Red Dead Redemption

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Mar 19, 2008
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I wouldn't mind the meters if they tick away at a reasonable pace. Like the stamina bar in MGS3. If it was too fast id just be frustrated, but putting the right pressure on can enhance a game experience.
 

evilentity

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Mar 19, 2010
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All you need is few mods and youre good to go. Oh wait a sec... its console only for no reason. NVM enjoy your dumbed down game! Meanwhile ill go play some Oblivion with 6gbs of mods and then some Fallout...
 

zjspeed

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Jan 19, 2010
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SilverHammerMan said:
The first time my horse died out in the wilderness I felt a mixture of exhilaration and fear. There I was, far from civilization, vulnerable to predators and bandits alike. Would I dare try to hoof it back to the nearest town? Would I lay in wait, killing the next traveler I saw and stealing him horse, even if it would stain my own self imposed good guy image? Would I try to lasso and break in a new horse using nothing but a lasso, my wits, and the element of surprise? Then I absentmindedly whistled and my magical, reincarnating horse trotted up, thus ruining the drama of the situation...
I experienced the exact same thing.
 

zjspeed

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Shoggoth2588 said:
It would also make for some funny deaths when a malnourished John Marston mistakes a hungry mountain lion for his trusty steed while on the verge of heat stroke
Ooo! I like that. Don't display injury, malnutrition, or whatever with a bar graph. Instead keep it in-game with hallucinations, drunk-style stumbling, etc.
 
Sep 11, 2009
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Man, the whole article is a load of bullshit. Dogs are retarded wolfs? Yes, because we domesticated them for their stupidity. It's not like they can be trained for a variety of tasks, like searching for survivors under collapsed buildings.
But apparently Yahtzee considers civilization to be BAD thing. Then I presume the meaning for human existence would be eating, crapping and fucking each other. What a great role model you are. Sure, we've come a long way since we've started doing more complicated stuff than banging two rocks together, but fuck all that progress, let's just go back to killing each other with pointy sticks for no good reason. Maybe it's time to grow out of the 'people are stupid' mindset, Mr. Croshaw?
Oh, and the concept of Übermensch has nothing to do with sweaty cowboys shooting each other. An Übermensch is, by definition, a great leader, who's actions are validated because of his superior morals, and thus he would be set above the law that binds common people. This is, according to Nietzsche, justifies whatever he does, as he is working for the betterment of humankind. Just being immoral or a criminal doesn't make one an Übermensch.
 

SilverHammerMan

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Jul 26, 2009
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joest01 said:
My main complaint is the multiplayer though. Such an intriguing concept, an open western to coop and duel in!!
Unfortunately the game does little to for prevent Halo kids to treat it like a death match. After all, worst that can happen is you respawn 100 feet from last location. No, you challenge someone you lose a level, or a golden gun or something else that really hurts. And you don't get to challenge someone who isnt within 10 levels or so from you.

And, for chrissake carry over stuff I unlock in single player. I didn't knife those cougars so I coulnt use the buffalo rifle online. Or the legen outfit.
I agree with you on all counts, I forget where I read it (It might have been a quick mention on the Penny Arcade blog) but someone said that it was like the alpha stage of a MMORPG. And that sounds accurate, doesn't it?

You've got this big, awesome world out there, crawling with wildlife and what not, but the world still feels pointless and empty. The only enemies are restricted to small, boring, and ultimately pointless, hideouts. The few NPCs you do encounter are like ghosts, vacantly going about their business with none of the vibrancy or life that they have in single player. You can hunt and kill animals, but there's no point, you gain nothing, you are rewarded with meaningless levels.

Murdering other players goes unpunished no bounty for killing them, after all, they asked for it, they had the audacity to be in the general vicinity as you, overly aggressive jerk that you are (Not you, you, but you know what I mean.) you only get what's coming when you're inevitably hunted down by your irate victim. And everyone's like that, even me most of the time, and we're aggressive because everyone else is aggressive and we sure don't want to be the one to die. And the trains don't run, for no damn reason, seriously, the simple addition of running trains would really liven the multiplayer up for me. It's make the world seem not so empty and PVP shootouts on a moving train would kick ass.

You can't roleplay or kick back in town, you can't customized your avatar beyond some lame skins, and your single player progress is worthless. It's a piss-off. The online should feel like a borderline MMO, customization, clans, a living, breathing world.

It's like Apocalypse 1911, an empty, dead world, inhabited by mindlessly aggressive savages. By which I mean us players.

Still a great game, but the online is a huge disappointment.
 

Ryokai

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Apr 4, 2010
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Eh, Yahtzee. Your calling us mentally stuck in childhood moreso than we were hundreds of years ago is incorrect. From an anthropological perspective, mankind has not changed much. Sure, getting food is easier, but now we have different challenges than that, and still face the same old challenges, war, sickness, natural disasters. We're better equipped, but we have found new challenges, mostly mental and intellectual, to occupy us.

I'd say that a lot of people are mentally stuck in childhood, but we have always been that way. The years changing have not changed that. I mean, back in Medievil times, people used to go to war out of boredom. We've always been childish.
 

