I absolutely do
NOT want a "survival" meters/mechanic implemented, that is a terrible idea.
Fine, it's more realistic, but I don't always want realism. Having to constantly tidy up my character is like having a dog, or more accurately, the Sims. You have to feed them, make them sleep, do all this micromanagement bullshit that has no place in the game and kills the fun. I could see someone halfway done with a quest or just wanting to roam about, and instead of being able to fully enjoy the experience, they have to break flow and nanny their character every five minutes to make sure they're not gonna drop dead. This is why at the very end of Dead Rising, the free roam mode sucked, because your health was ALWAYS depleting. And people just wanted to kill zombies, they didn't care about the "realism of the physical toll battle and mental stress would have on the character", WE JUST WANNA KILL ZOMBIES.
Some things are done to make the game unrealistic so they can serve the greater purpose of making a more engrossing game.
This is why health bars are gone, designers didn't want the players to be so focused on their health, rather, focus on the fun of shooting. And yes, there can be fun found when you have only 5hp and it's you against the world and the nearest medkit is across the battlements, but that applies to a too narrow range of gamers. Also, and more often that not, it can produce frustration leading to rage quits.
I get what Yahtzee is trying to say, but it wouldn't work. Maybe in a survival horror game, but not RDR.
**On an incredibly nitpick note,
missions very, very rarely demand breaking the law and there's no need to steal horses when you can recall your previous one at any time with one button
And that's why doing it would give you bad karma (so to speak), because you're doing something unnecessary (as well as breaking the law). Know what I do? I steal horses, kill them, skin, then sell them to the nearest town. I get bad karma because there was absolutely no need to kill the man or his steed when I could be picking flowers, killing outlaws, or doing quests instead.
[Your horse] get nicked by opportunistic Mexicans.
That actually happens, like, kinda often. But it is satisfying to call your horse back and have the thief either on it or jump off (which makes sense, horse recall really only is unrealistic when it comes from across the other side of the damn map), then hunting them down and slaughtering them like the dog they are before looting their body.