Segments in your favorite games that you absolutely dread having to go through.

Recommended Videos

5ilver

New member
Aug 25, 2010
341
0
0
+1 for Vampire: The Masquerade Bloodlines and its sewer level.

Surprised so many people hate the first section of Kotor 2- imo that's the best part of the game.
 

OZ7O

New member
Nov 28, 2012
20
0
0
Blight town In Dark Souls...
MGS 3,Getting used to the controls after 2 years.
 

deth2munkies

New member
Jan 28, 2009
1,066
0
0
The first 2-4 hours of both KotOR games. It's the reason why I haven't beaten them very much, I fucking hate Taris/Dantooine and Peragus/Citadel Station/Telos. They're incredibly boring when you've played them a few times, but there are so many sidequests there that give you extremely good gear for your level (and let you snowball a bit) that you feel really bad skipping them.

It takes so long to get out of what I feel like is an extended tutorial that I literally cannot keep my attention on those games anymore.

EDIT: I guess I need to elaborate. The reason why these aren't good sections is simply because a significant portion is done without a full party, with no decent gear, and before you really gain interesting combat skills. Some feat combinations that don't focus on combat could find their optimal strategy to just autoattack with the main character for the first hour or two of the game.

Even if the events set up the rest of the game well, any DnD based game needs to have interesting challenges at the beginning to counteract the fact that low level DnD characters, outside of the PnP game where you can make shit up, are very, very weak and uninteresting to play.

EDIT EDIT: Even for story nuts they're terrible as the build of your character determines what decisions you make. Both games require you to go all Dark or all Light to get benefits, so you have to choose those at the beginning, removing any sense of replayability from these sections. Not fun to play, no interesting decisions, and way too long for their own good.
 

Ishal

New member
Oct 30, 2012
1,177
0
0
kman123 said:
I hate everything about the Peragus Mining Station in KOTOR 2. That 200 hour long segment of boring bullshit actually stops me from replaying it, knowing I have to slog through all that.
Really? I'm the opposite. I love the isolated feeling you get on it. There is a sense of dread hanging around especially when Kreia says that the Sith pursuing us will not give up the chase for long.

For me its Citadel Station. God that is awful, just running around doing boring errands for people to try and recover your ship.
 

Anathrax

New member
Jan 14, 2013
465
0
0
EVERY single unskippable opening cutscene/splash logos in the beginning of any game. I DESPISE those.
 

Auberon

New member
Aug 29, 2012
467
0
0
shrek got my Peragus problem pretty well; it's essentially a slog through already-known things after you do it once on first playthrough. It gets a little better at the station, but really picks off after the boss-battle-via-dialogue with Atris.

I just wish I made a separate save before that moment, when you can set the tone of Exile's relationship with ruling Jedi Council.
 

Mistilteinn

New member
Jul 14, 2012
156
0
0
Lost Izalith and Blighttown in Dark Souls are two of the most annoying areas for me. They're easy to get through (I always pick up the Rusted Iron Ring for Blighttown) and while I like looking up in Blighttown since you can see the sky (and it keeps the framerate a bit smoother), the poison is a pain. But there's nothing redeeming about the lava pit in Lost Izalith. Seriously, did anyone not think to drop the contrast on that lava? It's more offensive to the eyes than neon green and neon yellow.

Still, nothing bothers me more than the Nino Ruins in Megaman Legends 2. Between the constant changing of water levels, how your speed gets cut to around 25% speed when underwater, further combined with the lowered framerate, water-simulating wavy screen-filter, and how when you get hit your falling animation lasts for-freaking-ever, just makes this an awful, awful level. Add that to the fact that if you want to make all the weapons, you'll need to be really good with jetisonning yourself off of platforms with the Hydro-skates (while underwater) to get some of the materials, and you also have to go back there later and break down a bunch of walls (alternating water levels again).

To make matters worse, you can go through this crap again in an optional dungeon...IN THE MIDDLE OF THE FRIGGIN' DESERT! I get what they were trying to do--give you that feeling of being underwater--but, ugh. It's just too tedious for me. Plus, after I'm out of those dungeons, I'm so used to everything moving so damn slowly that the game feels like it's playing in some turbo-mode once I'm out of those dungeons.
 

TheLycanKing144

New member
Mar 3, 2013
98
0
0
The Water Temple in Ocarina of Time. It's just so time consuming and too much backtracking, not fun at all. I also dislike the Neibhelhim Mansion in FF7 (my favorite game) because I want to get Vincent but I have to find all the numbers and put them in the safe again yadda yadda yadda.....
 

excalipoor

New member
Jan 16, 2011
528
0
0
Irenicus' Dungeon at the beginning of Baldur's Gate II: Shadows of Amn. It gets old fast when you run through it a dozen times or two. It doesn't help that I'm anal retentive enough to kill all enemies, disarm all traps, and loot everything but the kitchen sink. Every time.

There's a mod to skip the whole dungeon, but who knows how many points of experience I might miss using it?
x-Tomfoolery-x said:
Fucking Midgar at the beginning of Final Fantasy VII.
Ultimecia's Castle in Final Fantasy VIII.
Man, you crazy!
 

bificommander

New member
Apr 19, 2010
434
0
0
I'm ambivilent on the opening of Twilight Princess. On the one hand, it sets a nice mood and has some fun interaction with the kids and other character. On the other hand, neither the stuff you need to do, the mechanics you learn, nor the characters end up mattering much to the plot.

