1.The world is open. You travel through it and everything.scobie said:This is something I've been thinking about a lot recently, having recently come back to the games after many years of ignoring the series. Here goes (individually, each of these suggestions would make the games better, although they wouldn't all work together):
1) Open world
2) Real time battles - think something like the combat system from Tales of Vesperia
3) No limited move pool
4) Redesign the world to make any kind of goddamn sense at all
5) Get rid of the horrendous broken bridges [http://tvtropes.org/pmwiki/pmwiki.php/Main/BrokenBridge]
6) Get rid of the crappy [http://bulbapedia.bulbagarden.net/wiki/Ludicolo_%28Pok%C3%A9mon%29] pokemon [http://bulbapedia.bulbagarden.net/wiki/Probopass_%28Pok%C3%A9mon%29] and stop adding new ones - there are enough already!
7) Don't let me catch God
8) Either remove the grinding or make it fun
9) More challenging battles
10) Don't make the cool mons useless or unavailable until the very end
11) Finally - and most importantly - get rid of the motherfucking HMs. No-one ever liked those things and adding more of them is not making the situation any better!
Note: While it's true that the Pokemon games are good, and that they still sell like hot cakes, that doesn't mean there isn't room for improvement, or that the formula couldn't do with a bit of freshening up after 15 years. And of course this conversation has no point. It's just some people talking on the Internet. But it's still fun to speculate.
2. The turn-based simplistic combat is what makes pokemon fun and addicting in the first place.
3.Wrong terms, pal. Unlimited movepools would mean every pokemon can learn every move ever. What you mean to say are the limited movesets.(You know, each pokemon can only have 4 moves at a time.) Once again, having only 4 moves allows the game combat to be simple, at the same time allowing for a variety of strategies. belive, wander around Smogon.com and marvel at how complex this shit gets with just 4 moves.
4.What doesn't make sense? You want to be the very best that no one ever was. How does that not make sense?
5. Well, they only want to make sure you're progressing correctly through a game. You'd be surprised how much you'd miss if you could just speed right through an entire region without gym battling or exploring.
6. Oh, why the fuck does everyone always seem to use a few obvious examples that new pokemon suck? Yeah, probopass and Ludicolo are ugly and you're the first person to ever say that. You're so original. No one ever mentions how ugly Raticate and Clefable are! Or Sunflora, or gloom, or psyduck, or drowsee and hypno! They're bloody horrific. But no one's making you fucking catch them. If you don't like 'em, ignore them and catch a shark-dragon or a jackal that knows kung-fu.
7.Then just don't catch him.
8. There's no real way to take out grind. No practical way that doesn't mess with the core concept of not only pokemon but jrpgs.
9.Stop grinding so much. or, you know, battle real people.
10. That's what trading's for, yo.
11. Adding more? Every generation has eight. And just eight. They're just another way of ensuring proper progression through the game. Though I would prefer they just use an item based system as to not unnecessarily corrupt my pokemon's moveset with terrible attacks (man, fuck cut.), so I'll agree with you on this point.