I'm also confused as to why people hate FFXII so much. Yeah you 'could' let the gambits do everything for you, but I never did that. It was nice having the other two characters be able to automatically heal/revive someone who died (this was invaluable when doing those harder hunts, like the wyrm in the paramina rift, gilgamesh, or the hell wyrm .. the marathon battles where your mist attacks didn't do enough damage) so that was nice. It was easy to lose the story if you paused for too long and did hunts like I did, but the characters were real, and it didn't have an ending where it forced characters into pairings. People more or less went back to what they were doing before, or found a new purpose.
I enjoyed it. Sure it might not be fantastic in everyone's eyes, but it wasn't a bomb, either. Hell, I even liked Vaan; I understood where he was coming from. He was rather overshadowed by Balthier's charisma and Basch's ...well Basch, but still, the cast worked well and the voice acting is the best I've ever heard in a game.
Going on topic though, I'm with the others who say the series doesn't need saving, but tweeking in various areas. Keep experimenting with the battle system, ease up on the stupid mini-gams and let us EXPLORE. That's what I really liked about FFXII (And KH1) was the ability to explore the worlds we were plopped into. Granted, the Pharos is the worst offender for being too damn long to get through, but ... lots of fun running around exploring the areas.
I like the games. They're about the only games I can consistently play well and finish, so i like them for that. The stories are fascinating no matter what direction they go in and I'll buy the three versions of FFXIII (the main game, Versus, and Agito for the PSP) so .. yeah. Not really going to change my mind on that.
Jeebus. This post got really long ... XD;