They continued a story arc throughout the games, and thus were "different".Easton Dark said:That's what sequels are.lacktheknack said:And really, Why buy a game if it's more or less the same as the last one?
Man, what if Mass Effect went from space drama to space comedy, starred in entirely by that one guy in Star wars
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Wouldn't that be unsettling and irritating?
Saints Row has always been "You start in a city with no/few followers, now go make a gang to rule the city".
If a new Mass Effect series came out that was literally a copy of Shepherd's story with a palette-swapped protagonist and crew, then I would find THAT to be unsettling and irritating.
If, however, Bioware made a comedy in the Mass Effect universe starring a Hanar or Elcor, I'd find that to be refreshing and amusing, because Shepherd's story is finished. For reference, see Tomb Raider. After being an "explore tombs, acquire items, attempt character development" series for years, they suddenly made a purely action-and-puzzle driven game (The Guardian of Light) with NO notable character development and a focus on co-op. People loved it. And now we have another deviation, where we play seventeen-year-old Lara with a different game focus, different play style and a huge focus on character development. People love this one, too.
People like change in sequels, you know.