then your game sucks.
Over the past, oh, about three or four months or so, I've been playing Dragon Quest IV on the DS. I keep the DS on my nightstand because JRPGs are the sorts of games I can't play for more than an hour without my eyes getting heavy, which is perfect for my chronic insomnia.
And one thing I've noticed as I've gone through the game is that unless you stumble into the right path (especially during the game's fifth "true meat of the game" chapter), you're pretty much flying blind with nobody in the game making any effort to make clear where you're supposed to be going and what you're supposed to be doing. If you lose the trail, you're pretty much forced to go to GameFAQs and Ctrl-F whatever the last thing is you found so you know what to do after that. (TVTropes calls it a "Guide Dang It".)
I'm old enough to remember when most games were like this, but there is absolutely no excuse for not modernizing a game like DQ4 if you're going to release it for a current-gen handheld, and most JRPGs even now seem to operate on the principle that you'd damn well better either buy the strategy guide at Gamespot or keep GameFAQs open at all times in order to enjoy it.
Contrast, say, Fallout 3, where I completed easily 95% of the content just by using cues in the game itself before finally going onto the Vault wiki just to see if there was anything I'd missed...and the only things I missed were VERY minor things.
So it's simple. If I need to go to GameFAQs to fully experience your game...then your game sucks.
Over the past, oh, about three or four months or so, I've been playing Dragon Quest IV on the DS. I keep the DS on my nightstand because JRPGs are the sorts of games I can't play for more than an hour without my eyes getting heavy, which is perfect for my chronic insomnia.
And one thing I've noticed as I've gone through the game is that unless you stumble into the right path (especially during the game's fifth "true meat of the game" chapter), you're pretty much flying blind with nobody in the game making any effort to make clear where you're supposed to be going and what you're supposed to be doing. If you lose the trail, you're pretty much forced to go to GameFAQs and Ctrl-F whatever the last thing is you found so you know what to do after that. (TVTropes calls it a "Guide Dang It".)
I'm old enough to remember when most games were like this, but there is absolutely no excuse for not modernizing a game like DQ4 if you're going to release it for a current-gen handheld, and most JRPGs even now seem to operate on the principle that you'd damn well better either buy the strategy guide at Gamespot or keep GameFAQs open at all times in order to enjoy it.
Contrast, say, Fallout 3, where I completed easily 95% of the content just by using cues in the game itself before finally going onto the Vault wiki just to see if there was anything I'd missed...and the only things I missed were VERY minor things.
So it's simple. If I need to go to GameFAQs to fully experience your game...then your game sucks.