1. To be honest, flaccid penis physics wouldn't offend me... but it doesn't exist. There are no flaccid penises in (unmodded) games. Now I won't go so far to say its sexist... Japan and America both have obscenely ass backwards views on nudity and they are the biggest influence on this topics in games. That absence of penis physics is a result of this more so then it is the result of all male dev teams going "ewww penises".
Fun fact: In the original God of War they had programmed flaccid penis physics for their Cyclops models, but cut the penis (cringe) off of the model... but kept Medusas Nipples (I think, might be an addition to later games) and Kratos's soul spewing romps on the ship.
What do I know, I'm a weird European (actually irish, but I take after my mainland peers rather then my socially repressed catholic natives).
2. Women come in as varied shapes and sizes as Men. Fat, skinny, Broad, short, petite, Tall, Muscular, athletic, flabby... yet Women are always categorised (in fighting games) as athletic, tall/petite and skinny. While men can fit in the entire spectrum, depending on the game. Fat and Muscular, Skinny and Athletic, Tall and broad... etc. This doesn't even come close the highlighting the difference in representation of women in games.
It has nothing to do with Ugliness. There is such a narrow vision of what Women can be presented as in games. I did a gush-tastic review of Enslaved: Odyssey to the West yesterday, but I kept certain reservations out of the equation. I will bring this up now:
Trip, the girl, is literally the single most commonly used body type for women in games. Hour Glass figure, medium/Large bust, pronounced and taut tush. Small and frail (the character is a complete wimp by the way).
Monkey and pigsy (Middle and Left respectfully) on the other hand are so vastly different in presentation. This is good... this is a really good contrast. I loved it.
But when you step back and look at games as a whole... this contrast does not exist for women. The size of the boobs and the size of the ass seems to be the biggest physical differentiator. Flaws are minimal (despite living very dangerous lives, none of them are scarred). Flawless skin, perfect figures etc. Its BORING! This is all the potential female characters you can see in games:
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Damsel, (Weak, cute, small)
Nerdy, (Smart, weak, cute, small)
Tomboy, (boisterous, cute, strong, small)
Bubbly (Cute, energetic, small)
Brave/Warrior (Sexy, strong, tall)
Tough girl (Cute, Strong, small)
Femme Fatale (Sexy, Strong, small)
Boob size may vary.
To get back to enslaved, why couldn't monkey be some herculian woman? They changed Trip to woman (based on a male monk, tripataka), why couldn't pigsy or Monkey have a gender swap? I mean they could have made Trip into a weak male character and have him be protected by a strong combat worn wild woman with a muscular physique. Or they could have made pigsy, this repulsive mass of repugnance and wit, into a woman too.
There are certain contexts that these role/gender reversals don't work. This might be one of them, but it still highlights the issue I'm getting at: Women are portrayed in a very small spectrum of physical (and characterised) attributes.
And its boring as fuck.
The worst offenders of sexist characters is all in personality though... what women look like in games is only the tip of the iceberg. If Conan can run around in a loincloth wielding a giant greatsword, then a woman can run around in a fur bra and loin cloth too... but a fair portrayal would mean the woman is as physically capable to hold the great sword. That requires noticeable muscular physique, not supple soft skin. But if the Warrior woman requires a man to bail her out of tough situations, or is made to cry soft tears of sorrow, where Conan would just erupt into a furious explosion of violence, there is something wrong. The character been portrayed is being compromised because someone felt that women always weep.
Whether thats true or not in reality isn't an issue. This is fantasy. If a 90% naked man can kill armies, a woman can go a few hours without weeping and keep in character.
I really hate some of the drivel that gets pegged as good characterisation today... and its not just games.