NaramSuen

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Jun 8, 2010
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I love the toys analogy; it is one of those statements which clarifies and enlightens. Unfortunately, after it sinks in I shake my head and ask myself, "why didn't I come up with that?" Great column.
 

Dooly95

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Jun 13, 2009
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I have mixed feelings about this. On one side, I would enjoy such a feature, as micromanagement is interesting in a game as long as it is not very intrusive. However, you then get Wild Wild Sims.

On the other, I agree to that it would break down the fantasy of being a western hero, and instead you become a ***** for your digital avatar.

The thing I felt of DRR was, it was too short for me. The few end missions were pretty dull; as someone said earlier, I'd have rather done them at the start, as a tutorial and a way to introduce who we are fighting for. The outlaw situation is dead on too. I don't see a good reason to turn evil, nor can I think of a way that this is possible, aside from the aforementioned micromanagement.
 

Manji187

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Jan 29, 2009
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That would be interesting...a RDR kind of game that forces you into breaking the law numerous times to survive, thus more or less guaranteeing an outlaw status on your character.

A very interesting premise indeed: "Let's see how long you will last by being/ doing good in this harsh world"

The survival mechanics kinda make me think of MGS3.
 

haaxist

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Sep 21, 2009
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In the trend of saying the exact same thing as everyone else before me, I do like the idea of the survival mechanism. I think the idea of being able to turn it "on" or "off" is a bit strange though. I mean, isn't that what the difficulty settings were supposed to accomplish? Maybe if they added a feature where, after you beat the main "quest", you unlocked another difficulty, called "Survival", where you had to contend with all the things Yahtzee suggested. That way, people like Yahtzee could have the realistic survival game they crave, and it wouldn't be inaccessible to "casual" gamers (oooh, the horror).
 

brodie21

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Apr 6, 2009
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i enjoy the challenges, such as sharpshooting, treasure hunting, and hunting. maybe not survivalist, but whatever.

im actually trying to get a hunting licence, and where i live, there is no limit to the amount of deer you can kill.
 

Celtic_Kerr

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May 21, 2010
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Ambrose von Carstein said:
Man, the whole article is a load of bullshit. Dogs are retarded wolfs? Yes, because we domesticated them for their stupidity. It's not like they can be trained for a variety of tasks, like searching for survivors under collapsed buildings.
But apparently Yahtzee considers civilization to be BAD thing. Then I presume the meaning for human existence would be eating, crapping and fucking each other. What a great role model you are. Sure, we've come a long way since we've started doing more complicated stuff than banging two rocks together, but fuck all that progress, let's just go back to killing each other with pointy sticks for no good reason. Maybe it's time to grow out of the 'people are stupid' mindset, Mr. Croshaw?
Oh, and the concept of Übermensch has nothing to do with sweaty cowboys shooting each other. An Übermensch is, by definition, a great leader, who's actions are validated because of his superior morals, and thus he would be set above the law that binds common people. This is, according to Nietzsche, justifies whatever he does, as he is working for the betterment of humankind. Just being immoral or a criminal doesn't make one an Übermensch.
I feel the need to say that your use of commas just fucked my brain.

Read between the lines is all I can really say. He's not saying lets go back to the stone age, he says man has forgotten to deal with shit rather than make something that deals with it for us.

The human digestive system in the stone age was so strong, you could stop at any muddy creek, drink from it, and you wouldn't have any stomach issues. Today, if it's not "Bottled" or "Purified" it's bad for your system. I walk in the rain all the time, I don't get colds anymore, just one nasty virus per year. My friends that all use their umbrellas or stay in when it rains get 20 colds a year. Rather than deal with heat, we got air conditioners to make us comfy. Rather than deal with cold that in the past would have made us uncomfortable can kill us nowadays because of our systems. THAT is what Yahtzee means.

wolves can hunt for their own food and be self sufficient, domestic dogs, on a whole (as a basic rule) usually can't due to pampering. He's not looking at the dogs from a practical point of view, he's seeing them on a self-sufficient basis.
 

Tyrant T100

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Aug 19, 2009
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For a survival system to be good in a game it has to be implemented well.

I'd have no problems with having to eat as long as I can stockpile up on food in one location, so in RDR for example I could use all the meat I've obtained from hunting as a stockpile and then only eat when I get hungry. What ruins systems like this is when the game forces you to abandon what your doing to go and eat. I'd rather spend 10 minutes hunting and gathering to fulfil my needs for for the next couple of hours of gameplay, I do not however want to be forced to hunt every time I get hungry.

I think what would also help a system like this would be if game time moved at the rate of actual time, but allow players to accelerate it if they feel the need. I hate setting out to go somewhere at a certain time of day, and 10 minutes of real time lead to several hours in the game.

If conditions like this were met then a survival system in my opinion would be great, but making it a tedious chore for a player just detracts from a game.
 

Dhatz

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Aug 18, 2009
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comment on the article: correct, and that is why I invented a term "the grass that grows around" for all the people without capability to think and I intend to start using it.