from the game company has to defend their choices on the news.

On another topic, I am accepting art submissions and developer CVs for my '120 days of sodom' game, on the grounds that I would rather drink peoples money than lara croft.
 

Rellik San

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If the game is aiming for a darker grittier telling of Lara's story where the events in this game have long time repercussions in sequels I'm all for it, after all how many films, books and hell, even songs, talk about rape and it's effects?

I do agree using it as marketing however, is not only an INCREDIBLY poor choice, it's also desensitising us to when it happens in game, lets be honest if it was left as a surprise and even more happened in gameplay not a cutscene, I think it would have been a shocking, frightening and even downright disturbing scene, it would have been for me at least, a put the controller down, walk away and get some air moment. Which I would like to think is what the developer was aiming for, until the publisher opened it's big, fat mouth.

This has gone from finding an incredibly disturbing piece of art which would hopefully speak to the male gamer psyche and change our views on women involved in the hobby as being as fragile and human as we no doubt felt in our high school years and be a step towards ending misogyny in the gamer society... and is now going to marked forever as a major faux pas in the history of our hobby.

Saddle up people, between this and Hitman it seems Eidos is determined to give us another Doom controversy, only this time with higher stakes.
 

Dogstile

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SpectacularWebHead said:
But with female characters, the usual default for shocking is rape.
Wait what? Are we still on games here? Its so rare to see any reference to rape in games i'd be surprised if its the goto thing. We're all still hung up on the family tragedy or killed lover trope.

For the OP: I'm all for it. I want to see if they write it properly. So the designer wants you to feel protective, I see nothing wrong with that. If he can actual get the feeling from players why not? It would be impressive if he could. I probably won't get the feeling but good on him for actually trying a different approach.
 

DarkRyter

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LostAlone said:
Then you sir do not understand this industry.

Controversy is by FAR the best way to promote any game, because it means non-gamers know of it. Remember how much controversy (and how many more sales) that GTA got back in the day ? A whole lot. It wasn't even really a good game. It was fun because you could run down school children in a police car. And that caused some comment. It also had a boss soundtrack.
.
Children have never been in GTA games. The height of GTA controversy came entirely independent of the developer's intentions, when a dummied out part of the game was unlocked by a user modification.

When you see the Tomb Raider trailer in question, there is little to find controversial about it. The most graphic scenes are fairly mundane by the standards of today's media, and even the unwarrantedly controversial rape scene is no different than similar in movies.

When you look at the more controversial games in the past few years, you'll see that the developers and publishers never INTEND for the controversy to happen. No one expected Mass Effect's sex scenes to make any kind of news. No one even knew about "No Russian" until the game came out, because they never even advertised it (not like they needed to).

Unless you're EA.
 

Moth_Monk

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So, what has been is this: Lots of people don't like realism in video games.

I don't know if the OP has realised this but the new Tomb Raider game is a REBOOT, which means that you can forget about the old Lara Croft character.

Clearly, the developers are trying to go for the darker and edgier Batman Begins route with the game. In the old Tomb Raider games Lara Croft was an invincible action girl, highly comparable to James Bond. Now this new Tomb Raider is obviously the Casino Royale of the series.

It seems to me that people are just squirming that the devs decided to include something in the game which is just too realistic for them and uncommon in video games.

As for this nonsense about it being sexist, here's a fact: unfortunately some women get raped and sexually assaulted. Now imagine this situation: A lone, seemingly defenceless woman ends up on an island with a bunch of amoral, evil, selfish male pirates/bandits. What do you think would happen...?

As for the nonsense about "wanting to protect a female character is sexist" Why? Just because the character is female? Surely the natural reaction to seeing anyone in a dangerous situation is a desire to protect them. It's just that in video games, where you can respawn/reload/regen health the danger disappears. (Contrast with Diablo 3 hardcore mode! :D) So, if you're the writer and you want the player to feel that feeling again, you take your character and put them in a horrible, realistic situation that would be disturbing in real life.

For example, no one would have said a word if we had seen Lara fighting against some cosmic deity, even if, in-universe, she would die. Why? Because it's a unrealistic, over the top cosmic deity. Now on the other hand, if you replace that with an actual threat i.e. randy pirates then the player will think "OMG! This is serious!!" because it's something that could play out in real life.

If you're a writer/dev and you make the player feel this then it is an achievement because the player will start to become genuinely emotionally attached to the character (compare with Bioware's writing of the Mass Effect characters and how specifically they were put in arguably worse danger at the end of ME2) and then will empathise with the character.

So, it is not sexist to make a point of advertising this because the advertising of that scene has nothing to do with the character's gender - it is being advertised so that the audience knows that in this game the devs/writers are trying to make you invest emotionally in the character and so are preparing you for that experience.

So is it sexist to use rape to make you feel for the character? No, it might be cliche but it isn't sexist because that would imply that only women were raped which is of course nonsense.
So why are they having the attempted rape happen with the woman then, I hear you ask, well obviously in this series the character the writers want you to care about happens to be a woman ;)

EDIT: Remembered another point I wanted to make: I think that the writers have included the rape attempt because Lara Croft used to be seen as a sex symbol i.e was objectified but this was seen as positive SO by showing her character being sexualised as negative they are saying: "Hey Lara Croft is now a person not a sex object" which will also be why they advertised it.

The only people who see it as torture porn or some such crap are the ones who have mistakenly assumed Lara is still a sex symbol.
 

God's Clown

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I think my problem with it will come if it's an "event" where you as the player have to "save her." Because if we the player have to do a quick time event or something, that would imply we can fail to save her. That would shift the blame to us, we just got Lara raped, confuckingratulations, you horrible horrible person.

It's a weak and not well thought out device used to advance the story. I don't want rape to be used in anything, Rape is a horrible thing, it does not need to be part of any stories. I am fine with near death, if you fail some people die, but I am NOT ok with if I fail, someone gets raped. At least with failing someone dies, the person is dead, and thus no longer has to live with what was done to them. Rape sticks with someone, for the rest of their life.