Segments in your favorite games that you absolutely dread having to go through.

Recommended Videos

Strain42

New member
Mar 2, 2009
2,720
0
0
The adventure segments of the Ace Attorney games where you have to search around and look for clues and it basically becomes the point 'n click adventure game of use everything on everyone until something works.

Once I'm in the court room though, that's where I love it. Because I know it's just me, I have all the evidence I need, and I'm just trying to scope out that perfect place to use it.
 

AwesomeWunderbar

New member
Jul 31, 2012
41
0
0
Every.Single.Pyramid Head.Fight. (Silent Hill 2)

Not because they are hard. They're just so long and slow, it gets a little annoying. And then he just walks off like, "Screw it, your not worth my time."

I'm like, "Yeah, well suck my non-existent penis!"
 

IamLEAM1983

Neloth's got swag.
Aug 22, 2011
2,581
0
0
MrMan999 said:
I'd have to say the sewers on the way to the Nosferatu enclave in Vampire: The Masquerade: Bloodlines. Especially when you play as a non-combat oriented vampire like a Ventrue.
Definitely. I played as a very Social-oriented Toreador and pretty much had to toggle God Mode on, to avoid rage-quitting.

But - Gary. Oooooooh, Gary. He's an awesome reward in and of himself.
 

shadyh8er

New member
Apr 28, 2010
1,778
0
0
Most recently, the Trial of Archimedes from God of War: Ascension. It was there that I learned that Gorgons cannot be launched into the air, nor can their stare be parried anymore.

Also the boss battle with Arkham from Devil May Cry 3.
 

Laser Priest

A Magpie Among Crows
Mar 24, 2011
2,013
0
0
The Four Kings of Dark Souls.

Maybe there is a strategy to properly fighting them, but every time I fight them, in ends up coming down to luck on what attacks they decide to use while I am attacking as quickly as possible.

I absolutely love every boss battle in that game, but the Four Kings are just a pain in the ass. They seem to force my strategy into nothing but flailing and hope.
 
Apr 5, 2008
3,736
0
0
An "I concur" on The Fade from DA:O. Thankfully a mod took care of that...the whole thing is skipped but all the bonuses which would've been received, are.

Also, the Mako in Mass Effect.

And pretty much the entire story in Sleeping Dogs. Great sandbox that sadly kept showing you the fun, then taking it away before you actually had any.

Any obligatory turret section in any game. RAAAAAHHHH.

Any forced stealth sections in any game. GRRRRRRRRR.

In fact, pretty much anything forced on me, period. Give me weapons, enemies and objectives then stay the hell out of my way Game!

The end sequence of ME3.

Unskippable cutscenes! GRRRRROWL RAWR.

Resident Evil 4 & 5....mash buttons to not die sections. Seriously rubbish mechanic.
 

Siege_TF

New member
May 9, 2010
582
0
0
Any bit in any Dead Space game where you get swarmed by hordes of Necromorphs.

The first two levels of any Alien game in which you play as a human, although this only applies to the first playthrough rather than repeats...

Any long, unskippable cutscene.

Boulderpunching, or any other long series of quick time events, but boulderpunching first and foremost.

Bosses in classic brawlers who have attacks that cannot be avoided. The X-Men arcade game that was re-released on the Playstation network finally made me realize why my parents hated arcade brawlers; they were designed to eat quarters and didn't care if they did it honestly.
 

joshuaayt

Vocal SJW
Nov 15, 2009
1,988
0
0
*Persona 3 up until when you get Fuuka in your team; I have started that game SO many times that playing through the first 5 hours or so is a massive slog. I blame the game for not giving me the compendium early, like Persona 4 ended up doing.

*Arcadia in Bioshock 1. I don't know why, but I find it so terribly boring that I rarely finish the game beyond that point.

*Disneyland in Kingdom Hearts: Birth By Sleep, for all characters. Oh, boy, time to stop having fun with the best combat system yet to play a stupid minigame and be reminded just how Disney the game can get!
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
Mirror's Edge: The Boat: The second encounter.

You drop out of the ceiling and have to pound three policemen before going to the sloooooowly opening door and continuing.

Pretty standard, but I HATE fighting in Mirror's Edge. HAAAAAAAAATE. So I always run instead. In the game, I'm down to a five-man knockout run. These three are part of it, because if you try to get past them, you stand at the door, ten feet away from a dude with a freaking machine gun, standing as you slooooooowly turn the valve to unlock the damn thing.

And the rest of the game, I can get by the soldiers with little to no problem. What the hay, DICE?
 

00slash00

New member
Dec 29, 2009
2,321
0
0
level 3-2 in demons souls. rolling and avoiding attacks from enemies on narrow walkways? yeah, not fun
 

Rabish Bini

New member
Jun 11, 2011
489
0
0
UrinalDook said:
*Snip of a brilliant quote*
I actually love you. You described the exact reason why, now that I'm older, I absolutely love Peragus. Thank you.

OT: I'm going to agree with UrinalDook again, that fucking citadel.Absolute nightmare, and I hate it even more once you get onto the actual ground of Telos. The rest of the game is brilliant however.

