Red Dead Redemption

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Ghostkai

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Jun 14, 2008
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Thinking about it.... Despite one mission where you HAVE to get a wanted level... I've never pissed off the authorities in RDR. There just wasn't the urge to.
 

PatternWolf

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Mar 26, 2010
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I don't care for the hungry meters and so forth. I guess a little is ok, I guess. But too much and in turns into the sims or a management simulation and that just gets tedious. It seems more like an attempt to be "realistic" and even the ones that attempt to be realistic are so far from it, because at one point you have to sacrifice realism for entertainment. Even America's army sacrificed realism for some gameplay balance and that was a free army advertisement.
 

ark123

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Feb 19, 2009
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Fattimus said:
ark123 said:
Wow a food/water meter is a SHIT idea. They're adding that to Fallout 3. WEEEE! Instead of shooting people and completing missions I'll crawl around in the sewers trying to find rats I can gobble down and instead of trading for a scope for my rifle I'll spend all my cast in non-contaminated water. Great, hurray realism. Now all we need is the character to limp all game because it was shot in the foot in the first five minutes, or the whole scenario becomes 2d because I ducked too fast behind cover and scratched my cornea. Want to heal? Park your character in the hospital for two weeks, real time. No guarantees either, that leg might have to come off, and you better hope the next mission has plenty of ramps.

No.
Well, first off, it's optional... they just include that in a "hardcore" mode that's not mandatory.

Second, it's Fallout. If things got that bad, go roll around in some toxic waste. You have a 50/50 chance of either dying, or mutating and re-growing that limb they hacked off at the hospital, and super powers to boot!
Way to completely miss the point of my post
 

pneuma08

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Sep 10, 2008
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I happen to agree. Red Dead just felt...empty. There wasn't really much motivation to do anything except the next Thing in whatever Mission. Just a bunch of distractions. A decent place to play, but nothing you do amounts to much. I had basically the same inclinations that Yahtzee did, I want to take the RDR framework and build upon it, making my own rules to the game I want to play.

Getting rid of horse recall (i.e. Shadowfax summoning), increasing the (non-monetary) value of hunting, those are good ideas. I would also limit the amount of bullets you can carry so you might actually have to use your knife or lasso once in a while outside of hunting challenges.
 

CitizenV

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Jun 15, 2010
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Am I the only person that hated the mini-games in Red Dead (and GTA)?

I know for a fact that if they implemented in a game this survival mode all Yahtzee would do is piss and moan about it, in Mass Effect 2 they had the woeful planet scanning thing for optional in game rewards and that took the bulk of his "review". While the competent to excellent story writing warranted only a snide back hand complement. Really pushing the games are art agenda...



I love Yahtzee's Zero Punctuation and Extra Punctuation but would it kill him to actually act like a critic? According to his Bioshock review he cant because of his ratings I'm aware he has an obligation to The Escapist to be funny, but part of being funny is violating the audiences expectations and I site his Orange Box Review (In particular the Portal end segment).
 

CitizenV

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Jun 15, 2010
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A good example of a critic in a similar style would be Charlie Brooker but he manages to give a more rounded and intelligent review of the things he loves.
 

Ponchponcho

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Apr 19, 2010
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I would have settled for a health bar and ability to equip body armor like in "A Fistfull of Dollars" but yes, game should have had a harder edge. Great article!
 

jgirvine

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Sep 23, 2009
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Nah, that sounds pretty terrible. It would quickly ruin a very fun game. I like the fact that it's just fun. With survival meters it would quickly just feel like work.
 

mklnjbh

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Mar 22, 2009
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I think I heard somewhere that Fallout: New Vegas is trying to build a "hardcore mode", like he mentioned, but I don't want to get too excited, since it will probably smack its head and die somewhere along the line.
 

andsymo

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Jun 16, 2010
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The mistake here is to equate meaningful with fun. Metal Gear proved that commando crawling up to snakes and a gurgling tummy were not the true path to gameplay fulfilment.

Making foraging a secondary gameplay mechanic and tying it to filling your Dead Eye works for me. You can play the game without Dead Eye it but if you go the extra yard to eat you are rewarded with Dead Eye.
 

Shoggoth2588

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Aug 31, 2009
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Now Horse Seduction would make an excellent game. It would also make for some funny deaths when a malnourished John Marston mistakes a hungry mountain lion for his trusty steed while on the verge of heat stroke
 

Giest4life

The Saucepan Man
Feb 13, 2010
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I haven't played this game, and it is likely that I never will. But the last comment just made laugh like an idiot. I was flying so high with the roflcopter that the Homeland security had to send jets to get me back to base.
 