Mechanics wise in that game, I can't comprehend why they made a big deal about not being allowed to switch between wolf and human where people can see you. Why don't I just explain the transformation to my friends, so I don't have to slog all the way around them? The thing is, it never ends up mattering. You'd think they're setting up a plot point where someone does see you and freaks out but that never happens. And there's never a gameplay section where you can't transform just because everywhere there's someone who sees you. I can always walk away from people, transform, and go back, but it's just such busywork.

Levelwise, I dislike the Yeti's house. There isn't a single enemy that isn't annoying (hit-and-run respawning ghost wolves, insta-freeze billiart balls with eyes, stun-lock-arific spear spammers and the freezebreath monsters that leave 5 billiart balls when they die). And it's... just so silly. Zelda games always have some silly stuff in them, but the dungeons tend to be relatively serious. There's some really good dark cutscenes and plot points in that game, but the Snow dungeon always reminds me that nothing really comes of it in the entire plot.
 

porous_shield

New member
Jan 25, 2012
421
0
0
Persona 4: the Void Quest. The retro feel of the level does nothing for me and that floor that changes your direction is very annoying, and also Rise, in her obnoxious voice, saying "sempai" every five seconds.

Demon's Souls: Valley of Defilement. The giants are so hard to kill on anything higher than New Game+, can't roll or move fast in the swamp which is constantly poisoning you, and plague rats are so annoying.

Contra 3: That overhead level.

Motorstorm: Buggy Byway! Racing on a narrow cliff with 11 other vehicles that are exactly like yours. In that race their are two chosen cars that will come in 1st and 2nd and then a pack of five suicide cars whose sole goal in their artificial lives is to make you crash. Instead of just slamming you into you so you'll crash, they'll guide you into objects, or off cliffs, with no instinct for self preservation whatsoever. On top of that, they'll pass you and then slam on the brakes when you're behind them to slow you down. If you pass them, they'll speed up and start their suicide tactics. Being in first place gets the adrenaline pumping since it has the effect of having cars coming from all directions, and flying over you, to single mindedly make your life miserable. Mind you, they do this in every race but the problems with the AI come to a head with that race in particular because of its narrow design and is hardest level in the game.
 

EyeReaper

New member
Aug 17, 2011
859
0
0
Most fighting game final bosses usually apply, especially when you are playing as a character you aren't very good with them, but you want to see the ending, you know? That Kasumi clone from DOA 4 is my personal un-favorite, and that big dragony guy from tekken...6?
 

Hades

Elite Member
Mar 8, 2013
2,649
2,031
118
Country
The Netherlands
The sewers and the lightning and shadow temples from my favorite game, Tales of Symphonia are places i hate going through. The first two have way to many backtracking and the shadow temple is an escord mission with terrible AI

From Dragon age origins i hate the fade and Orthan taig. The fade is just boring filler and Orthan taigh, far to many spiders!
 

rob_simple

Elite Member
Aug 8, 2010
1,864
0
41
I just played through Metroid Prime again. I remembered how much I hate the first pirate base in Phenandra after the power cuts out, but I'd completely forgotten how bad the Phazon Mines are, and all the bullshit pirates you can only kill with one weapon.
 

bigfatcarp93

New member
Mar 26, 2012
1,052
0
0
Jacob's loyatly mission. Not because of the story, or because I have any problem with Jacob, or the environment, but THE FUCKING MUSIC Seriously, I have no problem with Jacob as a character, and I love the game's music overall, but Jacob's fucking theme song is the most horrible, grating, annoying sound I have ever heard, and nauseatingly repetitive.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
9,612
0
0
Casual Shinji said:
hazabaza1 said:
Casual Shinji said:
- Your fight against "It" in Resident Evil 4.
Which one is that? The thing in the cargo container thingys that fall into the pit once you beat it? I really enjoyed that fight.
Yeah, that one.

I suppose I enjoy it for the tense, claustrophobic sequence that it is, but I can't help but feel particularly overwhelmed whenever I get in that general area. Knowing I have to deal with that bastard.

And what's worse is that the fight with Krauser follows hot on its heels. Playing that on Professional was fucking brutal.
Been a while since I played RE4 and even then I only played on Normal. I need to get it on PSN sometime, that game is damn fun.
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
6,157
0
0
The fade sections in DA:O every time I think about them I cringe. They pissed me off in DA2 aswell. Something about the fade just annoys the crap out of me.

I'd say the water temple but they have fixed it on the 3ds. Just the simple change of being able to put the iron boots on and off with one button improves it vastly.
 

TallanKhan

New member
Aug 13, 2009
790
0
0
Ok lets see now...

The chameleon sections in Resistance 2, so irritating that if your not looking in exactly the right direction then your skewered.

Not really a section but the QTE for hyjacking in Mercs.2, especially the end - A series of Quick Time Events is not a suitable final boss!

And to this day that damn level in Super Mario Bros 3 where you get chased by the sun!
 

eggy32

New member
Nov 19, 2009
1,327
0
0
Anachronism said:
Curst Prison in Planescape: Torment.

Up to this point, combat has been rare and fairly easy when it does show up. The focus has been on dialogue and character interaction, with nary a dungeon to be seen other than a couple of small ones in Sigil. Now, however, you need to break into a prison, and the only way in is past dozens of hard-hitting, damage sponge guards. It's absolutely appalling, and almost made me give up on the game because it was so dull. What really baffles me is that the Black Isle guys showed they could do good combat encounters with Icewind Dale, and yet Curst Prison is one of the worst dungeons I've ever played.
I must agree. I really want to play through the game again and this is one of the factors that's making me not want to. It took me a long long time to do it the first time. I'll probably play it again and just put the difficulty on easy.

OT: The part in Metro 2033 with the blobs. I can't remember what they're called. I never finished it before I traded it in and I'd love to finish it. I just don't want to have to deal with that section again.