Rule: If I need to go to GameFAQs to fully experience your game...

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GamingAwesome1

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I've got nothing against puzzles or challenges or just having to look for information.

It's when a game dumps you with a objective like "Go somewhere" when you have aboslutely bugger all clue as to where that place is and there are no clues.


There is a fine line between hidden clues and just having none of them. Tomb Raider and old adventure games being a very prime offender.
 

Velocity Eleven

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GamingAwesome1 said:
I've got nothing against puzzles or challenges or just having to look for information.

It's when a game dumps you with a objective like "Go somewhere" when you have aboslutely bugger all clue as to where that place is and there are no clues.


There is a fine line between hidden clues and just having none of them. Tomb Raider and old adventure games being a very prime offender.
as a kid I completed Tomb Raider II without any outside help
 

The DSM

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No, I often just check for little things.

Had to check for half of the answers of the bullshit questions they throw at you in Persona 4.

How the hell am I supposed to know about half of this stuff?
 

Shepard's Shadow

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If you need to go to GameFAQS to fully experience your game, you're probably not that good a player. I don't use guides or gamefaqs. I prefer to figure things out on my own. I have a few game guides, but I tend to just look at the pictures.
 

GamingAwesome1

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Velocity Eleven said:
GamingAwesome1 said:
I've got nothing against puzzles or challenges or just having to look for information.

It's when a game dumps you with a objective like "Go somewhere" when you have aboslutely bugger all clue as to where that place is and there are no clues.


There is a fine line between hidden clues and just having none of them. Tomb Raider and old adventure games being a very prime offender.
as a kid I completed Tomb Raider II without any outside help
So? It's not the type of game that takes skill more.... memorization to know all the various traps and puzzles. Without a guide you will die more than a few times just trying to figure out some of the traps.
 

Abedeus

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NeutralDrow said:
If you need to go to GameFAQS to fully experience your game, you're probably not that good a player.

Unless you're just totally rejecting the idea of getting help from another source while playing a game.
Unless you play one of the Persona games and there is simply too much information (try remembering every single Social Link, event and quest there is, then plan out how and whom to talk during the day) for a normal player to process.

Hell, some of the things in the game (for instance, getting the ultimate Persona in P3 during the first play-through...) are so hard and tedious, a guy had to play the game 3-4 times, writing down every day and tweaking his schedule... while he managed to write it correctly, his gameplay had only 2 days where you could do anything you want. On the others, you HAD to do everything one after another. Where's the enjoyment in that?
 

Velocity Eleven

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GamingAwesome1 said:
Velocity Eleven said:
GamingAwesome1 said:
I've got nothing against puzzles or challenges or just having to look for information.

It's when a game dumps you with a objective like "Go somewhere" when you have aboslutely bugger all clue as to where that place is and there are no clues.


There is a fine line between hidden clues and just having none of them. Tomb Raider and old adventure games being a very prime offender.
as a kid I completed Tomb Raider II without any outside help
So? It's not the type of game that takes skill more.... memorization to know all the various traps and puzzles. Without a guide you will die more than a few times just trying to figure out some of the traps.
the thing is I always found TR2 one of the easiest games to memorise... ususally I dont have a vfery good sense of direction but its different when I play TR2
 

Daedalus1942

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SimuLord said:
then your game sucks.

Over the past, oh, about three or four months or so, I've been playing Dragon Quest IV on the DS. I keep the DS on my nightstand because JRPGs are the sorts of games I can't play for more than an hour without my eyes getting heavy, which is perfect for my chronic insomnia.

And one thing I've noticed as I've gone through the game is that unless you stumble into the right path (especially during the game's fifth "true meat of the game" chapter), you're pretty much flying blind with nobody in the game making any effort to make clear where you're supposed to be going and what you're supposed to be doing. If you lose the trail, you're pretty much forced to go to GameFAQs and Ctrl-F whatever the last thing is you found so you know what to do after that. (TVTropes calls it a "Guide Dang It".)

I'm old enough to remember when most games were like this, but there is absolutely no excuse for not modernizing a game like DQ4 if you're going to release it for a current-gen handheld, and most JRPGs even now seem to operate on the principle that you'd damn well better either buy the strategy guide at Gamespot or keep GameFAQs open at all times in order to enjoy it.

Contrast, say, Fallout 3, where I completed easily 95% of the content just by using cues in the game itself before finally going onto the Vault wiki just to see if there was anything I'd missed...and the only things I missed were VERY minor things.

So it's simple. If I need to go to GameFAQs to fully experience your game...then your game sucks.
I'll admit i always gamefaqs, because I'm constantly losing track of where i am in my games, and my memory isn't user-friendly, so if I leave a game for a while, I have to GAMEFAQ it, in order to pick up where the trail left off and continue playing.
I tried to pick up on Wild Arms 3 a while ago without GameFaqs... couldn't do it. I left it too long so I had to resort to GameFAQ's.
But as a previous poster said, I think you're relying too much of FAQs. Final Fantasy VII, VIII and IX were quite complicated to figure out where to go and I got through those okay without hand-holding.
 

Vitor Goncalves

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Hopeless Bastard said:
PhunkyPhazon said:
Tomb Raider games
Tomb Raider was about exploration. You're in a tomb, theres something there, now explore. If you don't like that, don't play it. Unless you were one of those pathetic individuals who succumbed to peer pressure and played it just so you wouldn't feel left out.
I was stuck in a level for almost one year in one of the games, then one morning loaded the game and spot the solution for my problem on the first couple of minutes.

But I resisted the tentation to go check the solutions.