Reccomend an RTS for Me

Recommended Videos

safeinacell

New member
Feb 8, 2009
3
0
0
Another old game, but it's good fun - Warzone 2100, and here's the best bit, it's free.
Download here http://wz2100.net/
 

SinisterDeath

New member
Nov 6, 2006
471
0
0
Sins of a Solar Empire
Spore - if your newb
Evil Genius - kinda rtsesque, kinda think sims, but more warcraftish with people constantly trying to wtfpwn you. It really is a fun game. If you can get into it and stay with it.
 

Talendra

Hail, Ilpalazzo!
Jan 26, 2009
639
0
0
Not sure if Total war games are up your ally or not, but the emmpire is looking very good. If not Starcraft 2 sohuld suit you perfectly, however I cant really think of anything thats out right now for you unfortunatly.
 

Th3 Sh00ter

New member
Jan 8, 2009
23
0
0
If your an Xbox person and have XBL I would recommend downloading the Halo Wars demo and try that. If you like it get it. I downloaded it myself and like it fairly well.
 

lizards

New member
Jan 20, 2009
1,159
0
0
well i had i reviewed about 12 fucking rts but then for some reason my fucking internet browser went rogue and fucking made me go to a different page losing the work i just did in the last fucking half an hour so u might retype all that fucking shit later but now i punched the wall so hard my knuckles i believe are broken so im going to have to go see a doctor
 

Calax

New member
Jan 16, 2009
429
0
0
Warcraft III and Company of Heroes are based less around massive scale battles and pumping out infantry. They are more similar to Dawn of War (COH has the scale reduced compared to DOW) in that they are based primarily around unit abilities and how you move/use them rather than around slugging it out for the fun of it.

Unfortunately the age of the "turtle" is coming to an end, Companies are looking more for smaller scale but more complex, or MUCH larger scales, for their future endeavors. I'd honestly suggest Rise of Nations, or Age of Empires if you want larger scaled battles. RoN requires a FUCKTON of resource management (by the end of the game there is something like 7 freaking recourse types), Age of Empires is good fun but I don't think it's aged well.

Also Age of Mythology is nice, but stay the heck away from Rise of Legends... It's not very good to say the least (steampunk vs. magic vs. Goa'uld with a different name)
 

Skizle

New member
Feb 12, 2009
934
0
0
for a large army game i recommend either the total war series or warcraft 2( every unit only costs 1 supply). As for Starcraft 2, im not sure i want to shell out $150 to be able to play all 3 races as well as $15 to play online. Age of Empires 3 may be up your ally as well
 

KDR_11k

New member
Feb 10, 2009
1,013
0
0
Acaroid said:
TA:Spring it is for free

http://spring.clan-sy.com/
As we say there, "+1". It's not called TA Spring anymore BTW, only Spring RTS. Can't really go wrong with Spring, if you don't like it just delete it, no money wasted. Plus there's many different mods.

Be aware however that any RTS when played at a sufficiently high level becomes very hectic and often smaller scale with tactics deciding the winner of many engagements, large army buildup is usually a sign that you are too passive. I've noticed that many people tend to rack up huge resource surplusses in RTSes because they aren't making units fast enough (money in the bank is worthless, only money on the battlefield counts!). Also many weaker players tend to skip through the tech levels and go for the lategame equipment right away, that's probably the symptom of a passive AI or something since in a competitive match you will get eliminated while you're still making your first units if you try that. Too few players balance their combat production and their teching, often erring on the side of teching and then being taken by surprise by a "rush" 10 minutes into the game. "Strategic" is one of the buzzwords I often see weaker players throw around. RTSes are always tactical to some degree simply because they are real time, strategy operates on the scale of months or even years with a lot of it being troop movement, budget balancing and most importantly logistics (can't fight without ammo). Anyway, that's enough rant, just be advised that game designers try to avoid situations where a player can just build up massive defenses, build a superunit and then crush the enemy, usually by implementing territory that means porcing up cripples your economy and lets your enemy field MUCH larger troop numbers.
 

Acaroid

New member
Aug 11, 2008
863
0
0
KDR_11k said:
Acaroid said:
TA:Spring it is for free

http://spring.clan-sy.com/
As we say there, "+1". It's not called TA Spring anymore BTW, only Spring RTS. Can't really go wrong with Spring, if you don't like it just delete it, no money wasted. Plus there's many different mods.

