Yes, and you can ignore enemies in Diablo and just kill the act bosses (or have someone do it for you), you can ignore Guild Wars' PvE mode and just kill people with friends or random jerks, you can ignore trying to get the best times in NFS...NeutralDrow said:"Points and reasons" shouts gameplay to me. Just because Prince of Persia and Super Mario Brothers have a decided gap in storytelling doesn't mean the latter is more of a platformer than the other. People not like me who totally ignore the lore in World of Warcraft doesn't make it any less of an RPG. I can race through levels really fast whether I'm playing Sonic the Hedgehog or Gran Turismo, but the former is a platformer and the latter is a racing game. I can fight enemies one-on-one in Devil May Cry or Tekken, but the former is a complicated mix of action, platforming, and puzzles, while the latter is a pure fighting game.Abedeus said:I thought it was because there are different points and reasons to play the game in every one of them...NeutralDrow said:That's what defines a game genre. It's why shooters, platformers, and fighting games are considered different genres.AllLagNoFrag said:IMO how you differentiated NetHack and Mass Effect apart from eah other was by their gameplay, not the genre.
Shooters - you go around shooting things, that's the most important thing.
Platformers - you go around, jump from platforms and defeat enemies, story is only a minor thing here.
RPGs - story and assuming the skin of another character is the most important.
All depends on how it's set up to play.
The games were DESIGNED to be in a genre. If people designed a game to be a platformer, it doesn't matter what 3-5% of the playerbase does - the game was meant to be played as a platforming game.