Hallow'sEve

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Sep 4, 2008
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I absolutely do NOT want a "survival" meters/mechanic implemented, that is a terrible idea.
Fine, it's more realistic, but I don't always want realism. Having to constantly tidy up my character is like having a dog, or more accurately, the Sims. You have to feed them, make them sleep, do all this micromanagement bullshit that has no place in the game and kills the fun. I could see someone halfway done with a quest or just wanting to roam about, and instead of being able to fully enjoy the experience, they have to break flow and nanny their character every five minutes to make sure they're not gonna drop dead. This is why at the very end of Dead Rising, the free roam mode sucked, because your health was ALWAYS depleting. And people just wanted to kill zombies, they didn't care about the "realism of the physical toll battle and mental stress would have on the character", WE JUST WANNA KILL ZOMBIES.
Some things are done to make the game unrealistic so they can serve the greater purpose of making a more engrossing game.
This is why health bars are gone, designers didn't want the players to be so focused on their health, rather, focus on the fun of shooting. And yes, there can be fun found when you have only 5hp and it's you against the world and the nearest medkit is across the battlements, but that applies to a too narrow range of gamers. Also, and more often that not, it can produce frustration leading to rage quits.
I get what Yahtzee is trying to say, but it wouldn't work. Maybe in a survival horror game, but not RDR.

**On an incredibly nitpick note,
missions very, very rarely demand breaking the law and there's no need to steal horses when you can recall your previous one at any time with one button
And that's why doing it would give you bad karma (so to speak), because you're doing something unnecessary (as well as breaking the law). Know what I do? I steal horses, kill them, skin, then sell them to the nearest town. I get bad karma because there was absolutely no need to kill the man or his steed when I could be picking flowers, killing outlaws, or doing quests instead.
[Your horse] get nicked by opportunistic Mexicans.
That actually happens, like, kinda often. But it is satisfying to call your horse back and have the thief either on it or jump off (which makes sense, horse recall really only is unrealistic when it comes from across the other side of the damn map), then hunting them down and slaughtering them like the dog they are before looting their body.
 

sshplur

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Nov 22, 2007
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"Ooh ooh ooh, another great idea: some kind of "sexual frustration" meter, inviting you to make use of the prostitutes that already exist in the game. And if you're far from civilization, you could always seduce your horse, but you'd better hope the society papers aren't watching."

I was half expecting something like this at some point. >__>
 

theultimateend

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Nov 1, 2007
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ModusPwnens said:
"Players would have to be sure they were properly equipped before heading out of town."

Didn't you complain about this mechanic in Monster Hunter Tri?
His argument back to that point would be that you could just go back to town if you forgot something in this game.

Of course blatantly omitting the fact that every mission you are provided any materials that are necessary to finish the mission. They are in a chest before you leave your base of operations in the mission zone.

But just forget that particular review, there was a vendetta going on that time methinks :p.

I am interested to play RDR, then again this review just makes me want to play oblivion again.

rapchee said:
i believe his problem was
ModusPwnens said:
"Players would have to be sure they were properly equipped before heading out of town."

Didn't you complain about this mechanic in Monster Hunter Tri?
i believe his problem was that once he set on a mission, he couldn't go back and change, unless he quit it
If he was talking about a weapon you'd be fucked, because not having a weapon and getting mauled by a cougar ends you (or being robbed).

If he was talking about any secondary items, they already existed in a box gift wrapped for you the moment the mission started.

You could only go back in RDR if you remembered before it became a vital issue, which is no different in MHT :p.
 

4fromK

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Apr 15, 2009
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you just sold me a PC game, as long as theres a good modding team to do the job right (survival mods are pretty common these days, right? I know there was definitely one for fallout 3.)
 

4fromK

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Apr 15, 2009
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ark123 said:
Wow a food/water meter is a SHIT idea. They're adding that to Fallout 3. WEEEE! Instead of shooting people and completing missions I'll crawl around in the sewers trying to find rats I can gobble down and instead of trading for a scope for my rifle I'll spend all my cast in non-contaminated water. Great, hurray realism. Now all we need is the character to limp all game because it was shot in the foot in the first five minutes, or the whole scenario becomes 2d because I ducked too fast behind cover and scratched my cornea. Want to heal? Park your character in the hospital for two weeks, real time. No guarantees either, that leg might have to come off, and you better hope the next mission has plenty of ramps.

No.
wow, what a *****.
nobody forces this shit on you. if you want to be a baby and shoot mutants all day, theres an "easy" option. click it or man up.
 

Idocreating

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Apr 16, 2009
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Definitely would work, but only as a seperate game mode.

Then everybody's happy. Except the gimps who have to program/test it.