Be aware however that any RTS when played at a sufficiently high level becomes very hectic and often smaller scale with tactics deciding the winner of many engagements, large army buildup is usually a sign that you are too passive. I've noticed that many people tend to rack up huge resource surplusses in RTSes because they aren't making units fast enough (money in the bank is worthless, only money on the battlefield counts!). Also many weaker players tend to skip through the tech levels and go for the lategame equipment right away, that's probably the symptom of a passive AI or something since in a competitive match you will get eliminated while you're still making your first units if you try that. Too few players balance their combat production and their teching, often erring on the side of teching and then being taken by surprise by a "rush" 10 minutes into the game. "Strategic" is one of the buzzwords I often see weaker players throw around. RTSes are always tactical to some degree simply because they are real time, strategy operates on the scale of months or even years with a lot of it being troop movement, budget balancing and most importantly logistics (can't fight without ammo). Anyway, that's enough rant, just be advised that game designers try to avoid situations where a player can just build up massive defenses, build a superunit and then crush the enemy, usually by implementing territory that means porcing up cripples your economy and lets your enemy field MUCH larger troop numbers.
Yeah I know, it is force of habbit lol

and true to what you said :)
 

sirdanrhodes

New member
Nov 7, 2007
3,774
0
0
Halo wars, it combines two things I hate, RTS gameplay, and Halo. to make something actually very fun.
 

Unknower

New member
Jun 4, 2008
865
0
0
Warcraft III.
Total War -games.

CyberAkuma said:
What the hell is an RTT?

My personal preformance: Company of Heroes
Hands down the best RTS I've ever played in my life, and I've played a LOT of RTS-games.
Real-Time-Tactics. I think it means games where you have limited amount of units and no basebuilding like Ground Control, World in Conflict etc.
 

Grenbyron

New member
Dec 31, 2008
178
0
0
Stormcloud23 said:
Hey guys, I think it's time for a new RTS so can anyone recommend a good one? Please notice, I did say RTS, i don't want a RTT. I need to be able to build bases and have large armies. My past favorites are Command & Conquer Generals: Zero Hour, Supreme Commander, the original Dawn of War and expansions, and Sins of a Solar Empire. Thanks for any help.
Edit: Yes i know i misspelled recommend, i was rushing
-Total Annihilation
-Homeworld
-Company of Heroes
-Warcraft 3


Some of my favorites.
 

Kellerb

New member
Jan 20, 2009
882
0
0
dawn of war, without any doubt, is one of the best games out there.

unique take on resources, warhammer 40k (in itself is awesome), and Grey knights.
 

Grenbyron

New member
Dec 31, 2008
178
0
0
WolfLordAndy said:
Rise of Nations and The Settlers series are both very good. They're more in the style of AOE then your modern/future style RTSs.

Cool thing about Settlers, is that you ahve to carry all the building materials from stores to building site before you can build! - Settlers 3 was on of the best ones, I think Settlers 5 starting going a bit AOE-clone-like.
If you like Rise of Nations then Rise of Legends is a good one too.
 

Arachon

New member
Jun 23, 2008
1,521
0
0
Sins of a Solar Empire, one of the best RTS I have played for quite some time, great LAN game, does suffer from some balance issues, but the pros still outweigh the cons.

Another great one is Red Alert 2, I grew up on this game and I still play it regularly today.

And I'd give Supreme Commander a try, It's ok, not one of the best, but it's allright.
 

FoxtrotTango

New member
Dec 24, 2008
30
0
0
Ah, RTS games. The ones that take us back to times of yore to do battles we were unfortunate enough to be born too late to miss watching. Sometimes they rocket us into the future to decide the fate of mankind ourselves, but I digress. You want to know some good RTS games, so here they are...

Against Rome - I picked this up for about ten dollars in GameStop a few years back and it turned out to be a diamond in the rough. The graphics are good, the gameplay is reasonably well, and the campaigns can be fun enough if you play them right. My favorite part of this game is quite possibly the glory points you get from being victorious in battle. You can use them to boost your leader's abilities, research improvements for your armies, or unlock new buildings and building upgrades for use in your village. You could play as the wily Teutons, the noble Celts, or the grisly Huns, and each barbarian tribe had its ups and downs. Other neat aspects of the game are being able to use magic to turn the tide and building traps, but I liked how instead of churning out soldiers at a barracks, you had to raise civilians, forge weapons, and then have them assemble at the great hall to pick up their weapons. I always liked little details like that.

