UrinalDook said:
The problem with Peragus is the same problem with Taris from the first game: The RPG mechanics of the game aren't fun yet at that point of the game, and the section outlives its welcome by funneling you through unskippable tutorials sections endlessly. It might be a decent "survival horror" section, but it's not a survival horror
game. It's a sci-fi space opera RPG. I'm not going to say the two can't overlap or anything, but in this case, they don't.
It's not that the introduction to Atton and Kreia is bad. It's not that the atmosphere sucks or the enemy feels lame. It's that the game is simply boring because it doesn't shine when all you can do is use blasters or vibroblades, and it takes its sweet time letting you go through and get to the more interesting parts.
EDIT: I feel I should clarify a little more. Obviously the combat isn't the real draw of the game, but it can get a lot more interesting than the opening allows.
But the actual draw of the game, the dialogue, story, consequences, environments, etc., are all let down by Peragus as well. Sure, the general sequence of events during the game don't change no matter how many times you play it, but tons of little things can be altered all depending on the player's choices. But in Peragus, you're plopped down into a generic gray space station, introduced to two of the characters, and then spend forever working your way through it. And nothing changes, no matter what you do. The only alterations between play-throughs will be whether you get a few dark side or light side points, and whether you get a few reputation points with Kreia or Atton. Everything else is exactly the same, which is far less than what can be said about the rest of the game when you can teach literally almost every companion in the ways of the Jedi (or Sith, as the case may be).
White_Lama said:
shrekfan246 said:
"The Library" in Halo. That's almost singlehandedly responsible for why I haven't bought the Anniversary Edition yet.
Felt the same way, but bought the game to play it with a friend and it was a really nice nostalgia rush
But damn, that level, damn.
Just.... damn.
Oh, I'm sure I'd have fun with the game again. It's a big reason for why I've not bought it, but it's not the only reason.
x-Tomfoolery-x said:
shrekfan246 said:
"The Library" in Halo. That's almost singlehandedly responsible for why I haven't bought the Anniversary Edition yet.
I'm probably alone in this, but I loved the library section of Halo.
Shotguns! And space zombies!
Only part of Halo CE I hated was The Maw. Trying to chuck grenades into those damn engines.
What else?
Fucking Midgar at the beginning of Final Fantasy VII.
Ultimecia's Castle in Final Fantasy VIII.
The swimming sections with Emma in Metal Gear Solid 2.
You're the only one!
Hah, no, you're not alone. I had a discussion with a guy a few months ago about how much he liked it too.
The reason I hate "The Library" is because the rest of the game is a monumental testament to level design in modern first-person shooters. Yeah, you've got your corridor levels like the opening itself, but they're still all large and sprawling and interconnected and it's not all that difficult to get lost if you don't pay attention to where you're going. Enemy placement is deliberate, and it all works to build up the atmosphere and world of the game.
Then you reach the Library.
And then you've got 45 minutes of one bloody straight corridor, repeated three or four times plus however many times you die and have to go back to a checkpoint. Predictable spawn zones in every corridor fighting against the same bloody enemies, in every corridor. Predictable time-wasters every time you reach a new elevator because you need to wait for Guilty Spark for whatever reason, and kill more of the same bloody enemies. And it just drags on and on and on and on.