bismarck55 said:
RPGs are wargames wherein you control an individual defined by numbers so as to separate player skill/knowledge/ability and character skill/knowledge/abilty. It is not about choices, story or any of that bullshit. NetHack = RPG, Mass Effect = chest-high-wall-shooter.
Anyone agree?
I partially (well...mostly) agree, but I'd like to add some things.
Firstly, I consider Mass Effect and games like it "Role-Playing Shooters," since it uses mechanics of both genres (similar to Action-Adventure games. Legend of Zelda uses reflex gameplay, which isn't usually found in adventure games, and it uses puzzels, exploration, ect., which aren't typically found in action games)
Also, I'd also add in "Choose Your Own Adventure" as an element of RPGs. While certainly not required, CYOA doesn't really fit with any other established genre, nor does it do enough to count as a genre by itself, and player choice has always been a part of rpgs through optional "side quests" and, sometimes, class and character choices (both dating back at least as far as Final Fantasy 1). As technology advanced, so did the possibilities of this element.
Edit: To further explain, the most famous pen and paper RPG--and thus, the most famous precurser to video game RPGs--is, of course, Dungeons and Dragons. From my understanding (I have unfortunately never gotten a chance to play), it uses randomly determined dice rolls and character stats, customizable classes, and theorectically limitless player freedom. In other words, stat-based gameplay, customability, and choices are all elements of the RPG...of course, not all are required to determine if a given game is an RPG.