Also, Taris in the first KotOR, it just drains too much of my life.
 

Grottnikk

New member
Mar 19, 2008
338
0
0
All the boss battles in Deus Ex: Human Revolution :/

All the stupid mining in ME2 that you have to do to upgrade weapons

The Cafe level in Wonderful End of the World. ***** took me at least 10 tries to get an A+ rating.

The Body of the Many in System Shock 2. Got lost so bad in that place...
 

BoogieManFL

New member
Apr 14, 2008
1,284
0
0
It took me awhile to notice the pattern, but even though they are among my favorite games, I dread the beginning hour or two of any Obsidian game. They always seem to go on too long. Notably, the Paragus mining faciity in KOTOR2, it's too long for an opening tutorial level.

Mining in Mass Effect 2, low character levels in Diablo style games, the first few days in game days of Minecraft.. I think most games have very weak openings and the fun stuff doesn't kick in till later.

EDIT: Wow, a lot of Paragus hate.
 

Eomega123

New member
Jan 4, 2011
367
0
0
MrMan999 said:
I'd have to say the sewers on the way to the Nosferatu enclave in Vampire: The Masquerade: Bloodlines. Especially when you play as a non-combat oriented vampire like a Ventrue.
This, this, a thousand times this. I've played through the game three times, and the first two times I couldn't even kill the first female abomination you see, the one it sets up like a miniboss. Once I got to the long maze section full of the bastards it went a little something like this:

1) Toreador, poured all my points into celerity and ran like hell, crying all the way.
2) Malkavian, activated obfuscate and crawed through the tunnels, hoping not to run out of blood while standing in front of one of them.
3) Hand-to-hand master Gangrel with max level protean and high fortitude. Activated war form, turned on fortitude, then ran down the corridor screaming ALRIGHT YOU MOTHERFUCKERS, NOW IT'S MY TURN! That was a good day.

Besides that, the first time you go through the Forsaken Fortress in LoZ: Wind Waker always bugs me, since the game mechanics aren't really made for stealth, I'm pretty sure I could take out the guards with some well aimed throws if getting spotted didn't instantly get you caught, and I know that the mission is doomed anyways. Just send me to Windfall Island, lots of fun things to do there.
 

Darren716

New member
Jul 7, 2011
784
0
0
Arcadia in Bioshock, every time I get to that level I end up getting lost on my way to see Julie and I end up walking in circles for about an hour. Not to mention this is the first level where hodini splicers show up and they are always a ***** to fight since I tend to be low on ammo after the shot out in the submarine bay and I can't get close enough to beat them before disappear. A few months ago I felt like playing through the game again and I killed a big daddy in Arcadia and after the fight I wanted to reload but I didn't realize the little sister was right there so I harvested her when I was going for a full rescue run. I tried reloading a save and realized my last one was at the beginning of the level which was a hour ago. I turned off the game and haven't touched the file since. Also the pretending to be a big daddy section can be annoying but usually by that point I have a ton of hack tools and proximity mines so it isn't to big of a problem.
 

NightmareExpress

New member
Dec 31, 2012
546
0
0
Legend of Zelda: Wind Waker (Which just turned a decade old this month)

The beginning features a place called Forsaken Fortress. You get shot out of a cannon to get inside, and lose your sword due to smacking into a wall. You need to endure a somewhat lengthy stealth segment to reach the top, the worst part being the hallways that you need to sneak around in a barrel. If the Moblins see you move, you get tossed into a jail cell and have to escape over and over. It's like Metal Gear Solid done terribly wrong. But at long last, when you reach the damn top, you get your sword back and you get to hear some awesome mini boss music. Later on, you go through it again (without the stealth) and get to slaughter those Moblins with the Master Sword.

Deus Ex: Human Revolution

The boss fights. Everything else felt, for the most part, like what a modernized Deus Ex experience would feel like. Unfortunately, the boss fights are shite. You cannot avoid them with the usage of stealth or diplomacy like you could in the original. They stick out like a sore thumb and play bizarrely. Eidos outsourced the boss battles to a separate company who didn't know Deus Ex in the slightest, and the particular man responsible described himself in an interview as "more of a shooter kind of guy". Well, the first boss battle is against somebody with fucking machine gun arms that you're forced to fight in a rather sloppy nature. Go figure.

All Mass Effect titles

The first game had the Mako segments. Bounce around barren planets like a right loon to find stuff. Boring.
The second game had planet scanning and the usage of probes to gather resources. Boring.
Third game had the second game's mechanic, but made it worse.
This is just scraping the surface of these games.

Any game that uses QUICK TIME EVENTS

Those things are rubbish, stop it.
Either I'm playing, or I'm watching. Choose one.
 

Skeleon

New member
Nov 2, 2007
5,410
0
0
Supreme Commander, second mission as UEF. Having to get over to the reactor core to repair it while protecting your main base. Frankly, I usually just ditch it entirely and move to the reactor's base entirely to build up my forces there. It's too much of a bother trying to protect that first base.

I also hate every "protect this weak structure that will break if two shells hit it"-missions in the game, which there are entirely too many of.