bismarck55 said:
RPGs are wargames wherein you control an individual defined by numbers so as to separate player skill/knowledge/ability and character skill/knowledge/abilty. It is not about choices, story or any of that bullshit. NetHack = RPG, Mass Effect = chest-high-wall-shooter.
Anyone agree?
Role playing game. Not Roll and Play the Game. Your defined the latest. But role-play means having a role stick to your characther. And to have a role, you need a story, a set, to fit that role in.
Role-play is primarily something defined by sociologists as what you do in society, what functions/duties do you fulfil and how does that fit in the whole of society and what contributions does it give to society.
Role-play is mainly associated with performing arts, you as an actor/actress, play your role in a giving story, with more or less freedom to choose and improvise depending on how much freedom you get from the producer/director to do so.
Role play is also largely associated with sex and sexual relations, as each intervenient will play a role to fulfil his/hers or both intervenients fantasies, like making a short story, an erotic one, but still a story, being so to such a point that it even gets to more formal situations.
Since the 70's a more recreational role-play developed, a bit before the first role play video games, role-play table top games and also the historical reanacting (and quickly spawned fantastic reanacting situations, both ancient and futuristic) demands from each participant to get into the story, personificating the caracther. In the first there is a dungeon master that gives out the guidelines, in the second there might be or not a game/reanacting master, but people will still have to be conscient of what the story is all about and what role do their caracther fulfils in it, and act accordingly.
Now just because you hate stories, and hate plots and hate choices, that doesn't mean you are going to change the definition of role play and particularly role playing games. Now if you tell me that role playing video games are just doing what you said and in many cases completely ignoring the rest or just make it as a nice decorative element on the background but very little related to the player's caracther actions (like on MMORPGs where your actiuons don't trigger any change on the storyline but instead they happen with the release of patches and expansions), in that case I can understand your point, just not expressed in the best way.