Well that's the problem with generalizations in generalHeart of Darkness said:I know WHY it exists, I'm just saying the label couldn't be any vaguer if it tried.PopeJewish said:The names exist because of the fundamental differences in philosophy that western game devs and japanese game devs take when they go about making an RPG.
Also, there are SRPGs, a la FFTactics, Disgaiea, etc
And there exists exceptions to every rule, and the WRPG/JRPG label is no exception. E.G., Shin Megami Tensei: Devil Survivor is a JRPG, but it still focuses on choice and roleplaying with its main character and storyline. It is an SRPG as well, but someone calling it a JRPG paints it with a stigma that's not deserving of it.
Also, I probably couldn't have made that point muddier if I tried. *shrug*
This.MaxChaos said:Acch.
Right.
Here it is again.
Role-playing means two different things
1) You assume the role of a pre-existing character and generally act as they would through the course of the game; you are playing their role almost like an actor.
2) You tailor a character through whom you will act as you see fit (i.e. to the character's personality) and generally be this character.
JRPGs tend towards the former. Both are pretty similar (they both involve play a role, after all), but the differences are pretty crucial.
Both, however, are equally valid.
I agree, actually. So-called RPGs have become so defined by what they are supposed to include/represent that they've stopped backing that up with substantial role-playing possibilities, whereas other genres now include a richer RP element.Hurr Durr Derp said:I think I understand what you mean, but that has nothing to do with the genre. A well-crafter game of any genre can evoke this kind of experience. I have, at times, genuinely felt emotionally connected to characters in adventure games or action games. This does not make a game an RPG. Yes, you are playing a character in a certain role, but it is not role-playing. In another thread I argued that a game like Grand Theft Auto is more of a role-playing game than the vast majority or JRPGs.
I have to add that this isn't just JRPGs though. Many 'WRPGs' lack any real 'role-playing' as well. Games like Diablo and Borderlands are often called RPGs as well, and yet they contain very little role-playing. It's just more noticeable in JRPGs since the idea of what the genre entails has shifted more from its role-playing roots than their western counterparts.
Yeah, I can see what you're saying. This ties in with what Hurr Durr Derp was saying (above). I think the problem/root of this is that games are increasingly easy to pigeonhole because of their slavish coherence to genre guidelines established by past games e.g. most FPS's follow Call Of Duty/Halo's lead, most JRPG's are FF clones, etc. This makes it easy to generalise and question the games' relevance to the genre they once represented.fletch_talon said:I see what you're getting at now (an actor is forced to play a character how it is written, whereas WRPGs let you [the player/actor] decide what the character is like) but the problem is, too many games then get drawn into this category. FPS games often have a blank character and a story to play through. You could even say that Mario games let you play the part of an Italian plumber in a strange world set to rescue a princess.
The problem with using your definition to define JRPGs is that its to broad as it encompasses most games.
It isnt role playing if you have no choice. sorry, but there it is. In order to role play you have to play a role, hense the name. when you have no choice, you dont play the role, you watch it. That said, I enjoy linear rpgs because, have u ever read a fantasy book where the main character ignored his duty to save the world so he could loot out every goblin cave in existance? (thats me playing oblivion) no, so whats the point of a game that encourages me to do that when all i want is to be the bada$$ from a fantasy series?MaxChaos said:Acch.
Right.
Here it is again.
Role-playing means two different things
1) You assume the role of a pre-existing character and generally act as they would through the course of the game; you are playing their role almost like an actor.
2) You tailor a character through whom you will act as you see fit (i.e. to the character's personality) and generally be this character.
JRPGs tend towards the former. Both are pretty similar (they both involve play a role, after all), but the differences are pretty crucial.
Both, however, are equally valid.
That's part of the reason why I don't like the labels. I just don't like how general (read: vague) they are.PopeJewish said:Well that's the problem with generalizations in generalHeart of Darkness said:I know WHY it exists, I'm just saying the label couldn't be any vaguer if it tried.PopeJewish said:The names exist because of the fundamental differences in philosophy that western game devs and japanese game devs take when they go about making an RPG.
Also, there are SRPGs, a la FFTactics, Disgaiea, etc
And there exists exceptions to every rule, and the WRPG/JRPG label is no exception. E.G., Shin Megami Tensei: Devil Survivor is a JRPG, but it still focuses on choice and roleplaying with its main character and storyline. It is an SRPG as well, but someone calling it a JRPG paints it with a stigma that's not deserving of it.
Also, I probably couldn't have made that point muddier if I tried. *shrug*
there are exceptions to every rule, and it's hard to classify a lot of games, especially these days, so having over-arching genres helps. Given that, the fact remains that there are large trends that differentiate between jRPGs and wRPGs, so the generalizations can be helpful, if not always correct.
If you want an example of a JRPG were the only thing you can really do is just give your players hp/mp healing items is to play Inuyasha for the DS. My god that game was horrible.You level up your characters, you can't give anyone weapons/armor, everyone has a set special attacks.I'd disagree there. JRPGs contain roleplaying aspects in that you control how your character develops in regards to their abilities. Its very rare to have the ability to act out your characters actions in a JRPG since you are very limited in your choices (in other words the character you play and the story will develop in a set way, because you don't have the option to make choices other than; armour, spells, left/right in a dungeon.
Its the adjustable stats and equipment that allow you to control the development of your character.
Japanese is an adjective, Japan is a noun.LeonLethality said:We will keep calling them JRPGs because that's what they are.
(also I think in most cases Japanese is a proper noun so why do so many people keep it lower case in JRPG?)
Thanks, I'm not all that great in the classifications but either way it should be capitalized.spartan231490 said:Japanese is an adjective, Japan is a noun.LeonLethality said:We will keep calling them JRPGs because that's what they are.
(also I think in most cases Japanese is a proper noun so why do so many people keep it lower case in JRPG?)
This is simply false. What part of "role" dictates that choices have to be made? "Role" is most commonly defined as a character or part played by an actor. Do you think actors have choices in what they do? You're using a very personalized definition of the word. You still play a role in linear RPGs. Hell, if you want to get technical and go strictly by definition, you play a role in pretty much every game ever created. The definition of an RPG tends to be more limited/specific than that, but it has nothing to do with it being linear or making choices that affect your game character or the story surrounding him/herspartan231490 said:It isnt role playing if you have no choice. sorry, but there it is. In order to role play you have to play a role, hense the name. when you have no choice, you dont play the role, you watch it. That said, I enjoy linear rpgs because, have u ever read a fantasy book where the main character ignored his duty to save the world so he could loot out every goblin cave in existance? (thats me playing oblivion) no, so whats the point of a game that encourages me to do that when all i want is to be the bada$$ from a fantasy series?
That's possibly because Master Chief's personality is about as deep as a kiddie pool. This is coming from someone who rather enjoyed Halo's campaigns.MaxChaos said:Indeed, but the difference is that the plot of, say, a Final Fantasy game will revolve heavily around how the characters react to the various events occurring around them, and what they think about it. Halo, on the other hand, has a plot that isn't affected in such a way, and you never really get in Master Chief's head to the extent that you do Tidus or Squall.glointhadark said:Maby so, but no more than any other type of game. I wouldn't consider Halo a role playing game because you play the role of Master Chief.