Balobo said:
Treeinthewoods said:
Well, it wasn't me that did it, it was the industry as a whole. How many absolutely fantastic (recent) platformers are there that are mind blowingly awesome? Comic Jumper, Splosion Man, Super Meat Boy, Braid... all amazing games, all for less than a regular retail game. The game developers have shown us that a 2D platformer can be fantastic for less money than a 3D FPS or similar AAA title, it's the price the market accepted and now views as standard.
Rayman Origins on PSN, XBL and Steam for $30 would have sold like hotcakes when the reviews hit.
Curse the market, curse the developers, don't curse the gamers for shifting perceptions of value.
So regardless of the game's quality, it should be sold for a budget price on the basis that it's a 2D platformer?
Welcome to the world of competition. There's a reason why stores can go out of buisness trying to compete with a much larger store that does half the price of the small store.
No matter what you say or do, you can't argue that 60$ for a game in the same style as 15$ games isn't a bad idea. A greedy move and a joke. Wether 2D deserves to be as valuable as 3D is based on customers. Not companies, as Rayman Origins proved with its low sales.
To a customer, a 3D game with large full exploration is something more, it's expected to be 60$. A game that's 2D and is basically go from the left side of the screen to the right is considered to be 15$
It doesn't matter if you think it's worth 60$ It's the mass majority who'll truly decide its worth. As their sales is what'll make it a success or a failure.
What 3D gives is more depth. And to most customers, that justifies the price. It's something new, it's what they expect. 3DS games are 40$ Why shouldn't they be 60$? Because just like 2D, they're outdated. No one wants to pay full price for something from the past, that games have evolved beyond. It may be a small update in graphics, it may seem trivial that the 3D just promotes full view as its advantage, but it's something new, it's something we expect from these new end PC's and consoles.
In the end, Rayman's ultimate enemy was competition. Just because you liked it, doesn't mean that a person completely new to it is gone to see it and look past the fact that it's escentialy to the same thing as one guy selling a Hot Dog for 12$ next to a guy asking only 3$ for his hot dog. Maybe you think it's better quality, more healthy, tastes better, had more time put into it... but to someone else new to it and accustomed to 3$ hot dogs, you're asking an insane price and they're gone to go for the 3$ one in the end.
Lower price wins in the end. Why do you think used sales are so high? Because people are funny that way? No. Because they'd rather buy something for a lot less, if it means a small decrease in quality. And to most people, they didn't even notice any quality in Rayman that was gone to make it better then the typical 15$ 2D platformer.
Even more so now, when the economies in the trash can.