Boudica said:
Ryotknife said:
Boudica said:
DanDeFool said:
Boudica said:
DanDeFool said:
Boudica said:
The only reason I dislike games like DoA is that they encourage this gross seediness in the men that play them. The sort of "underground" Japanese and otaku cultures are... disturbing. There's a trend at the moment in Japan where young men are shunning real women, claiming they are "cheating whores" and "all they want is money." It seems they are content to actually "date" their "perfect" cyber girlfriends.
I wish I was making that up.
So yeah, whatever. People can play DoA all they like. But when there's one hundred examples of objectified sex objects in video games for every one genuine female person, bad things happens. It also kind of makes being a woman that plays games depressing. It'd be nice to enjoy my hobby without having to sit through grotesque sexual pandering and seeing my gender turned into animated sex toys nine times out of ten.
I find this point extremely debatable, for two reasons.
First off, I figure DoA and other fighting games are probably only tangentially related to the Japanese Otaku culture you describe (which, I have no doubt, actually exists). I would argue that dating sims encourage this type of behavior much more than the jiggle physics, and are usually WAAAAY seedier.
The grotesque sexual pandering part I get; so does that mean getting rid of it makes the game more accessible to women because they just find it repulsive otherwise? Kind of like how a man would feel if a game had all kinds of male characters that were naked from the waist down and had their glistening butts and twelve-inch dicks swinging around all over the place? That would answer my question.
P.S.: To all those saying "Oh, well the guys are just as physically extreme as the women"... well, it's not quite the same thing, because (from what I hear, anway) women aren't as turned on by rippling biceps, etc. as men are turned on by big tits. Our sexual attraction mechanisms don't work the same way. Therefore, you can't really say the physical exaggerations are equivalent, because they don't appeal to both genders equally.
Maybe the women on the forum will correct me if I'm wrong.
It's less about how the men and women look, as it is about how they are treated and presented. I have nothing against sexy women in video games--I find both men and women attractive and love seeing a pretty woman. The issue is that the so called "sexualized" men, are always strong, powerful, hero types and the women are stick thin dolls with large breasts that prance around and giggle. Women don't find Marcus from Gears of War attractive. He is large, bulky and strong. He is also a brutish thug. He is a male hero that makes people go "Fuck yeah!" Whereas most of the women in video games aren't given anywhere near as much strength and leadership. Men see the DoA fighters and they see a fuck toy that looks hot. Yeah, they can kick ass, but they don't do it realistically or with any sense of strength. They prance around, flash their underwear when they kick and do everything possible to look sexy for men.
Make attractive male and female characters if you want. Fine. No problem. But stop making every man the epitome of power and heroic badassery, while ninety nine out of a hundred women are ridiculous eye candy and nothing more. Women in video games are men with all the heroics taken away, leaving oversize breasts and open legs in its place.
Okay, I'm still confused. If the problem is the portrayal of their
personalities, then why are we focusing on boob jiggling as if that's the main deal? If the problem is characterization, shouldn't we be asking for the devs to fix
that instead of complaining about excessive T&A?
Because they are nothing but tits and legs for men to ogle, BECAUSE they have no personality. They are just their body and the games treat women like objects.
and what are the male characters? The reincarnation of Shakespeare? They are all shallow, it is a shallow game. Shallowness is its purpose.
there are two reasons to pick a character in a fighting game. Either you like their fighting style or you like how they look.
The men are strong, powerful, cool and tough. They aren't flashing their nickers and doing everything in their power to make their respective appendages jiggle and they aren't universally made to titillate.
Men in video games: power, strength, leadership, dominance, muscular, handsome
Women in video games: overly sexualized, ditsy, weaker, sex vending machines that respond to goodwill by dropping their panties.
Then i would argue you are entitled to your view, but it doesnt make it the truth.
I dont see men as powerful, strength, leadership, dominance, muscular, handsome and I am a guy.
In fighting games, i see them as bigger hitbox, more powerful attacks, slower, less responsive, and reactive fighting style.
advantages and disadvantages
females are smaller, faster, do less damage with attacks, higher technical skill, require an aggressive fighting style, and often perform acrobatics which may confuse the enemy.
advantages and disadvantages
If your view was truth, there would be no reason from a competitive standpoint to play as a female character EVER. I play as Hayate because i like his style. I dont play him because guys are supposedly the paragons of awesome like you mentioned. in fact i HATE his character (what little there is).
In fact, lets look at the male characters of DOA shall we (keep in mind this is from my experience in DOA2-3)?
Bass - kind hearted, but a freakin moron and old fashioned. a bit of a redneck.
Zack- wacky absent minded idiot
Jann Lee- pretty awesome dude, but reckless and cocky
Leon- has the personality of a brick
Gen fu- a kind hearted old man, not as energetic or strong as the other male characters.
Ryu- typical awesome ninja
Hayate- has the largest stick in the world up his bum
WOOO, look at those paragons of awesomeness!