I heard a lot of Vindictus in here. I'm actually going to propose its source game, Mabinogi. It does a lot of things right, such as a complex, real-time combat system and procedurally generated dungeons. It's half fantasy RPG, half Harvest Moon-the-MMO - you can level up by killing monsters or by crafting items/cooking food/playing music/etc. It also interestingly has a storyline that's pretty in depth and actually a bit intriguing.
One of its big selling points for me is its disassociation between clothing and stats. Barring edge cases, the vast majority of your ability to perform comes from skills that you earn and your own awareness of the system. Case in point: The heaviest armor grants 6 defense, whereas all clothing grants 2. Defense is a flat rate value that substracts the amount of damage you take by its value. This game has creatures that deal 30-60 damage in the newbie areas.
From a technical standpoint, it's also got a dynamic meshing system for clothes. Characters can be slim or fat, tall or short, and cover an age range of 10-18. Every article of clothing is meshed dynamically, without causing much lag.
One of its big selling points for me is its disassociation between clothing and stats. Barring edge cases, the vast majority of your ability to perform comes from skills that you earn and your own awareness of the system. Case in point: The heaviest armor grants 6 defense, whereas all clothing grants 2. Defense is a flat rate value that substracts the amount of damage you take by its value. This game has creatures that deal 30-60 damage in the newbie areas.
From a technical standpoint, it's also got a dynamic meshing system for clothes. Characters can be slim or fat, tall or short, and cover an age range of 10-18. Every article of clothing is meshed dynamically, without causing much lag.