Age of Empires II - This was a pretty good game, for what it's worth. AoE was always good at blending gameplay value with a historic feel, and the campaigns were rather nice. The expansion pack was pretty neat too, bringing Mesoamerican cultures into the mix and unique research options, as well as helping to balance out all of the cultures with bonuses for each. While I lean towards games with a more epic feel overall, this is pretty good.

Age of Mythology - With a sprawling campaign, adventurous feel, and kickass mythical beasts, AoM was a surprise for me. I already figured that it was going to be pretty fun, but the makers put a lot of effort into the storyline and the gameplay and it turned out to be better than I anticipated. As the Greeks, Egyptians, or Norse, you could build up your meager village into a fortified capitol favored by the gods. And the Titans expansion, while not having a plotline as long and thought out as the original, was still quite fun to play, as the Atlanteans turned out to be a fun civilization to throw into the mix. I personally prefer this over the Age of Empires games, but that's just me.

Empire Earth - Good God, somebody must have liked me when Stainless Steel Productions made this game. While not as graphically charming as more modern RTS games, everybody who's played it remembers the game for its sense of grandeur. The scope of the campaigns was enormous, and each technological epoch brought a slew of new advancements. The stories and voice acting were so well done that it was easy to forget that some of the missions were fictional. Of all of the games in my list, this is probably my favorite. The sequels, while not crap, just didn't have the effort behind their storytelling that the original did. Mad Dog Studios seems to have focused more on the gameplay and so EE2 and 3 have more fun value behind them, but to me, they feel rather empty without that sense of awe the series started out with.

Rise of Nations: Rise of Legends - I never played the original Rise of Nations, so I don't know what I'm missing, evidently, but I thought this game was a nice change of pace. It had an interesting story, a sprawling tech tree, and fun civilizations to play as. (Why is it that all of the good RTS games focus only on three groups?) Steampunk, magic, or mysticism, either way brought interesting challenges to the game. Most maps had objectives other than "control the whole map", a refreshing change, and I thought the war map was rather innovative. I never ended up taking full advantage of the technological superiority that it could give me since I only ended up understanding its power rather late in the game, but I did end up choking everyone else on the map with my political and economic power, so I suppose I mastered one aspect of this thoroughly enjoyable game.

Total Annihilation - This game was ahead of its time when it came out, so I don't know why people frown on it for being older than Starcraft. Only two sides: The Arm and The Core. Only two resources: energy and metal. That's where the simplicity ended. As the Commander, you could do anything from attack enemy buildings or defend your own to building military structures and reclaiming parts of the landscape to help with their construction. It was quite innovative and offered hundreds of units and buildings, whether on land, under sea, or in the air. I'm pretty sure that everyone has their favorite method of going about and kicking ass in this game. My big thing as The Arm was air superiority. I would make a whole mess of Brawler gunships and have them patrol the skies or make surgical strikes on enemy resources. Anyone in their way would be WRECKED very quickly. It was the originality and sheer scope of what you could do in this game that made it so fun to play and I still find fond memories of it.

Warlords Battlecry II - Now this is what I would call old school. I used to have a demo of this when I was a kid and I liked playing it a lot, but I never knew where to get the full game. I also found this gem in Gamestop, so I'm starting to think that the store clerks wedge these in between unpopular games on purpose. Talk about variety and customization. You could pick from twelve races, four professions, twenty specialties, eleven kinds of magic, and one-hundred and sixteen unique abilities. Don't worry, though. The level-based experience system means that you can take your time in choosing all of these things. You'll mostly worry about capturing territories and snatching their benefits while keeping your growing realm safe from the other enroaching powers. Whether you become the conqueror or the conquered depends solely upon your skill to survive against all odds, and that is why I still love this game to this day. In fact, I need to see if I can find that old disc. I'm getting all nostalgic for it again...

Yeah, I need to stop making huge posts. They'll wear out my welcome too quickly. In any case, I hope this list helps.