I'm probably going to cement my title as the village idiot with this one, but maybe I deserve that title because I can't figure this out.
I can understand how the portrayal of women in fighting games like DoA, with the emphasis on boob-jiggling and skimpy outfits is offensive for a variety of reasons. It's pandering to male sexual fantasies. It could reinforce negative body-image concepts for young girls. It implies that you can't have a powerful woman who isn't also unrealistically sexy and wearing less than three square inches of fabric.
My question is this. Let's say you replace all the unrealistically sexy chicks with women who are proportioned like real female athletes (look for pictures of women from the 2012 Olympics if you need an example; I figure that's pretty reasonable). I feel like this would make the fighting game genre more accessible to women, but I'm having trouble putting my finger on why that is.
I don't think it would effect anything as drastic as a role-reversal. You're not trading a male sexual power fantasy for a female one. Or is that not the point? Maybe it's enough that it's just not explicitly a male sexual fantasy? Maybe you just don't attract as many of the types of men who look down on women (e.g. the Cross Assault incident)? Maybe I'm only understanding this on an intellectual level (i.e.: I know that women find unrealistic portrayals of the female body alienating, but I don't really "get" why that is)?
Help me out here. I feel like I might be overthinking things here.
EDIT: I haven't really gotten any answer to my question so far, but I've got a couple of theories going based on the discussion so far.
1: A woman's feelings toward boob jiggle physics are roughly equivalent to what men would experience if we had flaccid penis jiggle physics. In other words, it is physically repulsive to them. Getting rid of this stuff makes games more accessible to women because it's no longer a total gross-out.
2: Getting rid of the boobs and asses wouldn't solve the problem of accessibility, because the T&A isn't the core of the problem. The problem is a lack of characterization in female characters that appeals to women. The idea that the women in these games are strong, independent, heroic, stoic, etc. is not being conveyed through the characterization (what little there is, anyway; we're still talking about fighting games). In this case, my question becomes; what specifically is wrong with the characterization, and how should devs do things differently?
I can understand how the portrayal of women in fighting games like DoA, with the emphasis on boob-jiggling and skimpy outfits is offensive for a variety of reasons. It's pandering to male sexual fantasies. It could reinforce negative body-image concepts for young girls. It implies that you can't have a powerful woman who isn't also unrealistically sexy and wearing less than three square inches of fabric.
My question is this. Let's say you replace all the unrealistically sexy chicks with women who are proportioned like real female athletes (look for pictures of women from the 2012 Olympics if you need an example; I figure that's pretty reasonable). I feel like this would make the fighting game genre more accessible to women, but I'm having trouble putting my finger on why that is.
I don't think it would effect anything as drastic as a role-reversal. You're not trading a male sexual power fantasy for a female one. Or is that not the point? Maybe it's enough that it's just not explicitly a male sexual fantasy? Maybe you just don't attract as many of the types of men who look down on women (e.g. the Cross Assault incident)? Maybe I'm only understanding this on an intellectual level (i.e.: I know that women find unrealistic portrayals of the female body alienating, but I don't really "get" why that is)?
Help me out here. I feel like I might be overthinking things here.
EDIT: I haven't really gotten any answer to my question so far, but I've got a couple of theories going based on the discussion so far.
1: A woman's feelings toward boob jiggle physics are roughly equivalent to what men would experience if we had flaccid penis jiggle physics. In other words, it is physically repulsive to them. Getting rid of this stuff makes games more accessible to women because it's no longer a total gross-out.
2: Getting rid of the boobs and asses wouldn't solve the problem of accessibility, because the T&A isn't the core of the problem. The problem is a lack of characterization in female characters that appeals to women. The idea that the women in these games are strong, independent, heroic, stoic, etc. is not being conveyed through the characterization (what little there is, anyway; we're still talking about fighting games). In this case, my question becomes; what specifically is wrong with the characterization, and how should devs do things differently?