Brink
It's strange how on the surface, it seems like it should be fine, but when you actually play it, it's got too much holding down the action button doing nothing for various objectives, and it gets very static due to any movement other than forward sprinting being to slow to facilitate tactical retreat.
On the surface it looks like the parkour-ey flanking routes, and choice of weapons, body types, buffs and and gadgets would make it varied and organic, but it somehow manages to get really repetitive.
For a game which is markete for it's player movement, the moving around and control of your character feels incredibly clunky, ungainly and heavy.