(Note: I'm talking about video game classes. Take that neo-Marxist-anarchist-revolutionary attitude to the R&P forum.)
I'm tired of playing games where they force you into a class. You see this with fantasy games a lot: Are you a Fighter, a Wizard or a Rogue? No, you can't be a wizard who casts spells while charging into battle, or a fighter who knows how to slip out of a sticky situation. You get 3 choices (the same Strong vs. Powerful vs. Sneaky dynamic in every class-based game) and only 3.
I say FUCK THAT! We know how to make games without them: Fallout 3, Skyrim, Star Wars Galaxies for Pete's sake! We can play games where our characters can grow organically, learning and changing as the player finds out what works, and as they build the identity of the character, rather than having to grit your teeth and bear it when 15 hours in you realize you made the wrong choice in the first 30 seconds of the game. Give us sets of skills we can improve (either by leveling or by working at them), and add Perks that give special abilities and more flavour. Don't force us to take random abilities to unlock something better 5 levels father up the upgrade tree; let us (for example) invest time and effort into learning Arcana and Stealth so we can sneak into an archmage's tower and steal his most powerful books!
This would also make MMO's much better. Rather than having to constantly create and balance complex classes that are stepping on each other's toes, give players a list of skills, a cap on how many skill points they get in total, and say: "Go nuts." Let them choose whether to be a master assassin or a fabulous tailor, the great paladin or the guy who picks his pockets to steal his +5 Trousers of Draconis. If you balanced it right at the start, the ecosystem should be fairly stable: each person has a weakness which can be exploited, which means there is no "best character" (although the min-maxers will still make characters they call most optimized, but that's inevitable). When you need to add an expansion, you can just add another skill, raise the point cap by a bit, and the game will remake itself.
So Escapists, are you with me? Shall we overthrow the corrupt Class System Oligarchy, and bring in a new age of Skill-Based Utopia? WHO'S WITH ME?!? [http://www.youtube.com/watch?v=jesStrsJcaM]
I'm tired of playing games where they force you into a class. You see this with fantasy games a lot: Are you a Fighter, a Wizard or a Rogue? No, you can't be a wizard who casts spells while charging into battle, or a fighter who knows how to slip out of a sticky situation. You get 3 choices (the same Strong vs. Powerful vs. Sneaky dynamic in every class-based game) and only 3.
I say FUCK THAT! We know how to make games without them: Fallout 3, Skyrim, Star Wars Galaxies for Pete's sake! We can play games where our characters can grow organically, learning and changing as the player finds out what works, and as they build the identity of the character, rather than having to grit your teeth and bear it when 15 hours in you realize you made the wrong choice in the first 30 seconds of the game. Give us sets of skills we can improve (either by leveling or by working at them), and add Perks that give special abilities and more flavour. Don't force us to take random abilities to unlock something better 5 levels father up the upgrade tree; let us (for example) invest time and effort into learning Arcana and Stealth so we can sneak into an archmage's tower and steal his most powerful books!
This would also make MMO's much better. Rather than having to constantly create and balance complex classes that are stepping on each other's toes, give players a list of skills, a cap on how many skill points they get in total, and say: "Go nuts." Let them choose whether to be a master assassin or a fabulous tailor, the great paladin or the guy who picks his pockets to steal his +5 Trousers of Draconis. If you balanced it right at the start, the ecosystem should be fairly stable: each person has a weakness which can be exploited, which means there is no "best character" (although the min-maxers will still make characters they call most optimized, but that's inevitable). When you need to add an expansion, you can just add another skill, raise the point cap by a bit, and the game will remake itself.
So Escapists, are you with me? Shall we overthrow the corrupt Class System Oligarchy, and bring in a new age of Skill-Based Utopia? WHO'S WITH ME?!? [http://www.youtube.com/watch?v=jesStrsJcaM]