RIDICULOUS difficulty

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Madaxeman101

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Axeli said:
Funny thing, I'm just playing Mass Effect 2 on Insanity... With a sniper class. I don't think it's appropriate to speak of a curve when you reach parts with a lot of melee enemies... Running against a brick wall is more descriptive.
Im doing that at the moment husks make me want to kick babies in anger
 

Just Joe

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Jun 5, 2009
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Supreme Commander is not exactly difficult, but utterly exhausting. You'd start with a single fucking robot. You'd get a base up and running, spread out, take over all the nearby resources, skirmish with some minor enemy forces, and then take over one of their outposts. And then the map would expand, and you'd have to build an air-force and navy and take over about ten tiny but heavily-defended islands. You would wear down the enemy fleet guarding the islands, and then use cruisers or artillery to get rid of all the SAM sites and torpedo launchers, and then close in and level everything. This would take an hour or two. And then you would be informed that your base was about to be attacked by about a million tanks, and that you had fifteen seconds to prepare. And after dealing with the attack (hopefully), the mission would REALLY start; the map would expand again and the main enemy base would become reachable. The first step is to take over the whole map, and surround the enemy base. And then attack it with everything. After launching three unsuccessful air attacks on it, and then shelling it for an hour, and then making a half-dozen combined air and ground assaults, and fighting off constant airborne counter-attacks, I would FINALLY crushing them with mobile missile launchers. And then the next mission would start, and you'd have a single fucking robot to work with, and I would take a three-week break from the game. Nothing about it was hard per se, but there came a point where it just wasn't fun any more. That game only had fifteen missions, and if it had had any more than that, I might not be alive at this moment.
 

Infernostrider

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to me it was breath of fire 5: dragon quarter (shamefully never played the ones before that one, although currently working on BoF2)
Monsters and bosses increase in strength, in many different ways, the lower their hp gets. One of the more important story bosses goes from 2 hits at normal power at full hp, to 5 hits at double power at nearly dead :S
 

Abedeus

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Delock said:
I grew up on Megaman (the originals). My friends and I traded off after every time we lost. The goal was not to beat the game, not even to beat the boss, but rather to get his life bar lower than your personal best.

Also, Ninja Gaiden 2 for the 360. Two Armadillo bosses that instakill explode when killed (you're only allowed to carry one revive). If I hadn't have gotten the game for such a great price it would have been returned the second those came up.
You know you can block when they explode, right? It reduces damage by a lot.

Ninja Gaiden 2 wasn't all that hard... Play the SNES version.
 

Deadlock Radium

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Mar 29, 2009
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BudZer said:
Pimppeter2 said:
That slums level in Jak 2.

-snip-

Many controllers were broken.
I stayed home sick once just to beat that level, devoting a full day to it. Though, the hardest mission was the one where you were at the Drill Mine and had to shoot down the forty KG with jetpacks.
NO missions I've EVER done have been as hard as that one, except for the one at the Drill Platform with the 40 KG's as BudZer mentions.

I remember a huge feeling of accomplishment when I got through that mission the first time.
 

More Fun To Compute

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Nov 18, 2008
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Army Moves, Jet Set Willy. Those lightweights who use the phrase "nintendo hard" never had a Spectrum, that's for sure.

Ghosts 'n Goblins at the arcade was also what is becoming known as a "baby puncher."
 

Retardinator

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The very first level in John Romero's Daikatana when a swarm of mosquitoes or whatever the hell they are attacks you.
 

linwolf

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Jan 9, 2010
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metal gear solid on European Extreme. If the regular grunts see you, you get a game over.
 

More Fun To Compute

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The Madman said:
Vampires and Mind Flayers in Baldur's Gate 2: Shadows of Amn are two of the most obnoxiously over-the-top ridiculously ludicrous enemies you will ever fight in a game.

Vampires level drain with each hit, and a swarm of them can reduce that fancy level 15 warrior to a lvl 1 punk within seconds. Even worse with mages as they loose all their spells and you have to manually re-memorize each and every spell they lost after the battle is over. Same with cleric.

And Mind Flayers ***EAT YOUR BRAINS!***

Enough said.
The original Baldur's Gate was worse in terms of the designer putting ridiculous stuff in there that kills you most of the time. It wasn't even cool stuff like Vampires either, it was like, here are these pathetic Kobolds that don't even use any tactics, but guess what? They are still much more powerful than you.
 

Randvek

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Play a little freeware game called "I Wanna Be The Guy." Intentionally made to be extremely difficult (but beatable!).
 

The Madman

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poiumty said:
Negative Plane Protection, and Mordenkainen's sword.
The good thing about that game was that you had ways to deal with almost every challenge, provided you knew what they were.
Provided you knew what they were. Key phrase there. Plus Negative Plane Protection didn't last forever and wasted valuable spell slots. Casting it was like playing taking a bet 'Is it gonna attack me now and will I be able to kill em before the spell wears off?'. You don't know, you just don't know.

And any summoned construct works against Mind Flayers. Can't eat its brains if it ain't got any brains, amirite?

Problem is that in both those cases you've gotta know exactly what's coming, then take the time to prepare your mages and clerics accordingly, rest, renew your spells, then return for battle. Something not always possible! Plus first time through the game could be brutal because, let's be honest, it was trial and error. You stumbled across Mind Flayers, you died, you loaded last save, and then you prepare accordingly... unless your last save was in a place you couldn't rest and no opportunity to rest arose in which case you're simply doomed to repeat the battle endlessly till you figured out a strategy I call 'nuke em from orbit with fireballs and run'.

Works every time.

More Fun To Compute said:
The original Baldur's Gate was worse in terms of the designer putting ridiculous stuff in there that kills you most of the time. It wasn't even cool stuff like Vampires either, it was like, here are these pathetic Kobolds that don't even use any tactics, but guess what? They are still much more powerful than you.
I know a single word that will terrify anyone who's played Baldur's Gate 1. You ready? You sure? Positive you can take it?

Greater Basilisk.

Oh Shit RUNRUNRUNRUNRUNRUNRUN... sorry, instinct.
 

H-Bomb

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Jul 24, 2008
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I think a notable mention should go to STALKER: Shadow of Chernobyl. Anyone remember Half Life 2's helecopter scene? Lots of cover, the chopper reloads, etc? STALKER took that. It took it then forgot about certain parts, so now

- There's two helecopters, and unless you brought the rocket launcher (unlikely, really), no way to kill them
- Each doesn't stop to reload anything but rockets.
- Cover? Maybe you could use those sticks coming out the ground. Oh, wait, they're mines.
- Instakill snipers on the roof (no matter the difficulty)
- An APC unloading the best trained men in the second best armour with the second best guns
- Constant fortifications that don't save you from the helecopters, but are well-armed
- "Extra" mines that flash every 2 seconds that lift you into the air and explode you.
- There's a large wave of armymen not far behind you.
- 6 minutes until the whole area goes skyhigh, and the distance you have to cover is amazing.

Edit: Mind, you know they hate you when there's the scene in which you see a sniper tower, automatically train your sights on it and an enemy off to a side fire a ROCKET LAUNCHER at you.
 

WickedSkin

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Feb 15, 2008
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NightShadeNes said:
splinter cell on expert(they kill you with 1 or 2 shots,they can hear you and detect you from very long distances)
or RE 5 on professional (everything kills you with 1 hit,the zombies take like 12 shots to die and the zombies with guns are almost imposible to beat you have to be very careful)
Bah RE5 is easy

Ninja Gaiden games are usually very very hard